pjgat09
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f0889537af
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m64p: Fixing up VS project files to use the 2010 toolset. Fixed the UI console solution to find the gilde64mk2 project
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2013-07-31 22:31:43 +00:00 |
pjgat09
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dc0ba1bc69
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m64p: Upgraded to v2.0
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2013-07-31 01:06:58 +00:00 |
pjgat09
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6ab3f6a463
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N64: Added SaveType to the gamedb, but only for 16K EEPROM since all the other options are ignored. This fixes a "no controller" issue with Banjo Tooie
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2013-06-08 03:36:57 +00:00 |
pjgat09
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82a5989f28
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N64: Refactored the memory domains
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2013-05-19 20:14:34 +00:00 |
goyuken
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d3f7647d54
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n64: rice: disable all buffer swaps.
note to maintainer: no binaries included in this commit
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2013-05-13 03:31:43 +00:00 |
pjgat09
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fffc9d676e
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N64: Setup saveram, but it doesn't always work right yet. Sometimes switching games loses the save ram. Sometimes bizhawk crashes when saving saveram.
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2013-05-07 22:37:26 +00:00 |
pjgat09
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80a622b5d1
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m64p: Why did I comment this out? Just, why? Audio works now after loading a state.
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2013-05-06 22:13:20 +00:00 |
pjgat09
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27c21db9b6
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m64p: Change the savestate code to store the default PC address if not already setup (ie before the first VI)
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2013-05-04 04:25:06 +00:00 |
pjgat09
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55c7fc55ab
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m64p: Made two new functions for saving and loading states, directly based on the m64p methods but without files
N64: Copied savestating code from other cores. States take a while to save, and the audio is weird when loading.
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2013-05-04 04:07:04 +00:00 |
goyuken
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54ff07fbfc
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n64: fix race bug introduced in previous revision. also turn display upside down
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2013-05-04 01:16:27 +00:00 |
goyuken
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1abb7cf91a
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n64: resolve the "first frame" issue
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2013-05-04 00:47:36 +00:00 |
goyuken
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147c77c124
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n64: screw things up some more. use a semaphore to handle stoppage in r4300 interrupt. blah. it's faster
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2013-05-04 00:23:52 +00:00 |
pjgat09
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177526eb2c
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m64p: Post-build commands for visual studio 2010, just because
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2013-05-02 00:04:33 +00:00 |
pjgat09
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d7e3e4042b
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m64p: Hide the SDL window
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2013-04-30 20:46:25 +00:00 |
pjgat09
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7af28f1106
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m64p: Disabled mupen's throttle
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2013-04-30 03:34:06 +00:00 |
pjgat09
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3bc682a411
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m64p: Added VI callback functionality
N64: Made a VI callback function which declares the frame complete every VI, instead of per frame.
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2013-04-30 01:50:27 +00:00 |
pjgat09
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2598967d56
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m64p: Start the emulator paused
N64: Wait for the emulator to start up before returning from the constructor.
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2013-04-30 01:14:07 +00:00 |
pjgat09
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0ef44a6faa
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m64p: Added post-build commands to copy the resulting dlls to the proper bizhawk directory. Removed the visual studio result directory and added an svn:ignore for it.
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2013-04-29 23:10:53 +00:00 |
pjgat09
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8a56a46900
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Adding clean clones of the Mupen64Plus repos, minus the html documentation for SDL. Also adding svn:ignores for hg related files in these repos.
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2013-04-29 01:11:33 +00:00 |