MrCheeze
3f26d14eaa
added SRAM and FlashRAM memory domain support for N64
2019-09-08 23:20:35 -04:00
zeromus
1961d8b8d0
fix mupen dll not to have 100 frame hack crash; change c# side to more visibly hang (the frame counter stops, so the condition can be detected)
2018-11-07 19:59:03 -05:00
zeromus
2eade372fd
try a new technique to just unstick the frontend when the n64 emulation thread dies
2018-11-07 15:37:37 -05:00
zeromus
482a3ab8f6
trap more cases where n64 emulation can halt when running buggy code and shunt through my don't-halt-after-all logic. these are now all associated with error messages; it would be nice if someone knew a way to get those error messages out to c#. then again, that might make buggy code become hopelessly slow due to error spew
...
re #1214
2018-11-03 14:04:34 -04:00
zeromus
d4aceb2aa1
handle `DebugMessage(M64MSG_ERROR` uniformly by using my new approach of kicking it to a vsync so the frontend can recover. In one particular case (trying to read from an unmapped memory range) this can result in emulation proceeding instead of just hanging the frontend, although the results from that point may be questionable.
2018-11-02 16:28:20 -04:00
zeromus
dac6c0a062
does the n64 jit have a concept of crashing, or does it just go in an infinite and possibly infinitely recursing loop? I dunno, but I changed at least one infinite loop to a kind of administrative 'end frame' so at least it doesn't hang the emulator. If it has a way of crashing or halting, we should use that instead, but I couldn't figure it out.txt
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fixes #1362
2018-11-01 23:03:09 -04:00
pjgat09
1ff0cc1e0c
N64: Tracelog now includes delay slot execution. Fixes #789
2017-09-14 16:04:53 -04:00
feos
14d19a76d7
m64p: add DBG to x64 target, stop having merge info in vcproj, rebuild
2017-07-30 13:27:52 +03:00
zeromus
1090bfa72f
rename output64 to output
2017-06-12 01:30:11 -05:00
zeromus
440a84af2d
delete 32bit output directory.
...
for quick reference, here's all the files that were in it:
7z.dll
bizlynx.dll
bizswan.dll
blip_buf.dll
d3d8.dll
ffmpeg.exe
ffmpeg_readme.txt
freetype6.dll
Jabo_Direct3D8_patched.dll
libbizsnes.dll
libco_msvc_win32.dll
libdarm.dll
libgambatte.dll
libgenplusgx.dll
libpng12.dll
libquicknes.dll
LibretroBridge.dll
libsneshawk-32-compatibility.dll
libsneshawk-32-performance.dll
libspeexdsp.dll
libvbanext.dll
mednadisc.dll
mgba.dll
mupen64plus-audio-bkm.dll
mupen64plus-input-bkm.dll
mupen64plus-rsp-cxd4.dll
mupen64plus-rsp-hle.dll
mupen64plus-rsp-z64-hlevideo.dll
mupen64plus-video-glide64.dll
mupen64plus-video-glide64mk2.dll
mupen64plus-video-GLideN64.dll
mupen64plus-video-jabo.dll
mupen64plus-video-rice.dll
mupen64plus.dll
octoshock.dll
openal32.dll
out.txt
SDL.dll
zlib1.dll
2017-06-12 01:27:40 -05:00
feos
19cf3b8551
m64p: revert DBG preprocessor definitions merged along with 4c0bfd4764
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fixes crash when rebooting n64 while debugging
2017-03-13 21:51:45 +03:00
feos
b5c3e808b7
rebuild m64p
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The conflict that was in #731 got unnoticed due to appveyor lying to us (because of build scripts not bombing). I fixed it now while rebasing Wyst3r's commit. But after that it would still crash in the call to connectFunctionPointers(), which required rebuilding the dll. All that should be resolved now.
2017-02-24 10:54:35 +03:00
Wyst3r
4c0bfd4764
m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
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Conflicts:
BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IDebuggable.cs
2017-02-24 10:41:22 +03:00
feos
39c5aae61b
Revert "Merge pull request #731 from Wyst3r/master"
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This reverts commit 318abf691a
, reversing
changes made to 5d4c8020c2
.
