zeromus
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35f339149c
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remove stupid jscript dependency in core emulator
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2011-04-17 08:49:49 +00:00 |
andres.delikat
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3c9cb66523
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Hotkeys for Display FPS, Frame Counter, Lag Counter, Input Display
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2011-04-16 20:12:16 +00:00 |
andres.delikat
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d7148424aa
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Open ROM & Close ROM hotkeys (no default mapping atm)
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2011-04-16 19:35:37 +00:00 |
andres.delikat
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e82b8ae823
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Fix so that configuring controllers while in null emulator doesn't crash
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2011-04-15 20:41:40 +00:00 |
andres.delikat
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f38d1b3a04
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Status bar!
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2011-04-11 23:37:51 +00:00 |
andres.delikat
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7b64abb475
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Make all tool dialogs in the tools menu remappable hotkeys (no mapping by default)
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2011-04-11 01:30:11 +00:00 |
andres.delikat
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f1c5647481
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Fullscreen menu item
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2011-04-11 01:00:44 +00:00 |
andres.delikat
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0fd0b80858
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Update various menu item shortcut texts with the hotkey mapping
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2011-04-11 00:55:39 +00:00 |
andres.delikat
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d09ce40792
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Previous & Next Slot Hotkeys, also update Quick Save & Load menu item shortcuts dynamically
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2011-04-11 00:43:28 +00:00 |
andres.delikat
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01aa6850ff
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Save & Load Named State functions added to hotkey dialog, and dynamically update shortcut string on menu items
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2011-04-11 00:22:17 +00:00 |
andres.delikat
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2dd1c91174
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Various Main Form UI fixups
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2011-04-10 23:07:39 +00:00 |
andres.delikat
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7a99cb9342
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Save Named State implemented
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2011-04-10 22:50:10 +00:00 |
andres.delikat
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033fd929d6
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Implement load named state
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2011-04-10 17:47:56 +00:00 |
andres.delikat
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ee017e1e34
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Fix hotkey dialog so that hotkeys update upon clicking the save button
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2011-04-10 16:58:42 +00:00 |
andres.delikat
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5d2fbba8e7
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add Toolbox hotkey to hotkey remapping dialog
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2011-04-10 16:10:10 +00:00 |
andres.delikat
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50720e2a6d
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various dialog tweaks to the lua console window
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2011-04-09 00:08:27 +00:00 |
andres.delikat
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ae8b4a3576
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Basic functionality of the Tool Box, binded to the T key
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2011-04-07 01:30:42 +00:00 |
andres.delikat
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e111915462
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Start the tool box dialog
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2011-04-07 00:46:10 +00:00 |
andres.delikat
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66a1891884
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Add previous commited files to resource file, and add a toolbox image
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2011-04-07 00:40:33 +00:00 |
andres.delikat
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d466e8e388
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toolstrip images for play, pause, and stop. My motivation was for play & stop items on the lua console but I figure they will come in handy for a number of situations
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2011-04-07 00:18:57 +00:00 |
andres.delikat
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14054c6f1d
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A bunch of tool dialogs didn't have the save window position flag hooked up
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2011-04-06 23:25:53 +00:00 |
zeromus
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046d815bd3
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refresh controls immediately when rebinding instead of requiring emulator reboot
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2011-04-06 05:43:59 +00:00 |
zeromus
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c6a0956f13
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and dont try writing to that file even if it wasnt opened
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2011-04-06 05:31:33 +00:00 |
zeromus
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dec812ccbc
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dont open d:\out.raw
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2011-04-06 05:30:56 +00:00 |
zeromus
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5bd70da7f1
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dont crash when opening controller config without a rom open
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2011-04-06 04:57:59 +00:00 |
zeromus
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53cae6be86
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dont crash when loading program with no argv rom. its not very impressive.
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2011-04-06 04:54:42 +00:00 |
zeromus
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9fd79ee576
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[ARM] and some long overdue cleanup
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2011-04-04 05:24:12 +00:00 |
zeromus
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e78708213c
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[ARM] add handful of floating point instructions and most importantly: NOP!
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2011-04-04 05:13:45 +00:00 |
zeromus
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510e52271b
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[ARM]
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2011-04-03 07:58:12 +00:00 |
zeromus
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5cd5e799a6
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add 5% of the world's slowest ARM cpu emulator
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2011-04-03 05:24:31 +00:00 |
andres.delikat
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7eafa54cf7
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Name Table Viewer - some small progress
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2011-03-30 02:39:19 +00:00 |
andres.delikat
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7d00551f12
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Name Table viewer - oops
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2011-03-30 00:22:51 +00:00 |
andres.delikat
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c4b2ecfd84
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NES Nametable Viewer - some other misc set ups
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2011-03-30 00:15:39 +00:00 |
andres.delikat
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9e27960802
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Start a NES Name Table Viewer winform, remove Name Table viewer from PPU Viewer winform
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2011-03-30 00:09:07 +00:00 |
andres.delikat
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615b894a2e
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Ram Search & Watch - properly check/uncheck memory domain menu items
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2011-03-29 20:32:46 +00:00 |
andres.delikat
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fe9ee404ee
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Hex Editor - properly check/uncheck memory domain menu items
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2011-03-29 20:06:03 +00:00 |
andres.delikat
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9df469a971
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Slight UI tweaks to Archive chooser
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2011-03-28 17:18:50 +00:00 |
andres.delikat
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bfae7804f2
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NES - implement freeze system on PPU bus
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2011-03-28 16:43:15 +00:00 |
andres.delikat
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8601a863d8
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NES - save frame counter into savestates (binary & text)
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2011-03-28 16:16:23 +00:00 |
andres.delikat
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d68b49f552
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Fix main menu so that it wraps into 2 rows on small (1x) window sizes
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2011-03-28 16:08:13 +00:00 |
andres.delikat
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d36fb7e9cb
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Start a NES Debugger, just dressing suff, basic dialog, virtuallistview, window position settings, and other little things
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2011-03-28 15:47:33 +00:00 |
andres.delikat
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2c75645a1f
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Various small things on tool dialogs, mostly adding/removing todos
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2011-03-24 14:48:15 +00:00 |
andres.delikat
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d21a4ecd88
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Hex Editor - freeze address feature
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2011-03-24 01:42:53 +00:00 |
zeromus
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b89f576fae
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change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist.
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2011-03-21 06:03:58 +00:00 |
andres.delikat
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a4fa09b8c1
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NES - Start mapper 184, Altantis no Nazo mostly works
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2011-03-21 04:23:55 +00:00 |
zeromus
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2fe2aae243
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[NES] rewind for the masses
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2011-03-21 02:22:10 +00:00 |
zeromus
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aded25da64
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...
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2011-03-21 01:51:06 +00:00 |
zeromus
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1c52444e04
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[NES] here, have a cup of speedup
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2011-03-21 01:49:20 +00:00 |
zeromus
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af0cd449f5
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make screenshot take less than 1 million centuries to run
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2011-03-21 01:03:43 +00:00 |
zeromus
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1917f7fc2e
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improve gdi+ rendering mode (depending on your point of view) to run almost as fast as direct3d and put gui option for it
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2011-03-21 00:54:30 +00:00 |