Commit Graph

1793 Commits

Author SHA1 Message Date
taotao54321 434bfebb1f set svn:executable on BizHawk.MultiClient/output/7z.dll 2012-03-08 15:23:08 +00:00
adelikat add74942f7 Stop and start sound before showing the load named state dialog. Fixes reported 'sound jitter' when using the Loadstate As hotkey. 2012-03-08 12:37:40 +00:00
pjgat09 405af35d72 Started work on Atari 2600 core. Added stubs for the TIA and M6532 to be filled in later. Memory map is hard coded, but will only work for basic 4K carts like pitfall. That'll have to be changed later. 2012-03-08 08:12:44 +00:00
zeromus 137522691c nes-fix an old crusty wart of a scroll timing bug that grew while ppu was getting ported from fceux 2012-03-08 07:50:16 +00:00
zeromus e973533b48 nes-change oam dma cycles to 513 2012-03-08 04:49:19 +00:00
zeromus 1b91aa6bca nes-fix bug in xml parsing which made games with multiple carts (unusual) not detect subsequent carts 2012-03-08 04:48:14 +00:00
zeromus 9a6d6a63bd improve nes rom detection log, and set svn:executable on some files 2012-03-07 19:14:15 +00:00
Rolanmen1 f6d558d4b4 Skipping Lag Frames While Frame Advancing Has Been Implemented 2012-03-07 03:58:54 +00:00
brandman211 28e621527c Cleaned up my baby while respecting micro500's style choices. 2012-03-07 02:48:19 +00:00
adelikat 98938de0c2 Lua - fix exception when attempting to close a lua script 2012-03-07 00:58:41 +00:00
pjgat09 0f92deb140 Added an atari docs folder 2012-03-07 00:55:09 +00:00
zeromus c0ace9ce83 add a2600 core stub 2012-03-07 00:40:20 +00:00
adelikat ff3738681f Lua COnsole - ooops, don't write to output window in gui.text()! 2012-03-07 00:21:11 +00:00
zeromus 2278cfcccb nes-fix $2007 access while rendering (young indiana jones) 2012-03-06 19:19:56 +00:00
adelikat 9d39b88783 Some testing results of Mapper 16 2012-03-06 13:33:50 +00:00
adelikat 3a48e91496 Mapper 82 is complete as well 2012-03-06 12:14:52 +00:00
zeromus 9d6001691f nes-fix gauntlet 2012-03-06 09:55:57 +00:00
zeromus ed9de010c0 nes-add some crappy mmc3 multicart mappers 2012-03-06 09:42:11 +00:00
zeromus 8e829faa03 nes-restore some more verbose detection logging that had got lost at some point 2012-03-06 08:01:48 +00:00
zeromus 7d263c9a10 nes-support 8KB PRG roms 2012-03-06 07:51:41 +00:00
brandman211 e7e8402af0 -Made the GUID for ImportVBM uniform with the other cases.
--Because there are way more bytes used to represent the other GUIDs than this one, I just appended -0000-0000-0000-000000000000 to this per zeromus' request.
-Got rid of the hex part of the BytesToString function. We apparently have BizHawk.Util.BytesToHexString.
-Converted BytesToString to r.ReadStringFixedAscii, an extension method. I've determined that extension methods are cool and that I should use them more often.
2012-03-06 05:27:50 +00:00
brandman211 c9b5f9989a -Added EMULATIONORIGIN and MOVIEORIGIN as constants ImportMovie instead of using magic strings.
-Fixed some error and warning messages:
--Made it so that the first .FCM warning is shown instead of the last.
--Added an error for .FCM files that aren't version 2.
--Did the same for ImportVBM, but with version 1.
-Cleaned up comments / code throughout.
-Fixed the file format for GBx; it had an extra bar which made reading Player 1 impossible.
-Seemingly finished ImportVBM.
--The results seem same. I have no way of testing whether they sync up or not.
--As I can't actually handle additional controllers, I just skip the bytes for them.
--As I can't actually handle the miscellaneous buttons and commands (Ex. L, R, Reset), I just give warnings whenever they come up in the file.

