adelikat
|
90e95752e4
|
Wonderswan - Mnemonics and Virtualpads, virtualpads are a bit clunky with Standard and Rotated showing at all times, perhaps at some point we should be smart about knowing the rotated state
|
2014-06-28 19:07:18 +00:00 |
adelikat
|
0f64fa9a8a
|
Virtualpads - coleco
|
2014-06-28 18:12:04 +00:00 |
adelikat
|
58d96a6806
|
virtualpads - snes controls
|
2014-06-28 16:52:31 +00:00 |
adelikat
|
bb55423d79
|
virtualpads - Saturn controls
|
2014-06-28 16:31:25 +00:00 |
adelikat
|
db44bd2c1a
|
GB virtual pad fix ups
|
2014-06-28 16:16:48 +00:00 |
adelikat
|
49ef408f06
|
GBA virtual pad fix up
|
2014-06-28 16:13:58 +00:00 |
goyuken
|
92bf602a70
|
genesis virtualpad fixup
|
2014-06-28 15:59:26 +00:00 |
adelikat
|
676d1ecd0f
|
Virtualpad - add a PlayerCount property to ControllerDefinition with a rather crude but effective implementation for now, and use it when populating PCE virtualpads, so it will dynamically generate the correct values should PCE's number of controllers ever become configurable
|
2014-06-28 15:56:20 +00:00 |
adelikat
|
8ee00a2996
|
Virtualpads - atari 7800
|
2014-06-28 14:19:46 +00:00 |
adelikat
|
de8bcf6b92
|
Virtualpads - atari 2600
|
2014-06-28 14:14:50 +00:00 |
adelikat
|
9378dc5921
|
N64 - oops
|
2014-06-28 12:58:13 +00:00 |
adelikat
|
88d4a2a5a8
|
Genesis mouse - mnemonics, default buttons and virtual pad
|
2014-06-28 12:45:12 +00:00 |
adelikat
|
1361e2ff23
|
Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad
|
2014-06-28 12:31:28 +00:00 |
goyuken
|
a1b03a4a20
|
genesis: virtual pad support multitap
|
2014-06-27 17:59:45 +00:00 |
adelikat
|
75d4ff5117
|
Virtualpads - refactor schema objects to return a PadSchema collection instead of Virtualpad collection, and create the pads in the calling code
|
2014-06-27 17:02:46 +00:00 |
adelikat
|
92e0865b3f
|
oops
|
2014-06-27 16:31:42 +00:00 |
adelikat
|
e469cb73f2
|
Virtualpads - fds console buttons (including dynamically adding number of disk insert buttons)
|
2014-06-27 16:30:54 +00:00 |
adelikat
|
8c287ecc79
|
Virtualpads - nes console buttons
|
2014-06-27 14:09:28 +00:00 |
adelikat
|
c0da15b002
|
Virtual pads for SMS and GG
|
2014-06-27 02:45:27 +00:00 |
adelikat
|
f3cac5deff
|
Virtualpads - fix readonly notion, no longer crashy when no pads are set up
|
2014-06-27 01:45:30 +00:00 |
adelikat
|
20ab331404
|
Virtual Pad - fix logic for genesis, supports 3 button, 6 button or none options
|
2014-06-27 01:37:09 +00:00 |
adelikat
|
a33f926675
|
Do genesis controller logic for none, one player, and "normal", don't know what the other options mean
|
2014-06-26 21:09:14 +00:00 |
adelikat
|
0fa75a5d77
|
Virtualpads - fix 3 vs 6 button controller logic in genesis
|
2014-06-26 20:59:00 +00:00 |
adelikat
|
12cd706a69
|
Virtualpads - implement sticky toggle
|
2014-06-26 20:37:44 +00:00 |
adelikat
|
2a78b5c743
|
Virtualpads - fix up some Readonly logic
|
2014-06-26 20:36:33 +00:00 |
adelikat
|
0e8bf4883f
|
Virtualpads - some UI stuff
|
2014-06-26 20:24:30 +00:00 |
adelikat
|
fcc3ce214b
|
Virtualpads - wire up read-only toggle behavior and remove hacky button
