andres.delikat
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40cd085509
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Initial checkin of Jaleco-JF_11_14 (mapper 140)
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2011-04-17 21:39:35 +00:00 |
andres.delikat
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db42bbfe6b
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Sunsoft1 - savestate support
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2011-04-17 20:56:35 +00:00 |
andres.delikat
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043f8c7a70
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NES - code clean up on sunsoft1
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2011-04-17 20:40:25 +00:00 |
andres.delikat
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d952e21463
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Implement Sunsoft1 (mapper 184)
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2011-04-17 20:20:49 +00:00 |
andres.delikat
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5d2fbba8e7
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add Toolbox hotkey to hotkey remapping dialog
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2011-04-10 16:10:10 +00:00 |
zeromus
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c6a0956f13
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and dont try writing to that file even if it wasnt opened
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2011-04-06 05:31:33 +00:00 |
zeromus
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dec812ccbc
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dont open d:\out.raw
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2011-04-06 05:30:56 +00:00 |
andres.delikat
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bfae7804f2
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NES - implement freeze system on PPU bus
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2011-03-28 16:43:15 +00:00 |
andres.delikat
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8601a863d8
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NES - save frame counter into savestates (binary & text)
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2011-03-28 16:16:23 +00:00 |
zeromus
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b89f576fae
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change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist.
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2011-03-21 06:03:58 +00:00 |
andres.delikat
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a4fa09b8c1
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NES - Start mapper 184, Altantis no Nazo mostly works
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2011-03-21 04:23:55 +00:00 |
zeromus
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2fe2aae243
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[NES] rewind for the masses
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2011-03-21 02:22:10 +00:00 |
zeromus
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aded25da64
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...
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2011-03-21 01:51:06 +00:00 |
zeromus
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1c52444e04
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[NES] here, have a cup of speedup
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2011-03-21 01:49:20 +00:00 |
zeromus
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b3f212f745
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make sysdrawing render panel more pleasant
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2011-03-20 23:46:03 +00:00 |
zeromus
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82ad219461
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[NES] some little speedups, just to prove that it can be done
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2011-03-20 20:42:12 +00:00 |
zeromus
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f84de1750e
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[NES] noise channel
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2011-03-20 04:43:27 +00:00 |
zeromus
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a62b3009ef
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[NES] fix some annoying sound bugs
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2011-03-20 03:32:43 +00:00 |
zeromus
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6493b65690
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[NES] fix some input bugs
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2011-03-20 02:25:47 +00:00 |
zeromus
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f7bf5bdd17
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[NES] fix some interrupt-related bugs to pass more cpu tests, add reset handling, improve iNES header handling some more
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2011-03-20 02:12:10 +00:00 |
zeromus
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b041d31ab1
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[NES] restore iNES header detection
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2011-03-19 20:12:06 +00:00 |
zeromus
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c7f0c457ad
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[NES] work on sound, improve square waves muchly, add 6502 IRQ signal, make add some infrastructure to keep from buffering samples while core is silenced.
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2011-03-19 09:12:56 +00:00 |
andres.delikat
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fc845c1778
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NES Core - implement GetFreeze/SetFreeze for RAM memory domain
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2011-03-19 01:56:52 +00:00 |
zeromus
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3ceb4ea890
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[NES] add alpha bits to video provider
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2011-03-17 04:21:40 +00:00 |
zeromus
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3c857c1b6d
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[NES] try a different `watch` architecture and support game genie items with it
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2011-03-17 03:51:31 +00:00 |
zeromus
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6c297287e5
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add FPS display and make some 5% nes optimizations
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2011-03-16 06:30:25 +00:00 |
zeromus
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2b1f72a84a
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sketch out some thoughts regarding breakpoints
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2011-03-16 05:06:21 +00:00 |
zeromus
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c32a9e11f0
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[NES] add freeze system for sysbus
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2011-03-16 03:13:51 +00:00 |
zeromus
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aa6e1872df
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[NES] setup a tiny bit of infrastructure for peeking the ppu instead of reading it, but really it isnt necessary until some of the more sophisticated mappers are made
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2011-03-13 19:35:50 +00:00 |
zeromus
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8a0cd52a5a
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[NES] apu fixes and triangle generator
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2011-03-13 08:13:32 +00:00 |
zeromus
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1d39da2427
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[NES] decided how to implement EXP bus infrastructure, even though nothing uses it yet
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2011-03-13 02:58:29 +00:00 |
zeromus
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ae61bf3926
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[NES] setup a little palette performance optimization for debug tools
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2011-03-13 02:48:45 +00:00 |
zeromus
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fe7e80d723
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[NES] fixup square waves a tiny bit
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2011-03-13 01:40:09 +00:00 |
zeromus
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2c62271fc7
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[NES] speaking of music being a worthy thing...
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2011-03-13 00:34:24 +00:00 |
zeromus
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5f130aabd9
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[NES] make ppu palette public
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2011-03-08 20:55:19 +00:00 |
zeromus
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fe51441596
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[NES] separate color conversion logic for use in tools
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2011-03-08 19:05:52 +00:00 |
zeromus
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be69565135
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[NES] overhaul database and board configuration system some more and reorg code a bit
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2011-03-08 07:25:35 +00:00 |
zeromus
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5b6a34d8f0
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[NES] restore battery functionality
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2011-03-07 19:32:54 +00:00 |
zeromus
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859eabc6b7
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[NES] overhaul to use bootgod's db as primary data source. it can still merge with the gamedb.txt, although I purged it of every unneeded NES record. iNES header parsing needs to be re-added.
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2011-03-07 10:41:46 +00:00 |
zeromus
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341ee44509
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re-engineer HawkFile to be aware of archives. its a little more complex to use now (not only do you have to open it, you have to call one of the Bind() methods on it to choose an interior file), but its more powerful.
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2011-03-07 01:07:49 +00:00 |
andres.delikat
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4e8d161ed8
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NES - implement CRAM & PRAM memory domains, hooked them properly on SxROM boards. TODO: other boards
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2011-03-06 04:40:56 +00:00 |
andres.delikat
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ed9930be62
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NES Memory domains - Add PRG & CHR Rom
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2011-03-06 03:34:13 +00:00 |
andres.delikat
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97ebb20edd
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Fix NES WRAM for real this time
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2011-03-06 03:07:25 +00:00 |
andres.delikat
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951ade9888
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Fix NES WRAM memory domain
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2011-03-06 03:03:24 +00:00 |
andres.delikat
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2354ac126a
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NES - add WRAM, System Bus, PPU Bus, and Battery RAM as memory domains
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2011-03-06 02:36:49 +00:00 |
andres.delikat
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83a8712d5d
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Implement main memory domain for NES
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2011-03-05 03:03:47 +00:00 |
andres.delikat
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e0af256a33
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NES - Finish up remaining SxROM boards
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2011-03-04 15:01:02 +00:00 |
andres.delikat
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c9d0f7a2fb
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NES - checking in remaining SxROM boards with empty cases, will fill info next
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2011-03-04 04:52:50 +00:00 |
andres.delikat
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fc8be53da6
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NES - SH1ROM, SIROM, and SJROM implemented. SIROM untested (and has a handy assert) due to unkown games. Airforce (SJROM) added to gamedb, but the game is black screen only.
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2011-03-04 04:19:49 +00:00 |
andres.delikat
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f350e241b8
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NES - SHROM implemented, Family Fued loads but doesn't get past the intro screen
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2011-03-04 04:00:18 +00:00 |