TODO: ImportGMV, ImportVMV, ImportNMV, and maybe ImportSMV...I'm going to need a new assignment soon! :)
2012-03-06 03:41:11 +00:00
pjgat09 e3ba08fefd Implemented the GMV importer. An error is returned for 6 button controllers, and third player input is currently thrown away. 2012-03-05 22:45:52 +00:00
adelikat ff86bc5101 Mapper 82 complete 2012-03-05 20:16:25 +00:00
adelikat 868bcc8502 Forgot to check this in 2012-03-05 18:23:18 +00:00
zeromus 1ac5ce1bfb nes-fix taito_x1_005 2012-03-05 18:21:17 +00:00
adelikat 5a76c282ac Start mapper 82 - PRG mapping working, needs chr mapping 2012-03-05 18:06:30 +00:00
brandman211 2c95e08392 ImportFCM fixed. All I did wrong was do the update before the delta bytes instead of the other way around. Thanks adelikat for telling me about QuickHex, who's documentation solved this instantly! 2012-03-05 17:36:52 +00:00
brandman211 89c6483e10 Worked on ImportFCM a little bit. I think I understand the delta bytes now and are handling them correctly. However, although this might press the right buttons, it does it at the wrong time and with the wrong duration. I'll need to investigate this further. 2012-03-05 17:20:30 +00:00
adelikat bd7c9e3309 Lua Console - implemented open lua script toolstrip icon 2012-03-05 14:27:29 +00:00
adelikat 204c025af2 Add "escape clears mapping" message on controller config dialog 2012-03-05 14:22:49 +00:00
adelikat f450246098 NESHawk - mapper 80 prg mapping done, still need some chr work 2012-03-04 22:18:24 +00:00
zeromus dec7183e73 fix bug in ramwatch signed value printing, and probably unsigned 32bit value printing as well 2012-03-04 21:46:54 +00:00
adelikat a25699fb89 NESHawk - progress on mapper 80 2012-03-04 21:20:30 +00:00
adelikat 1def3a8292 Minor fixups to gif animator dialog 2012-03-04 21:00:58 +00:00
offspring131313 099cf590b6 Can now make Animated Gifs Huzzah 2012-03-04 20:37:49 +00:00
beirich a76ea9c520 pce: fix a crash when a HuCard accessing invalid addresses would venture into TurboCD ports (namely, Rastan Saga) 2012-03-04 19:37:00 +00:00
adelikat 0cb222f20e As usual, I forget to add the new winform files to the svn 2012-03-04 19:29:12 +00:00
adelikat 196ce3de45 Start an animated gif config dialog 2012-03-04 19:24:10 +00:00
offspring131313 357f6bff83 Just remembered that there was an issue with creating directories. *FIXED* 2012-03-04 19:07:52 +00:00
offspring131313 48266e670d Added a function for making Animated Gifs. No UI has been implemented to allow a user to use this functionality, but there is commented out code that I used to test it in MainForm.TakeScreenShot().
Instructions on how to use is in comments.
2012-03-04 19:02:28 +00:00
zeromus 1a66be9a06 nes-fix chu chu related things 2012-03-04 03:50:45 +00:00
zeromus 14ae31dfbf vs wants to manage copying of lua51.dll itself as a dependency of LuaInterface.dll, and thats why it keeps deleting it sometimes when cleaning it. so move the lua51.dll alongside LuaInterface.dll and let it do the copying 2012-03-04 03:15:03 +00:00
zeromus d60cdf36cb try fix subwcrev better moar 2012-03-04 02:58:05 +00:00
zeromus 4cf5dbad2b fix subwcrev better 2012-03-04 02:54:52 +00:00
zeromus 579588b35b fix subwcrev issue 2012-03-04 02:53:02 +00:00
adelikat 03ecff625b fix rather annoying typo in online help link 2012-03-04 02:52:21 +00:00
zeromus bda74d9e3d no need for mapper docs anymore, as theyre all on nesdev wiki 2012-03-04 01:52:02 +00:00
zeromus fce546dc2b nes-straighten out rendering range off by one issues 2012-03-04 01:41:14 +00:00
zeromus 263773cf8d multiclient-refine screenshot code, add screenshot->clipboard menuitem 2012-03-04 01:30:30 +00:00