|
2014-06-26 20:07:07 +00:00 |
adelikat
|
c58141034b
|
VirtualPads - tweak readonly colors for Analog Stick and for now, rip out the "previous frame" concept in the analog stick since it doesn't work correct and not thought out
|
2014-06-26 13:29:43 +00:00 |
adelikat
|
39e7039341
|
VirtualPads - progres on ReadOnly for AnalogStick
|
2014-06-26 03:30:56 +00:00 |
adelikat
|
c21ab3e22d
|
VirtualPads - implement readonly for AnalogButton control
|
2014-06-25 21:31:17 +00:00 |
adelikat
|
44686b287d
|
VirtualPad - implement ReadOnly on TargetScreen control
|
2014-06-25 21:26:15 +00:00 |
adelikat
|
82d6490532
|
VirtualPads - implement Set on TargetScreen control
|
2014-06-25 21:11:25 +00:00 |
adelikat
|
4d9f46c6a1
|
Implement read-only for VirtualPadButton
|
2014-06-25 20:40:20 +00:00 |
adelikat
|
9c601da269
|
Virtualpads - add a Readonly property to IVirtualPadControl, and some cleanup, readonly not wired up on any pad yet though
|
2014-06-25 17:26:07 +00:00 |
adelikat
|
3c1ececb14
|
Virtualpads - some reorg
|
2014-06-25 17:18:14 +00:00 |
adelikat
|
5f71bf11c8
|
N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers
|
2014-06-25 02:18:11 +00:00 |
adelikat
|
d6e56bf9fb
|
Virtualpad - Start support for family basic keyboard
|
2014-06-25 00:56:20 +00:00 |
adelikat
|
fbb14175f9
|
Support Oeka Kids Tablet in virtualpads and bk2 mnemonics, oh yeah
|
2014-06-25 00:44:22 +00:00 |
adelikat
|
9045f8402c
|
Virtual Pads - hook up Nes Power Pad and also hook it up to bk2 mnemonics
|
2014-06-25 00:11:59 +00:00 |
adelikat
|
a1926e1a58
|
Make virtualpads prettier including a Display name that can (should) be set in the schema, and an optional Max Size (defaults to default size if left out), added lots of nes stuff, and basic 2 player famicom (including microphone on player 2)
|
2014-06-24 23:32:30 +00:00 |
adelikat
|
095f16baef
|
Virtual Pad - analog stick - some cleanup and fixes, gray bar is still busted though
|
2014-06-24 17:48:25 +00:00 |
adelikat
|
7e8f0f74bc
|
Virtual Pad - some analog stick tweaks
|
2014-06-24 17:30:14 +00:00 |
adelikat
|
7fa551708f
|
Virtual Pad - get analog button working on movie replay
|
2014-06-24 17:12:20 +00:00 |
adelikat
|
22dc432199
|
Virtual pad button - slight ui tweak
|
2014-06-24 16:49:23 +00:00 |
adelikat
|
118d69a669
|
Virtual pad progress
|
2014-06-24 16:36:19 +00:00 |
adelikat
|
3208440225
|
Virtual Pads - basic analog button control and wire up to NES arkanoid paddle
|
2014-06-24 12:58:08 +00:00 |
adelikat
|
73ed79e270
|
Virtualpads - remove system id switch and use reflection to find schemas with a matching SchemaAttribute of the current SystemId
|
2014-06-24 00:26:35 +00:00 |
adelikat
|
bb93dd0d42
|
Virtualpads - make a custom attribute for schema objects instead of using the Description attribute
|
2014-06-23 23:46:44 +00:00 |
xmikecampx7
|
4c5570eea3
|
|
2014-06-23 23:25:08 +00:00 |
xmikecampx7
|
886681bb9d
|
Schema GamePads Added
|
2014-06-23 14:13:07 +00:00 |
adelikat
|
897e7b9bd1
|
Virtualpad - fix up PceSchema
|
2014-06-23 13:44:06 +00:00 |
xmikecampx7
|
20200adf3a
|
Adding Buttons to Schemas
|
