adelikat
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3cda83c2bc
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Move a bunch of logic from MainForm.Movie.cs to MovieSession.cs which is more conceptually appropriate, this also means that movie handling logic (including complex movie loadstate logic) is moved to Client.Common
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2013-11-01 18:52:26 +00:00 |
adelikat
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380fc781e3
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Lua - implement client.paint()
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2013-11-01 15:47:37 +00:00 |
adelikat
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d391d275ef
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Move Movie lua library to client.common, and some refactoring necessary to do so
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2013-11-01 15:43:15 +00:00 |
adelikat
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fe9d8ed881
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refactor - move readonly flag from MainForm.cs to Global.cs
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2013-11-01 15:35:30 +00:00 |
adelikat
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a8079f5170
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port some lua libraries to client.common
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2013-11-01 14:51:51 +00:00 |
adelikat
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c7fbcbca40
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do away with LuaCommon.cs
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2013-11-01 00:06:32 +00:00 |
adelikat
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3324759799
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move some lua files to client.common
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2013-10-31 23:55:17 +00:00 |
adelikat
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ae34ccce0a
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move the gui library to its own function (all libraries are separate objects now!), add lua function: gui.clearGraphics()
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2013-10-31 18:43:01 +00:00 |
adelikat
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4bb60ec8c9
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move emu library to its own object, remove emu_onsnoop (should use event library instead), moved many multiclient only functions into the client library instead (todo: document those)
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2013-10-31 18:09:40 +00:00 |
adelikat
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1cd62c2df1
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slight fix to print method
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2013-10-31 17:19:07 +00:00 |
adelikat
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d7d83c9275
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move event library to its own object, slight tweak to anonymous function name, double clicking on registered functions dialog invokes the method clicked
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2013-10-31 16:58:56 +00:00 |
adelikat
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092b87e267
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forms library made into its own object
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2013-10-31 16:45:08 +00:00 |
adelikat
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21a21ac7b7
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make savestate library its own object, also removed savestate.registersave and savestate.registerload (users should now use the events library instead). Todo: update documentation and remove references to these in any checked in lua scripts that might use them
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2013-10-31 16:20:45 +00:00 |
adelikat
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18f0704a7c
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turn memory lua libraries into their own objects
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2013-10-31 16:10:20 +00:00 |
adelikat
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6db76dd265
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Make some more lua libraries into their own objects
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2013-10-31 13:07:42 +00:00 |
adelikat
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6e3d55372f
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a better way to set up lua libraries, including a proof of concept for callbacks (in this case passing in a method for logging to an output window, but there can be other applications as well)
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2013-10-31 00:31:25 +00:00 |
adelikat
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fcfdf1ac40
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Make some more lua libraries into their own objects
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2013-10-29 16:03:06 +00:00 |
adelikat
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3e1c28f26c
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Lua - Refactor bit library to be its own class, proof of concept for the remaining libraries
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2013-10-29 13:52:59 +00:00 |
adelikat
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b2c2de2064
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lua related code cleanup
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2013-10-28 20:57:25 +00:00 |
adelikat
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8b30b4290a
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Cleanup of Lua stuff - rename LuaImplementation to EmuLuaLibrary, broke all the lua library functions into separate files by library, move nested classes to their own files in client.common
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2013-10-28 19:13:01 +00:00 |
adelikat
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620070fdb6
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remove useless .tools namespace and references to it
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2013-10-28 13:54:20 +00:00 |
adelikat
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38d9248742
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really delete LuaText
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2013-10-28 13:50:18 +00:00 |
adelikat
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8b173a26f4
|
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2013-10-28 13:48:17 +00:00 |
adelikat
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795c624ab2
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some simplifying of movie code
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2013-10-28 00:44:01 +00:00 |
zeromus
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0acbb11e97
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move HawkFile to BizHawk.Common along with a small web of dependencies and then add "using BizHawk.Common" to 100 files