2017-02-23 16:56:38 +03:00
Wyst3r
86b16a80d6
m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
2016-11-19 12:02:39 +01:00
feos
4da414aced
m64p: include Goldeneye007 hack into dbg_memory.c's read_memory_32() and update the dll
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fix #717
2016-11-04 20:29:11 +03:00
Isotarge
315e5d64b1
DK64: Fix bone displacement issues
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A temporary solution until N64 emulation accuracy improves, based on my
research at
https://docs.google.com/document/d/15XNghhrc-thXJpbKzWWuHXl-NXdzcaDLEf7poFVruh8
2016-09-23 15:02:29 +09:30
feos
83c0cd5778
n64: perfect dark fixed!
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https://github.com/mupen64plus/mupen64plus-user-issues/issues/552#issuecomment-130981664
2016-09-05 19:27:20 +03:00
feos
4acb583347
update n64 dll
2016-09-04 12:57:33 +03:00
feos
2d8a247bec
m64p: fix spacing, add fgrs to tracer
2016-08-21 12:46:29 +03:00
feos
799afc6b0a
n64: switch to regular tracer method
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todo: same for gpgx
2016-08-14 20:35:05 +03:00
feos
473b9e5f33
m64p tracer:
...
- shrink core's disasm string a bit
- nicely print registers (r0 and co-processors regs are dropped though)
- rebuild dll
2016-08-14 17:49:56 +03:00
feos
80c90e7acc
m64p: attempt to add execute callback
...
no memory callback seems to be working yet though
2016-08-11 21:58:09 +03:00
pjgat09
0bb994bf1c
N64: Add a patch for the pause bug in Legend of Zelda - Master Quest USA and Japan. Added both to the gamedb.
2015-07-14 19:12:35 -04:00
adelikat
96e91e7093
n64 - fix crash when attempting to read the PC register on frame 0, solved on the c++ side with a null pointer check and a default value returned.
2015-01-25 03:54:07 +00:00
zeromus
f7280b4ca9
fix disassembly on c++ side a little better, and actually checkin the dll this time
2015-01-23 22:22:31 +00:00
adelikat
29b056b972
N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done
2015-01-23 19:52:26 +00:00
zeromus
ed4c715a9f
add ROM memorydomain to n64
2014-09-14 18:39:26 +00:00
pjgat09
a8684c34a6
N64: Hooked up the system bus domain.
2014-09-08 22:31:51 +00:00
pjgat09
239df5d5f9
N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed.
2014-09-07 00:43:19 +00:00
null_ptr
ba91d38222
Fixed creation of mupen64plus.cfg in root folder of hard drive.
2014-07-20 23:10:52 +00:00
null_ptr
5b5ed57c1d
Removed parsing of SDL_KeyUp and SDL_KeyDown events from mupen core
2014-07-01 00:18:37 +00:00
null_ptr
46ccebaf2b
Fixed freezing when soft reseting Legend of Zelda: Majora's Mask (and possibly others)
2014-06-30 18:25:42 +00:00
null_ptr
710e461165
Fixed flickering on games that do not render during every vi frame
2014-06-10 22:21:40 +00:00
pjgat09
3c56223d7b
N64: Implement GetCpuFlagsAndRegisters()
2013-11-18 03:29:47 +00:00
pjgat09
3e8596f81c
N64: Mostly implemented the onmemorywrite and onmemoryread hooks, but some reads/writes still make it through
2013-11-17 03:42:06 +00:00
pjgat09
7e7cb8e05b
N64: sram is now saved into Bizhawk's saveram file instead of m64p's own .sra file
2013-11-16 21:08:23 +00:00
pjgat09
acdf9ca7a3
N64: Flashram is now saved into Bizhawk's saveram file instead of m64p's own .fla file
2013-11-16 20:53:51 +00:00
adelikat
cd856a0011
move output folder up one level
2013-11-03 14:06:46 +00:00