adelikat
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7199b64a95
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More multiclient refactoring
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2013-04-15 02:14:14 +00:00 |
goyuken
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dca6dfdaeb
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gba gpu view: copy to clipboard implemented. also some stuff for some other stuff which i really shouldn't be doing because it's pointless when the core doesn't work for some things.
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2012-11-30 19:57:04 +00:00 |
goyuken
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20e7710a5c
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lua: connect movie_setrerecordcounting()
gba gpu view: display 4bpp tiles in mode 2
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2012-11-30 16:43:46 +00:00 |
goyuken
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6412d6d93e
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gb gpu view: fix bug due to scroll bar hilarity. gba gpu view: implement scanline callbacks
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2012-11-30 05:16:37 +00:00 |
goyuken
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20d9e726d2
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gba gpu view: bring to front when loading a widget. gba: put dma in tracelog. disable display of sprites with shape = 3. fixes gobbelygook in F-Zero Climax (J). not sure if this is actually what hardware does, as the broken sprite data is from a different ambiguous situation.
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2012-11-29 21:16:52 +00:00 |
goyuken
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0aba12b6f8
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gba gpu view: tile view widgets
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2012-11-28 21:07:14 +00:00 |
goyuken
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bdb2e8222a
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gba gpu view: sprite display
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2012-11-28 20:33:07 +00:00 |
goyuken
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83ae2278ec
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gba gpu view: palette display
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2012-11-27 21:13:13 +00:00 |
goyuken
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da00dfa99c
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gba gpu view: implement remaining bg modes
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2012-11-27 20:24:38 +00:00 |
goyuken
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91f3e27e84
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gba gpu view: support more bg types and flags
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2012-11-27 19:59:14 +00:00 |
goyuken
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965c6d8700
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gba: add the beginnings of a GPU view. much work is needed, but i like the idea of a single panel with movable widgets (and config-saveable layout, of course), as there is too much information in the case of a GBA to reasonably show it all on a screen. this way the user can set up a "workspace" appropriate for whatever dumping/debugging project is being done.
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2012-11-27 19:21:46 +00:00 |
goyuken
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b2b3715468
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add a stub for a GBA GPU Viewer
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2012-11-26 23:16:31 +00:00 |