adelikat
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380fc781e3
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Lua - implement client.paint()
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2013-11-01 15:47:37 +00:00 |
adelikat
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d391d275ef
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Move Movie lua library to client.common, and some refactoring necessary to do so
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2013-11-01 15:43:15 +00:00 |
adelikat
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fe9d8ed881
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refactor - move readonly flag from MainForm.cs to Global.cs
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2013-11-01 15:35:30 +00:00 |
adelikat
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a8079f5170
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port some lua libraries to client.common
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2013-11-01 14:51:51 +00:00 |
adelikat
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c7fbcbca40
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do away with LuaCommon.cs
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2013-11-01 00:06:32 +00:00 |
adelikat
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3324759799
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move some lua files to client.common
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2013-10-31 23:55:17 +00:00 |
adelikat
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ae34ccce0a
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move the gui library to its own function (all libraries are separate objects now!), add lua function: gui.clearGraphics()
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2013-10-31 18:43:01 +00:00 |
adelikat
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4bb60ec8c9
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move emu library to its own object, remove emu_onsnoop (should use event library instead), moved many multiclient only functions into the client library instead (todo: document those)
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2013-10-31 18:09:40 +00:00 |
adelikat
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1cd62c2df1
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slight fix to print method
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2013-10-31 17:19:07 +00:00 |
adelikat
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d7d83c9275
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move event library to its own object, slight tweak to anonymous function name, double clicking on registered functions dialog invokes the method clicked
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2013-10-31 16:58:56 +00:00 |
adelikat
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092b87e267
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forms library made into its own object
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2013-10-31 16:45:08 +00:00 |
adelikat
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21a21ac7b7
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make savestate library its own object, also removed savestate.registersave and savestate.registerload (users should now use the events library instead). Todo: update documentation and remove references to these in any checked in lua scripts that might use them
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2013-10-31 16:20:45 +00:00 |
adelikat
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18f0704a7c
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turn memory lua libraries into their own objects
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2013-10-31 16:10:20 +00:00 |
adelikat
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6db76dd265
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Make some more lua libraries into their own objects
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2013-10-31 13:07:42 +00:00 |
adelikat
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6e3d55372f
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a better way to set up lua libraries, including a proof of concept for callbacks (in this case passing in a method for logging to an output window, but there can be other applications as well)
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2013-10-31 00:31:25 +00:00 |
adelikat
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fcfdf1ac40
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Make some more lua libraries into their own objects
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2013-10-29 16:03:06 +00:00 |
adelikat
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3e1c28f26c
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Lua - Refactor bit library to be its own class, proof of concept for the remaining libraries
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2013-10-29 13:52:59 +00:00 |
adelikat
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b2c2de2064
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lua related code cleanup
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2013-10-28 20:57:25 +00:00 |
adelikat
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8b30b4290a
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Cleanup of Lua stuff - rename LuaImplementation to EmuLuaLibrary, broke all the lua library functions into separate files by library, move nested classes to their own files in client.common
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2013-10-28 19:13:01 +00:00 |
adelikat
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620070fdb6
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remove useless .tools namespace and references to it
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2013-10-28 13:54:20 +00:00 |
adelikat
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38d9248742
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really delete LuaText
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2013-10-28 13:50:18 +00:00 |
adelikat
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8b173a26f4
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2013-10-28 13:48:17 +00:00 |
adelikat
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7e49c9457d
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Move stuff from GlobalWinF to Global
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2013-10-27 16:26:37 +00:00 |
zeromus
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1a2b2c3dc5
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attempt to reconstruct reorg with history
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2013-10-25 00:57:23 +00:00 |
zeromus
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249ddea268
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revert to pre-refactor state. its a WIP, dont judge
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2013-10-25 00:34:01 +00:00 |
adelikat
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80f0c75a41
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Movie MovieSession to Client.Common
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2013-10-24 22:26:28 +00:00 |
adelikat
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59386b59f1
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Move Cheat and CheatList to Client.Common and refator a bunch of things as a result
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2013-10-20 18:02:43 +00:00 |
adelikat
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6c54faa7ab
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Rename Client.Core to BizHawk.Client.Common, and change all namespaces, reorganize some files, remove the LuaHawk project as it was a bad idea, change namespace in the PCE_Debugger project
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2013-10-20 16:19:59 +00:00 |
adelikat
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067363b80d
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Start a Client.Core project, and moved several files over to this, including Global.cs, made a GlobalWinF class for handling winform specific global instances
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2013-10-20 00:00:59 +00:00 |
adelikat
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bb2ff540db
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Some code refactoring - movie winform specific code from RecentFiles to ToolHelpers
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2013-10-17 00:21:45 +00:00 |
adelikat
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634a465c06
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Lua - implement mainmemory.getname()
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2013-10-08 23:24:56 +00:00 |
adelikat
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88d29148f9
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lua - implement client.opentracelogger()
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2013-10-08 19:21:00 +00:00 |
adelikat
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5bd1777609
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Clean up the LuaImplementation.cs file, it was getting out of control, no functional changes from this commit
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2013-10-08 15:50:24 +00:00 |
adelikat
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7e0e8ed51d
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Lua - implement memory.readfloat() and memory.writefloat() and equivlant mainmemory functions
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2013-10-07 21:41:19 +00:00 |
adelikat
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719b705f6d
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New Cheat system - various fixes to actually make it work
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2013-10-06 18:44:51 +00:00 |
adelikat
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a76dcd62b7
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Refactor Lua and NES Game Genie to use new cheat system
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2013-10-06 18:09:17 +00:00 |
adelikat
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5a0c075270
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Round 1 of Removing the old cheat system in factor of the new one, old dialog and cheats removed from most tools and the mainform. Lua and Game Genie dialogs still use the legacy cheat system and therefore are busted in this commit.
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2013-10-06 16:40:51 +00:00 |
adelikat
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6fa73d0de5
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Remove Previous Value = last change option, also remove temporary New Ram Search menu item
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2013-09-29 21:15:47 +00:00 |
adelikat
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2910878d05
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Remove Ram Poke as a standalone dialog. Support new Ram Poke dialog in Hex Editor and Ram Search
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2013-09-14 03:13:22 +00:00 |
adelikat
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fad71b1d98
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Refactor Recent Files to handle a load error message and logic to remove from list, refactored all the places that do this to use this single unified function
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2013-09-09 21:36:26 +00:00 |
adelikat
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e49c00ac36
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Reorganize the tools folder, making new folders for Lua, Watch, and Hex Editor, start new Watch Editor dialog. Split new Watch objects into their own file, rename legacy watch object accordingly
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2013-09-07 18:36:49 +00:00 |