adelikat
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b9bb1635a1
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more tweaks to the Analog Stick variable size logic, and positioning fixes to Genesis mouse schema
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2014-07-06 17:02:35 +00:00 |
adelikat
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2225811743
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Virtualpad Analog stick - refactor to be variable size instead of a hardcoded 127, Implement Genesis mouse as a 255 analog stick. Note: some positioning bugginess is present in this check in, and probably some things got broken
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2014-07-06 16:44:50 +00:00 |
adelikat
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1df9f49f37
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fix a typo in method name
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2014-07-06 16:06:38 +00:00 |
adelikat
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e5b5daeaa0
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VirtualPad Analog button - if not in sticky mode, update every frame with the current value, and a slight tweak to read-only view
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2014-07-04 15:40:21 +00:00 |
adelikat
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c3b57a6ddf
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VirtualPad Analog button - show when the virtualpad is stickying the float value
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2014-07-04 15:34:07 +00:00 |
adelikat
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90df58abfa
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Virtualpads - refresh pads every frame
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2014-07-04 15:15:08 +00:00 |
adelikat
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5c8cf8b141
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Virtualpad Target screen - cleanup some unneeded code
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2014-07-04 15:12:14 +00:00 |
adelikat
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3b9d99f763
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Virtualpad Target screen - show when the virtualpad is sitckying the X,Y values
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2014-07-04 15:09:10 +00:00 |
adelikat
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07a337de46
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Virtualpad Target Screen - fix to mouse up behavior
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2014-07-04 14:25:33 +00:00 |
adelikat
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69ea80882d
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Virtualpad - Targeting widget - hackery to fix movie playback
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2014-07-04 00:44:57 +00:00 |
adelikat
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49955a3447
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Virtualpads - targeting pair - support ability to set a range to translate values to, and set genesis lightgun to 10000
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2014-07-04 00:04:18 +00:00 |
adelikat
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63a7e2e4c6
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Virtualpads - Analog Stick - fix updating of stick value when using the X,Y numeric boxes
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2014-07-02 15:38:39 +00:00 |
goyuken
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32b2fdc368
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only run r7091 in dev mode
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2014-06-30 18:28:55 +00:00 |
goyuken
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65ddaf8a30
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virtual pad: schema sanity checking
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2014-06-30 17:14:02 +00:00 |
xmikecampx7
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7e3e29820f
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Added Genesis Activator Schema
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2014-06-30 01:27:35 +00:00 |
christhecoolist
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1024c5dc9f
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initial XE1AP schema (unfinished)
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2014-06-30 01:09:15 +00:00 |
xmikecampx7
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76652312e8
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FamicomFamilyKeyboard Schema Setup
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2014-06-30 00:36:57 +00:00 |
adelikat
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8cf0f3b379
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Virtualpads - re-implement the "bump" hotkeys
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2014-06-29 23:43:31 +00:00 |
adelikat
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9e554b7aa9
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Virtualpads - target screen and analog button - make clear unsticky the float values, also fix sticky context menu item check
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2014-06-29 21:16:33 +00:00 |
adelikat
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059849d403
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N64 virtualpad - allow -128, and fix exceptions if -128 was every requested
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2014-06-29 20:32:28 +00:00 |
adelikat
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b6d478998b
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virtualpads - make c64 keyboard height smaller
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2014-06-29 16:08:33 +00:00 |
xmikecampx7
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2e60803a13
|
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2014-06-29 16:04:23 +00:00 |
adelikat
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27fb2ce9a0
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Virtualpad Analog sticks - in record mode show the previous frame's input in gray
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2014-06-29 14:42:20 +00:00 |
adelikat
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0c5fda5cb3
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Virtualpads - SMS and GG console buttons
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2014-06-29 13:31:56 +00:00 |
adelikat
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38b76ea5d9
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fix N64 dpad mnemonics and virtualpad buttons, fix pce and snes virtualpad buttons
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2014-06-29 13:05:10 +00:00 |
adelikat
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115b7ecd96
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Virtualpads - fix GBA buttons
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2014-06-29 12:47:42 +00:00 |
adelikat
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c5f1174711
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Virtualpads - fix buttons on GB, implement Dual GB
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2014-06-29 12:42:44 +00:00 |
adelikat
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01ba63dd09
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Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it
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2014-06-29 12:32:36 +00:00 |
adelikat
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ee6d73aac7
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Virtualpads - some code cleanup
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2014-06-29 03:14:40 +00:00 |
adelikat
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d12a16db45
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Atari 7800 peripherals!
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2014-06-29 00:07:17 +00:00 |
adelikat
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3bf5b75adc
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SNES - remove players 3 and 4 from controller definition since they aren't currently used, virtual pad - dynamically generate number of controllers based on controller definition
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2014-06-28 22:59:04 +00:00 |
adelikat
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b24f6406a9
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Virtualpad - fix positioning of pce controller buttons
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2014-06-28 22:50:57 +00:00 |
adelikat
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49bbafd305
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Virtualpads - start C64, keyboard only has 1 key, will need to do the rest
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2014-06-28 19:25:11 +00:00 |
adelikat
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4cda40b5b7
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Ooops, remove some testing variables
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2014-06-28 19:16:20 +00:00 |
adelikat
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90e95752e4
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Wonderswan - Mnemonics and Virtualpads, virtualpads are a bit clunky with Standard and Rotated showing at all times, perhaps at some point we should be smart about knowing the rotated state
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2014-06-28 19:07:18 +00:00 |
adelikat
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0f64fa9a8a
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Virtualpads - coleco
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2014-06-28 18:12:04 +00:00 |
adelikat
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58d96a6806
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virtualpads - snes controls
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2014-06-28 16:52:31 +00:00 |
adelikat
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bb55423d79
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virtualpads - Saturn controls
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2014-06-28 16:31:25 +00:00 |
adelikat
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db44bd2c1a
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GB virtual pad fix ups
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2014-06-28 16:16:48 +00:00 |
adelikat
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49ef408f06
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GBA virtual pad fix up
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2014-06-28 16:13:58 +00:00 |
goyuken
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92bf602a70
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genesis virtualpad fixup
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2014-06-28 15:59:26 +00:00 |
adelikat
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676d1ecd0f
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Virtualpad - add a PlayerCount property to ControllerDefinition with a rather crude but effective implementation for now, and use it when populating PCE virtualpads, so it will dynamically generate the correct values should PCE's number of controllers ever become configurable
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2014-06-28 15:56:20 +00:00 |
adelikat
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8ee00a2996
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Virtualpads - atari 7800
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2014-06-28 14:19:46 +00:00 |
adelikat
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de8bcf6b92
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Virtualpads - atari 2600
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2014-06-28 14:14:50 +00:00 |
adelikat
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9378dc5921
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N64 - oops
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2014-06-28 12:58:13 +00:00 |
adelikat
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88d4a2a5a8
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Genesis mouse - mnemonics, default buttons and virtual pad
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2014-06-28 12:45:12 +00:00 |
adelikat
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1361e2ff23
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Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad
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2014-06-28 12:31:28 +00:00 |
goyuken
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a1b03a4a20
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genesis: virtual pad support multitap
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2014-06-27 17:59:45 +00:00 |
adelikat
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75d4ff5117
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Virtualpads - refactor schema objects to return a PadSchema collection instead of Virtualpad collection, and create the pads in the calling code
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2014-06-27 17:02:46 +00:00 |
adelikat
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92e0865b3f
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oops
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2014-06-27 16:31:42 +00:00 |