Commit Graph

3660 Commits

Author SHA1 Message Date
Asnivor 9c800cf133 ZXHawk: Buzzer/Beeper implementation now use BlipBuffer - #1158 2018-05-08 20:23:02 +01:00
zeromus c1a6a16bb1 fix xpad triggers to actually be useful? I dont know if they ever were before. Triggers are like halfs of axes, but our whole input system isnt built to handle halfs of axes; so with this, I make them appear to be whole axes in a -1..1 range. 2018-05-03 15:02:24 -05:00
zeromus 2b53f9b954 fix hangs when sound throttle is enabled and cores go a long time without giving samples. i mean, 2018-05-03 12:55:11 -05:00
Asnivor 7aaa5e8a52 ZXHawk: +3 disk ready for testing 2018-04-26 12:57:21 +01:00
zeromus a7197b348e fix bug where autodump (and maybe lua-instructed client exits) would vanish the window but linger the process 2018-04-08 01:48:47 -05:00
feos ae6ce00d7c I've heard bad things about ElementAt() 2018-03-27 19:01:17 +03:00
Asnivor f1fbd2b64e ZXHawk: AutoTapeLoad has been changed to a SyncSetting - #1158 2018-03-27 16:12:38 +01:00
alyosha-tas dcf3673f5c RAM Watch: Update values when clear changes is pressed
-fixes #1156
2018-03-26 14:56:10 -04:00
zeromus 6e72e47c1c do a thing better than crash when configfiles are corrupt. fixes #1063 2018-03-22 14:55:43 -05:00
Asnivor 752bd0e35b ZXHawk: Audio settings menu implimenting volume controls for AY, tape and buzzer 2018-03-21 12:47:10 +00:00
Asnivor beee25619d ZXHawk: Added missing OSD Message Verbosity setting menu option 2018-03-20 14:51:33 +00:00
Asnivor e2eac983a1
Merge pull request #1149 from TASVideos/master
Bringing ZXSpectrum branch up to date with master
2018-03-19 15:52:55 +00:00
Isotarge b28d159023 Hex Editor: Speedup FindPrev/FindNext 2018-03-19 00:56:36 +10:30
alyosha-tas 549b484c21 Increase Subtitle Maker frame limit 2018-03-16 18:48:19 -04:00
Asnivor e198e7b8a6 Removed generic settings menu 2018-03-16 15:16:33 +00:00
Asnivor a0e2695811 UI - Added last non-sync settings menu 2018-03-16 15:12:55 +00:00
Asnivor 0ac17f2d1e UI - added Core Emulation Settings menu 2018-03-16 14:33:18 +00:00
Asnivor 7c9c39417b UI - added joystick settings menu 2018-03-16 11:58:02 +00:00
alyosha-tas 519e14aa1a RamWatch: Fix column settings fixes #1137 2018-03-15 19:27:24 -04:00
zeromus 053ee9a45e feos, i dont know, try this 2018-03-14 16:49:42 -04:00
zeromus 0a18040aff remove pointless redundant function name from LuaMethodExampleAttributes 2018-03-13 21:05:30 -04:00
zeromus 205714df95 cleanup #1122 -related lua examples documentation stuff 2018-03-13 21:04:34 -04:00
zeromus 65bc534395 Merge remote-tracking branch 'remotes/azreally/Xadrophonix' 2018-03-13 20:39:42 -04:00
zeromus 2203270868 Merge remote-tracking branch 'remotes/origin/pr/1131'' 2018-03-13 20:37:48 -04:00
zeromus 2f874c3c54 re: #1126 - do some things to try and make input display better. might fix things, might mess everything up, I dont know. 2018-03-13 20:19:03 -04:00
zeromus b179a30d99 Merge remote-tracking branch 'remotes/origin/pr/1080'
# Conflicts:
#	BizHawk.Client.EmuHawk/BizHawk.Client.EmuHawk.csproj