2014-06-23 01:43:33 +00:00 |
zeromus
|
501a23af24
|
entire virtualpad window should not be a mouse input receiver
|
2014-06-23 00:34:43 +00:00 |
adelikat
|
bf33ba0575
|
Virtual Pads - support quicknes (2 controllers only at all times) and Neshawk for 2 controllers that are none, standard, or zapper (no multitap, no famicom stuff)
|
2014-06-23 00:05:22 +00:00 |
adelikat
|
4b23150d14
|
Some fixing up of how pads are added, don't set 0,0 on the TartScreen widget when clearing
|
2014-06-22 23:32:37 +00:00 |
zeromus
|
140aec6a4d
|
add system for controlling which forms can generate mouse input
|
2014-06-22 23:20:36 +00:00 |
adelikat
|
b364b5c48f
|
implement TargetScreen virtual pad and wire up to Nes zapper
|
2014-06-22 21:50:27 +00:00 |
adelikat
|
a248e2d99b
|
Virtual Pads - analog stick should be done now (including max X,Y constraints)
|
2014-06-22 17:41:13 +00:00 |
adelikat
|
50dafe1269
|
Virtualpads - more stuff
|
2014-06-22 16:30:24 +00:00 |
adelikat
|
2009e07e35
|
Virtualpads - Some Progress
|
2014-06-22 15:43:45 +00:00 |
adelikat
|
41e4a3b13a
|
Virtualpads - more progress
|
2014-06-22 15:05:37 +00:00 |
adelikat
|
c15f9ce84d
|
Virtualpads - Use VirtualPadButton instead of Checkbox (to give all buttons right-click autofire capability)
|
2014-06-22 14:50:23 +00:00 |
adelikat
|
c3bcc0cbc8
|
Virtualpads - more reorg
|
2014-06-22 14:43:59 +00:00 |
adelikat
|
e9968657ac
|
Virtualpads - some reorg
|
2014-06-22 14:37:40 +00:00 |
adelikat
|
27532b7b2b
|
Start schema objects
|
2014-06-22 14:29:46 +00:00 |
adelikat
|
60d1784895
|
Delete old virtualpad files
|
2014-06-22 14:13:10 +00:00 |
adelikat
|
885f859647
|
add new files
|
2014-06-22 13:58:12 +00:00 |
adelikat
|
269b3c7ee1
|
start a new Virtual Pad Tool, currently only does NES with one controller as a proof of concept, this is probably a messed up commit will fix next
|
2014-06-22 13:57:23 +00:00 |
adelikat
|
10c48bb3f8
|
Bk2 - take the log key into account when replaying a movie input log
|
2014-06-21 14:33:33 +00:00 |
adelikat
|
a19d02a36e
|
Ram Search - rip out column reorder event since it wasn't doing anything useful
|
2014-06-20 18:39:31 +00:00 |
adelikat
|
0f5e2b0cdb
|
Ram Watch - fix column reordering, ugh
|
2014-06-20 18:38:08 +00:00 |
adelikat
|
70fbbd5817
|
Similar fixups to Ram Search and Cheats
|
2014-06-20 18:09:53 +00:00 |
adelikat
|
c5518440c1
|
Ram Watch - fix Restore defaults when columns are hidden, and rip out the reordered event, it shouldn't be needed, if it is needed it isn't done correctly anyway
|
2014-06-20 18:05:32 +00:00 |
adelikat
|
58e5599f2f
|
Rollback 6918 since it doesn't work either, and do a fix to Cheats column saving/loading. Neither dialog currently work however
|
2014-06-20 17:41:40 +00:00 |
adelikat
|
ab7977b267
|
Ram Watch - Fix saving and loading of column order
|
2014-06-20 17:18:57 +00:00 |
adelikat
|
7f070737cc
|
clean up some debugging code, and remove a warning
|
2014-06-19 21:37:28 +00:00 |
adelikat
|
3eff547413
|
Remove some more usages of GetInput()
|
2014-06-18 02:39:29 +00:00 |
adelikat
|
6b73891a91
|
More bk2 progress
|
2014-06-15 14:44:26 +00:00 |
