adelikat
b3728ff192
Make Screenshot Raw to Clipboard and Screenshot Client to Clipboard into configurable hotkeys instead of hardcoded shortcut keys in the menu items
2016-02-14 21:30:24 -05:00
feos
72b650d606
tastudio: properly save/load column settings.
...
wrap MainForm savestate functions that tastudio can now control into IControlMainform.
2015-12-07 20:05:04 +03:00
feos
abd118253f
tastudio: Save State hotkeys (finally) control branches:
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- save/load by slot number (select that branch if it exists)
- save/load current slot (selected branch)
- select branch by slot number
- select next/previous branch
- bind 2 default tastudio hotkeys
keep selection when branch gets removed.
2015-12-05 17:07:24 +03:00
feos
6d4c5ef17f
preparations for state hotkeys functioning with tastudio branches.
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typos.
2015-12-05 14:48:04 +03:00
zeromus
2adb3deac7
combine throttle OSD messages into a unified representation
2015-08-17 23:49:24 -05:00
zeromus
62d781b960
add load last rom hotkey
2015-02-01 04:52:02 +00:00
adelikat
685756ea8e
Remove LoadTraceLogger() from ToolManager since it was simply a wrapper to manage availability logic, most of those types of properties should be removed now
2014-12-14 01:39:15 +00:00
adelikat
ce4c3a4ca6
Tool hotkeys - remove a bunch of now unnecessary checks
2014-12-14 01:30:38 +00:00
adelikat
05533c8562
Lag Counter hotkey logic, and Tastudio depends on both IStatable and IInputPollable
2014-11-30 20:32:25 +00:00
adelikat
773a53d2e3
Hotkeys that operate on tools - check that the core has the proper prerequisites before opening them
2014-11-30 18:35:25 +00:00
zeromus
38ebdd45d2
fix Issue #292 - Bizhawk still here after emulating N64 and "Exit key" has been pressed
2014-11-12 00:11:31 +00:00
zeromus
45f7317b58
add exit program hotkey
2014-10-07 01:20:48 +00:00
adelikat
5ba74c631c
Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
2014-09-01 18:43:41 +00:00
adelikat
3a011ad788
Refactor to put multitrack logic into the multitrack object itself instead of in the OSD manager and hotkey logic
2014-06-29 23:13:44 +00:00
adelikat
dbf89440f6
Simplify some movie related client code
2014-06-29 02:12:23 +00:00
adelikat
437089ea24
Movie multitrack hotkeys - use ControllerDefinition.PlayerCount instead of a hard coded 5 controllers
2014-06-28 19:44:09 +00:00
adelikat
269b3c7ee1
start a new Virtual Pad Tool, currently only does NES with one controller as a proof of concept, this is probably a messed up commit will fix next
2014-06-22 13:57:23 +00:00
adelikat
9414173a7c
oops, and also make that previous commit cleaner
2014-05-15 00:00:02 +00:00
adelikat
2b89c32e4b
Toggle Sound hotkey
2014-05-14 23:56:33 +00:00
adelikat
c919bae2d8
Using Save/Load Slot X hotkeys should update the currently selected slot
2014-04-13 13:04:13 +00:00
adelikat
bba2e254d3
Fix an inconsistency between the Reboot core menu item and the reboot core hotkey
2014-04-06 21:34:20 +00:00
adelikat
510c49fd01
Remove the CheckHotkey concept as I have decided it was overengineering, but move hotkey stuff to its own subform of MainForm
2014-01-16 16:32:34 +00:00