Commit Graph

41 Commits

Author SHA1 Message Date
adelikat 380fc781e3 Lua - implement client.paint() 2013-11-01 15:47:37 +00:00
adelikat d391d275ef Move Movie lua library to client.common, and some refactoring necessary to do so 2013-11-01 15:43:15 +00:00
adelikat fe9d8ed881 refactor - move readonly flag from MainForm.cs to Global.cs 2013-11-01 15:35:30 +00:00
adelikat a8079f5170 port some lua libraries to client.common 2013-11-01 14:51:51 +00:00
adelikat c7fbcbca40 do away with LuaCommon.cs 2013-11-01 00:06:32 +00:00
adelikat 3324759799 move some lua files to client.common 2013-10-31 23:55:17 +00:00
adelikat ae34ccce0a move the gui library to its own function (all libraries are separate objects now!), add lua function: gui.clearGraphics() 2013-10-31 18:43:01 +00:00
adelikat 4bb60ec8c9 move emu library to its own object, remove emu_onsnoop (should use event library instead), moved many multiclient only functions into the client library instead (todo: document those) 2013-10-31 18:09:40 +00:00
adelikat 1cd62c2df1 slight fix to print method 2013-10-31 17:19:07 +00:00
adelikat d7d83c9275 move event library to its own object, slight tweak to anonymous function name, double clicking on registered functions dialog invokes the method clicked 2013-10-31 16:58:56 +00:00
adelikat 092b87e267 forms library made into its own object 2013-10-31 16:45:08 +00:00
adelikat 21a21ac7b7 make savestate library its own object, also removed savestate.registersave and savestate.registerload (users should now use the events library instead). Todo: update documentation and remove references to these in any checked in lua scripts that might use them 2013-10-31 16:20:45 +00:00
adelikat 18f0704a7c turn memory lua libraries into their own objects 2013-10-31 16:10:20 +00:00
adelikat 6db76dd265 Make some more lua libraries into their own objects 2013-10-31 13:07:42 +00:00
adelikat 6e3d55372f a better way to set up lua libraries, including a proof of concept for callbacks (in this case passing in a method for logging to an output window, but there can be other applications as well) 2013-10-31 00:31:25 +00:00
adelikat fcfdf1ac40 Make some more lua libraries into their own objects 2013-10-29 16:03:06 +00:00
adelikat 3e1c28f26c Lua - Refactor bit library to be its own class, proof of concept for the remaining libraries 2013-10-29 13:52:59 +00:00
adelikat b2c2de2064 lua related code cleanup 2013-10-28 20:57:25 +00:00
adelikat 8b30b4290a Cleanup of Lua stuff - rename LuaImplementation to EmuLuaLibrary, broke all the lua library functions into separate files by library, move nested classes to their own files in client.common 2013-10-28 19:13:01 +00:00
adelikat 620070fdb6 remove useless .tools namespace and references to it 2013-10-28 13:54:20 +00:00
adelikat 38d9248742 really delete LuaText 2013-10-28 13:50:18 +00:00
adelikat 8b173a26f4 2013-10-28 13:48:17 +00:00
adelikat 7e49c9457d Move stuff from GlobalWinF to Global 2013-10-27 16:26:37 +00:00
zeromus 1a2b2c3dc5 attempt to reconstruct reorg with history 2013-10-25 00:57:23 +00:00
zeromus 249ddea268 revert to pre-refactor state. its a WIP, dont judge 2013-10-25 00:34:01 +00:00
adelikat 80f0c75a41 Movie MovieSession to Client.Common 2013-10-24 22:26:28 +00:00
adelikat 59386b59f1 Move Cheat and CheatList to Client.Common and refator a bunch of things as a result 2013-10-20 18:02:43 +00:00
adelikat 6c54faa7ab Rename Client.Core to BizHawk.Client.Common, and change all namespaces, reorganize some files, remove the LuaHawk project as it was a bad idea, change namespace in the PCE_Debugger project 2013-10-20 16:19:59 +00:00
adelikat 067363b80d Start a Client.Core project, and moved several files over to this, including Global.cs, made a GlobalWinF class for handling winform specific global instances 2013-10-20 00:00:59 +00:00
adelikat bb2ff540db Some code refactoring - movie winform specific code from RecentFiles to ToolHelpers 2013-10-17 00:21:45 +00:00
adelikat 634a465c06 Lua - implement mainmemory.getname() 2013-10-08 23:24:56 +00:00
adelikat 88d29148f9 lua - implement client.opentracelogger() 2013-10-08 19:21:00 +00:00
adelikat 5bd1777609 Clean up the LuaImplementation.cs file, it was getting out of control, no functional changes from this commit 2013-10-08 15:50:24 +00:00
adelikat 7e0e8ed51d Lua - implement memory.readfloat() and memory.writefloat() and equivlant mainmemory functions 2013-10-07 21:41:19 +00:00
adelikat 719b705f6d New Cheat system - various fixes to actually make it work 2013-10-06 18:44:51 +00:00
adelikat a76dcd62b7 Refactor Lua and NES Game Genie to use new cheat system 2013-10-06 18:09:17 +00:00
adelikat 5a0c075270 Round 1 of Removing the old cheat system in factor of the new one, old dialog and cheats removed from most tools and the mainform. Lua and Game Genie dialogs still use the legacy cheat system and therefore are busted in this commit. 2013-10-06 16:40:51 +00:00
adelikat 6fa73d0de5 Remove Previous Value = last change option, also remove temporary New Ram Search menu item 2013-09-29 21:15:47 +00:00
adelikat 2910878d05 Remove Ram Poke as a standalone dialog. Support new Ram Poke dialog in Hex Editor and Ram Search 2013-09-14 03:13:22 +00:00
adelikat fad71b1d98 Refactor Recent Files to handle a load error message and logic to remove from list, refactored all the places that do this to use this single unified function 2013-09-09 21:36:26 +00:00
adelikat e49c00ac36 Reorganize the tools folder, making new folders for Lua, Watch, and Hex Editor, start new Watch Editor dialog. Split new Watch objects into their own file, rename legacy watch object accordingly 2013-09-07 18:36:49 +00:00