adelikat
|
c807e27496
|
Some movie code reorg and cleanup
|
2014-06-15 13:03:24 +00:00 |
adelikat
|
70baceb6c8
|
Fix Bk2 playback, also rip out a bunch of junk from the Old Movie Log class from the first attempt at TAStudio and some half-baked notion of an input log class
|
2014-06-14 21:37:51 +00:00 |
adelikat
|
e0a9fcd650
|
More movie 2.0 stuff
|
2014-06-11 02:56:57 +00:00 |
zeromus
|
1edd4edb49
|
add a crappy little PCE sound debugger and individual channel muting
|
2014-06-09 08:10:20 +00:00 |
adelikat
|
e4a12c58bc
|
for Developer builds - Lua functions list - a ToTASVideosWikiMarkup button that copies to clipboard
|
2014-06-05 00:23:05 +00:00 |
adelikat
|
8f2746ab86
|
Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work)
|
2014-06-04 17:02:54 +00:00 |
zeromus
|
0fe74f95e7
|
fix LuaConsole PWD-related bugs
|
2014-06-03 02:39:15 +00:00 |
adelikat
|
0649d1c77e
|
Lua - add some more documentation, add a method that generates tasvideos wiki markup of the documentation and outputs to a file (method not wired to anything, there to save me tons of time when releasing)
|
2014-06-03 02:19:13 +00:00 |
adelikat
|
d037c6ed60
|
Oops
|
2014-06-03 01:21:49 +00:00 |
adelikat
|
ba4e7d620b
|
Refactor the LuaDocumentation class to remove a bunch of unnecessary stuff
|
2014-06-03 00:34:41 +00:00 |
adelikat
|
5d79072a38
|
Lua - Finish strongly typing the Color params in the gui library, Lua Functions List - cleanup display of Color params and some other things
|
2014-06-02 01:04:13 +00:00 |
adelikat
|
58b5163715
|
Lua Interface - support Strongly typing System.Drawing.Color, and strongly type the color parameters of gui.drawEllipse()
|
2014-06-02 00:43:25 +00:00 |
adelikat
|
83ada011e8
|
Lua - Refactor how lua libraries are registered by searching assemblies and finding implementations and building a list of these
|
2014-06-01 22:02:59 +00:00 |
adelikat
|
51822a9ce1
|
Wonderswan - virtualPad - fix movie playback
|
2014-06-01 21:05:57 +00:00 |
adelikat
|
f146875452
|
VirtualPad support for Wonderswan
|
2014-06-01 20:44:13 +00:00 |
adelikat
|
f02448b769
|
N64 Virtualpad - make clear button also clear the analog control
|
2014-06-01 19:51:35 +00:00 |
adelikat
|
3f675b2053
|
Lua functions list - don't throw exceptiosn when filtering, don't know why it happens but this will squash it, and it isn't important enough to know why.
|
2014-06-01 15:44:40 +00:00 |
adelikat
|
23f356d47b
|
Atari 2600 debugger - make registers settable
|
2014-05-31 21:57:28 +00:00 |
adelikat
|
e43dcbb5b2
|
Atari 2600 debugger - make flag checkbox buttons read-only
|
2014-05-31 18:41:56 +00:00 |
adelikat
|
2053349e31
|
Atari 2600 debugger - implement a Remove breakpoint button
|
2014-05-30 01:10:10 +00:00 |
adelikat
|
67b82d073a
|
disable Atari 2600 debugger menu item when a movie is active
|
2014-05-27 20:07:03 +00:00 |
adelikat
|
947470e1d9
|
Atari 2600 - break up frame advance with StartNewFrame() and EndFrame() and wire them up to Cycle and Scanline advance, all methods are now smart enough to roll over to the next frame at the right time
|
2014-05-27 02:45:05 +00:00 |