taotao54321
434bfebb1f
set svn:executable on BizHawk.MultiClient/output/7z.dll
2012-03-08 15:23:08 +00:00
adelikat
add74942f7
Stop and start sound before showing the load named state dialog. Fixes reported 'sound jitter' when using the Loadstate As hotkey.
2012-03-08 12:37:40 +00:00
pjgat09
405af35d72
Started work on Atari 2600 core. Added stubs for the TIA and M6532 to be filled in later. Memory map is hard coded, but will only work for basic 4K carts like pitfall. That'll have to be changed later.
2012-03-08 08:12:44 +00:00
zeromus
137522691c
nes-fix an old crusty wart of a scroll timing bug that grew while ppu was getting ported from fceux
2012-03-08 07:50:16 +00:00
zeromus
e973533b48
nes-change oam dma cycles to 513
2012-03-08 04:49:19 +00:00
zeromus
1b91aa6bca
nes-fix bug in xml parsing which made games with multiple carts (unusual) not detect subsequent carts
2012-03-08 04:48:14 +00:00
zeromus
9a6d6a63bd
improve nes rom detection log, and set svn:executable on some files
2012-03-07 19:14:15 +00:00
Rolanmen1
f6d558d4b4
Skipping Lag Frames While Frame Advancing Has Been Implemented
2012-03-07 03:58:54 +00:00
brandman211
28e621527c
Cleaned up my baby while respecting micro500's style choices.
2012-03-07 02:48:19 +00:00
adelikat
98938de0c2
Lua - fix exception when attempting to close a lua script
2012-03-07 00:58:41 +00:00
pjgat09
0f92deb140
Added an atari docs folder
2012-03-07 00:55:09 +00:00
zeromus
c0ace9ce83
add a2600 core stub
2012-03-07 00:40:20 +00:00
adelikat
ff3738681f
Lua COnsole - ooops, don't write to output window in gui.text()!
2012-03-07 00:21:11 +00:00
zeromus
2278cfcccb
nes-fix $2007 access while rendering (young indiana jones)
2012-03-06 19:19:56 +00:00
adelikat
9d39b88783
Some testing results of Mapper 16
2012-03-06 13:33:50 +00:00
adelikat
3a48e91496
Mapper 82 is complete as well
2012-03-06 12:14:52 +00:00
zeromus
9d6001691f
nes-fix gauntlet
2012-03-06 09:55:57 +00:00
zeromus
ed9de010c0
nes-add some crappy mmc3 multicart mappers
2012-03-06 09:42:11 +00:00
zeromus
8e829faa03
nes-restore some more verbose detection logging that had got lost at some point
2012-03-06 08:01:48 +00:00
zeromus
7d263c9a10
nes-support 8KB PRG roms
2012-03-06 07:51:41 +00:00
brandman211
e7e8402af0
-Made the GUID for ImportVBM uniform with the other cases.
...
--Because there are way more bytes used to represent the other GUIDs than this one, I just appended -0000-0000-0000-000000000000 to this per zeromus' request.
-Got rid of the hex part of the BytesToString function. We apparently have BizHawk.Util.BytesToHexString.
-Converted BytesToString to r.ReadStringFixedAscii, an extension method. I've determined that extension methods are cool and that I should use them more often.
2012-03-06 05:27:50 +00:00
brandman211
c9b5f9989a
-Added EMULATIONORIGIN and MOVIEORIGIN as constants ImportMovie instead of using magic strings.
...
-Fixed some error and warning messages:
--Made it so that the first .FCM warning is shown instead of the last.
--Added an error for .FCM files that aren't version 2.
--Did the same for ImportVBM, but with version 1.
-Cleaned up comments / code throughout.
-Fixed the file format for GBx; it had an extra bar which made reading Player 1 impossible.
-Seemingly finished ImportVBM.
--The results seem same. I have no way of testing whether they sync up or not.
--As I can't actually handle additional controllers, I just skip the bytes for them.
--As I can't actually handle the miscellaneous buttons and commands (Ex. L, R, Reset), I just give warnings whenever they come up in the file.