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2013-10-27 22:07:40 +00:00 |
adelikat
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7e49c9457d
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Move stuff from GlobalWinF to Global
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2013-10-27 16:26:37 +00:00 |
zeromus
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fa40ae718f
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reapply edits and cleanup
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2013-10-27 07:54:00 +00:00 |
zeromus
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11dbb0e1c8
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reapply moves with merge tracking
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2013-10-27 07:52:20 +00:00 |
zeromus
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179dbd4124
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revert back to r5156
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2013-10-27 07:45:59 +00:00 |
adelikat
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360ff31a54
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remove an unused MovieConvert that somehow has survived this whole time
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2013-10-25 15:46:50 +00:00 |
adelikat
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aa9bfa8e99
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Move RamSearchEngine to Client.Common
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2013-10-25 15:44:41 +00:00 |
adelikat
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ba2ff213c6
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Start the BizHawk.Common project and move MRUStack and UndoHistory there
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2013-10-25 15:30:20 +00:00 |
adelikat
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81b0707e4f
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Refactored WatchHistory to use a generic type, and renamed to UndoHistory, can be used for any list of objects now
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2013-10-25 15:13:36 +00:00 |
adelikat
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ea192e697e
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Ram Search - update values when clicking undo or redo
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2013-10-25 14:50:45 +00:00 |
adelikat
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ba6102b160
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Ram Search - ran into an issue where I clicked a radio and it didn't update the search engine state but I couldn't reproduce the issue consistently, so I put it in a more thorough approach of setting the engine state just before doing a search rather than trying to keep it up to date with change events
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2013-10-25 14:30:08 +00:00 |
adelikat
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f72303f326
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Move watchlist to common
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2013-10-25 13:27:20 +00:00 |
adelikat
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3ff9dc8f4c
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Some refactoring of WatchList in preparation for moving to common
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2013-10-25 13:04:30 +00:00 |
zeromus
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1a2b2c3dc5
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attempt to reconstruct reorg with history
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2013-10-25 00:57:23 +00:00 |
zeromus
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249ddea268
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revert to pre-refactor state. its a WIP, dont judge
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2013-10-25 00:34:01 +00:00 |
adelikat
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80f0c75a41
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Movie MovieSession to Client.Common
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2013-10-24 22:26:28 +00:00 |
adelikat
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11d2997db7
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Refactor movie to get out all the client specific code, the solution usually was to move code into the tool that was calling it since the function itself had little to do with the movie object, move the movie object to client.common
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2013-10-24 21:44:12 +00:00 |
adelikat
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a572935991
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some detangling of Movie.cs and Mainform references, not done but windled it down quite a bit
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2013-10-24 01:35:08 +00:00 |
adelikat
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59386b59f1
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Move Cheat and CheatList to Client.Common and refator a bunch of things as a result
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2013-10-20 18:02:43 +00:00 |
adelikat
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6c54faa7ab
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Rename Client.Core to BizHawk.Client.Common, and change all namespaces, reorganize some files, remove the LuaHawk project as it was a bad idea, change namespace in the PCE_Debugger project
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2013-10-20 16:19:59 +00:00 |
adelikat
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067363b80d
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Start a Client.Core project, and moved several files over to this, including Global.cs, made a GlobalWinF class for handling winform specific global instances
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2013-10-20 00:00:59 +00:00 |
adelikat
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bb2ff540db
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Some code refactoring - movie winform specific code from RecentFiles to ToolHelpers
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2013-10-17 00:21:45 +00:00 |
adelikat
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0e934d5454
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More fixes to the cheats system
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2013-10-14 02:26:06 +00:00 |
adelikat
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0a0b8ac173
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Lots of fixes to Ram Search, Ram Watch, and Cheats
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2013-10-14 01:37:09 +00:00 |
adelikat
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6f9d912300
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Ram Watch - various fixes to saving and loading files
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2013-10-14 00:20:32 +00:00 |
adelikat
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6b38ab74b5
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Fix drag & drop on ram watch, ram search, and cheats
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2013-10-13 17:04:46 +00:00 |