merges PR #1080
closes PR #1080
(let's see if either of these can do it)
2018-03-13 16:33:53 -04:00
Asnivor 5a2b0ae6a6 Added joysticks 2 & 3 and removed TapeControls from VirtualPad schema (they are not needed there) 2018-03-13 19:16:12 +00:00
feos a751131787 tastudio: disable shift+up/down, it breaks float editing mode 2018-03-12 21:41:11 +03:00
feos 61bf9b67a8 tastudio: a whole bunch of actions shouldn't be possible with no selection 2018-03-12 21:41:11 +03:00
alyosha-tas c839bffc33 A2600: Add Driving controller and fix coleco Super Action Controller 2018-03-12 09:12:41 -04:00
feos 560092ffae tastudio: allow scrolling/jumping to marker 0 2018-03-11 20:05:33 +03:00
feos 661a15dc2c tsm decay: remove states within internal state gap
states settings: clamp things harder
2018-03-11 17:57:30 +03:00
feos 74d5797a6f tastudio: don't let ctrl+up go oob 2018-03-11 15:04:41 +03:00
feos 7162de1d3c tastudio: let's just report state count
will help to sort out possible decay bugs
2018-03-11 14:59:58 +03:00
TASeditor 47255deef5 fix selection (#1134)
fix selection going out of bounds
2018-03-10 20:35:07 +03:00
Azreal 6032063518 Now looks good :) 2018-03-10 03:00:44 -08:00
Azreal 26c0b1fff2 Continuing... 2018-03-10 02:49:39 -08:00
Azreal 96a35fe71b My first commit - add file "EmuLuaLibrary.Tastudio.cs" to examples (not all have a examples yet)" 2018-03-10 02:33:41 -08:00
feos 7fedbac9c3 lua: fix #1119 2018-03-09 13:35:42 +03:00
feos e8103a1c53 tastudio macros: don't die from colons in paths when saving to file
disable macros menu items when there's no selection
2018-03-08 22:58:18 +03:00
TASeditor 6580c2abef Tastudio: drawing stuff, selection, patterns, add column lua function (#1125)
* alt+columnclick draws pattern
* selection: taseditor logic
* shift/ctrl keys restructure to taseditor
shift + up/down: move frame courser up/down by one
shift + pageup/pagedown: move frame courser to next/prev marker
ctrl + left/right: add/remove selection at last selected row
ctrl + shift + left/right: add/remove selection at first selected row
* Alt+drawing pattern
still not working with drawing upwards
* pattern drawing
upwards drawing working except it doesn't update last row.
TODO: Disallow Alt click to focus on menu.
* pattern: last input ignoring fixed
* Lua columnms
TODO: Don't save them into tasproj
* no need to update float edit stuff or cell changes when its not needed
* Shift+clicking draws input from first selected row to clicked cell
* fixed pattern drawing on empty cells
2018-03-08 22:15:47 +03:00
feos 40e28f2f98 tastudio: enable paste menu items when clipboard is available 2018-03-08 19:23:26 +03:00
feos b2642cd0d9 tastudio: let's try this super annoying method to introduce *intended* control scheme to users 2018-03-08 15:31:07 +03:00
feos f81f41f6f7 tastudio: fix #916 2018-03-08 14:44:09 +03:00
feos bf8c21663d
State manager decay (#1128)
* Finally use exponential decay algorithm for greenzone
  * Works in both directions (unlike fceux taseditor)
* Stop using last accesses states for anything
* When dropping states per project save, account for state gap better
* Use _states.Keys[i] instead of _states.ElementAt{i).Key in speedy parts, because it's apparently tons faster
* Use StateIsMarker() where it's supposed to be used
* Markers are still left untouched
* Branch states are still dead (probably forever)
2018-03-08 12:24:35 +03:00
Asnivor 3cc4b94406 Added default control bindings and prettified the controller configuration panels 2018-03-06 11:17:30 +00:00
Asnivor 90c1e293bf Implemented multi bundler functionlity and multiple tape controls 2018-03-05 11:17:22 +00:00
Xadrophonix d91bd35a95 Second pool of examples. 2018-03-04 14:07:06 -08:00
zeromus 02c72a663a fix crashes when dsound devices go disabled 2018-03-04 02:43:50 -06:00
alyosha-tas f4aa1269ab Coleco: Initial commits for Super Game Module 2018-03-03 10:55:15 -05:00