TODO: ImportGMV, ImportVMV, ImportNMV, and maybe ImportSMV...I'm going to need a new assignment soon! :)
2012-03-06 03:41:11 +00:00
pjgat09
e3ba08fefd
Implemented the GMV importer. An error is returned for 6 button controllers, and third player input is currently thrown away.
2012-03-05 22:45:52 +00:00
adelikat
ff86bc5101
Mapper 82 complete
2012-03-05 20:16:25 +00:00
adelikat
868bcc8502
Forgot to check this in
2012-03-05 18:23:18 +00:00
zeromus
1ac5ce1bfb
nes-fix taito_x1_005
2012-03-05 18:21:17 +00:00
adelikat
5a76c282ac
Start mapper 82 - PRG mapping working, needs chr mapping
2012-03-05 18:06:30 +00:00
brandman211
2c95e08392
ImportFCM fixed. All I did wrong was do the update before the delta bytes instead of the other way around. Thanks adelikat for telling me about QuickHex, who's documentation solved this instantly!
2012-03-05 17:36:52 +00:00
brandman211
89c6483e10
Worked on ImportFCM a little bit. I think I understand the delta bytes now and are handling them correctly. However, although this might press the right buttons, it does it at the wrong time and with the wrong duration. I'll need to investigate this further.
2012-03-05 17:20:30 +00:00
adelikat
bd7c9e3309
Lua Console - implemented open lua script toolstrip icon
2012-03-05 14:27:29 +00:00
adelikat
204c025af2
Add "escape clears mapping" message on controller config dialog
2012-03-05 14:22:49 +00:00
adelikat
f450246098
NESHawk - mapper 80 prg mapping done, still need some chr work
2012-03-04 22:18:24 +00:00
zeromus
dec7183e73
fix bug in ramwatch signed value printing, and probably unsigned 32bit value printing as well
2012-03-04 21:46:54 +00:00
adelikat
a25699fb89
NESHawk - progress on mapper 80
2012-03-04 21:20:30 +00:00
adelikat
1def3a8292
Minor fixups to gif animator dialog
2012-03-04 21:00:58 +00:00
offspring131313
099cf590b6
Can now make Animated Gifs Huzzah
2012-03-04 20:37:49 +00:00
beirich
a76ea9c520
pce: fix a crash when a HuCard accessing invalid addresses would venture into TurboCD ports (namely, Rastan Saga)
2012-03-04 19:37:00 +00:00
adelikat
0cb222f20e
As usual, I forget to add the new winform files to the svn
2012-03-04 19:29:12 +00:00
adelikat
196ce3de45
Start an animated gif config dialog
2012-03-04 19:24:10 +00:00
offspring131313
357f6bff83
Just remembered that there was an issue with creating directories. *FIXED*
2012-03-04 19:07:52 +00:00
offspring131313
48266e670d
Added a function for making Animated Gifs. No UI has been implemented to allow a user to use this functionality, but there is commented out code that I used to test it in MainForm.TakeScreenShot().
...
Instructions on how to use is in comments.
2012-03-04 19:02:28 +00:00
zeromus
1a66be9a06
nes-fix chu chu related things
2012-03-04 03:50:45 +00:00
zeromus
14ae31dfbf
vs wants to manage copying of lua51.dll itself as a dependency of LuaInterface.dll, and thats why it keeps deleting it sometimes when cleaning it. so move the lua51.dll alongside LuaInterface.dll and let it do the copying
2012-03-04 03:15:03 +00:00
zeromus
d60cdf36cb
try fix subwcrev better moar
2012-03-04 02:58:05 +00:00
zeromus
4cf5dbad2b
fix subwcrev better
2012-03-04 02:54:52 +00:00
zeromus
579588b35b
fix subwcrev issue
2012-03-04 02:53:02 +00:00
adelikat
03ecff625b
fix rather annoying typo in online help link
2012-03-04 02:52:21 +00:00
zeromus
bda74d9e3d
no need for mapper docs anymore, as theyre all on nesdev wiki
2012-03-04 01:52:02 +00:00
zeromus
fce546dc2b
nes-straighten out rendering range off by one issues
2012-03-04 01:41:14 +00:00
zeromus
263773cf8d
multiclient-refine screenshot code, add screenshot->clipboard menuitem
2012-03-04 01:30:30 +00:00