Commit Graph

2608 Commits

Author SHA1 Message Date
hegyak 570e0aeb34 Add SNES Game Genie Handling. Added start of NES Game Genie handling. Minor code cleanup in GameShark.cs
Also updated .gitignore to have Output/Gameboy on the list
2015-11-20 07:25:09 -08:00
Hathor86 bae4d53cbf merge remote master 2015-11-20 13:14:38 +01:00
hegyak c4016affee Add SMS Action Replay handling. 2015-11-19 11:07:52 -08:00
hegyak a3b7770333 GameShark for N64 Corrected. Genesis Game Genie and Action Replay Added. Made Code detection smarter for several systems. 2015-11-19 09:34:09 -08:00
zeromus 10fcf662a1 oops, i didnt commit enough 2015-11-18 21:18:00 -06:00
zeromus bc2e8c773d fix crash in loading hex editor (openadvanced regression) 2015-11-18 21:17:34 -06:00
zeromus 28eae0dcb1 Revert "Revert "common logic for tempfiles""
This reverts commit 5196fc6b70.
2015-11-17 17:26:03 -06:00
zeromus 5196fc6b70 Revert "common logic for tempfiles"
This reverts commit 5afa44bbec.

and also "fix regression in libretro core loading and streamline open advanced libretro ui"
59048264cd but tortoisegit didn't put that in the commit message.
2015-11-17 17:10:27 -06:00
zeromus 59048264cd fix regression in libretro core loading and streamline open advanced libretro ui 2015-11-17 16:56:30 -06:00
hegyak 1e878f700c Corrected GB/GBC Code Handling. Added SNES Action Replay code handling. 2015-11-16 09:22:58 -08:00
hegyak b3166094ca Added PSX and Saturn GameShark Code Support. 2015-11-16 06:49:00 -08:00
hegyak ca2a98c029 Improve GB/GBC GameShark Parsing. Make N64 Parsing robust. Start on PSX handling. 2015-11-15 19:35:05 -08:00
zeromus 0ff2a2eb49 fix crashy bugs in snes gfx debugger 2015-11-15 18:02:20 -06:00
hegyak 59766d07c0 Further Cleaned up the GameShark N64 Code Behaviors. Byte and Word Recognized. 2015-11-15 12:25:32 -08:00
hegyak 3596407791 Changed the Byte Detection method for N46 Cheats. 2015-11-15 11:37:30 -08:00
hegyak afa4ec30b6 Clean up GB/GBC GameShark Handling. Improve N64 Code Recognition. 2015-11-15 11:09:55 -08:00
hegyak 26758d00fd Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-11-15 06:27:53 -08:00
hegyak 0c8c5f81c6 Added N64 GameShark Support. 2015-11-15 06:25:55 -08:00
Hathor86 c7dcb42b94 Merge from maser@TASVideos 2015-11-15 11:27:00 +01:00
zeromus 5afa44bbec common logic for tempfiles 2015-11-15 03:01:58 -06:00
zeromus 22192e700b attempt to make it possible to store movies on disk instead of in memory 2015-11-15 02:27:48 -06:00
hegyak 77e6239992 Correct/Cleanup the GameShark Tool.
Conflicts:
	BizHawk.Client.EmuHawk/tools/GameShark.cs
2015-11-14 15:15:47 -06:00
zeromus fae4d27bed Revert "Cleanup GameShark.Designer.cs"
This reverts commit 9864d8190c, reversing
changes made to 0630be922b.
2015-11-14 15:11:13 -06:00
hegyak 9864d8190c Cleanup GameShark.Designer.cs 2015-11-14 12:13:39 -08:00
hegyak 6c9006241d Correct/Cleanup the GameShark Tool. 2015-11-14 12:10:23 -08:00
adelikat 0630be922b Tools - add a SupportedSystems attribute to ToolAttributes, if specified by a tool, the IsAvailable and Load Calls will check that the current system id is in the list 2015-11-14 14:59:56 -05:00
hegyak 1ba166af19 Correct the GameShark Menu Item. 2015-11-14 06:57:11 -08:00
hegyak c112a2b0a2 Added GameShark Converter. 2015-11-14 04:49:45 -08:00
zeromus d24f778a40 try supporting U+D/L+R priority control in addition to allow and forbid 2015-11-14 01:49:16 -06:00
adelikat 32cecf6dde Context Menu - config submenu - autofire config menu item wasn't wired to an event, and savestate types didn't have menu labels 2015-11-13 19:49:22 -05:00
zeromus ea45f40743 fix error in sizing of lua draw buffers with SetGameExtraPadding (and probably ClientExtraPadding) use 2015-11-13 15:07:14 -06:00
zeromus 283cb4ae50 fix loading of roms from commandline 2015-11-12 17:47:39 -06:00
zeromus 53eae133e7 fix #537 Annoyance with "always on top" 2015-11-12 17:32:49 -06:00
adelikat f0e93ce80d Merge pull request #536 from Isotarge/master
Fix forms.destroyall() and call it when lua console closes
2015-11-11 10:06:50 -05:00
zeromus 7702ae5f3c work on keyboard input, but hasnt been tested yet. also reorg the core a bit 2015-11-08 22:05:48 -06:00
zeromus 53fcc09c08 various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores 2015-11-08 19:18:08 -06:00
Hathor86 5c36c16160 Fixing merge 2015-11-08 22:57:54 +01:00
Hathor86 cc2c888870 Merge remote-tracking branch 'refs/remotes/TASVideos/master'
Conflicts:
	BizHawk.Client.EmuHawk/MainForm.Designer.cs
	BizHawk.Client.EmuHawk/MainForm.cs
	BizHawk.Client.EmuHawk/tools/CDL.Designer.cs
	BizHawk.Client.EmuHawk/tools/CDL.cs
	BizHawk.Client.EmuHawk/tools/CDL.resx
	BizHawk.Common/InstanceDll.cs
	BizHawk.Emulation.Common/CodeDataLog.cs
2015-11-08 22:41:51 +01:00
zeromus bce9b6f33d fix rom drag&drop 2015-11-08 02:35:44 -06:00
zeromus b745d5776a tidy libretro core info and use recommended extensions 2015-11-07 19:59:10 -06:00
zeromus 70b7098cb8 fix rebooting of libretro cores, add CPU detection win32 hacks, add retro perf interface 2015-11-07 13:05:40 -06:00
zeromus 7651f418fe usably functional libretro player 2015-11-07 00:14:59 -06:00
Isotarge 02c04d0088 Fix forms.destroyall() and call it when lua console closes
Fixes #454
2015-11-07 01:38:44 +10:30
adelikat 26f1c2c2ec Cheat Dialog - fix issue #535 - domain list does not update when changing cores 2015-11-04 22:23:27 -05:00
zeromus 4942ae7905 CDL - revise UI 2015-11-04 02:08:11 -06:00
zeromus fb7ed39944 change order of shutting down core vs tools so tools have a chance to unhook from the core before the core is disposed 2015-11-03 23:45:57 -06:00
zeromus be4af1ec2f when editing watches, populate the edit dialog with the actual memorydomain of the watch you're editing, instead of mainmemory 2015-11-03 03:24:25 -06:00
Hathor86 f70a2c8c6c Merge from TASVideo 2015-11-01 22:01:19 +01:00
zeromus 1ce0437c3d CDL - add .cdl file map to dialogbox display 2015-11-01 11:23:33 -06:00
zeromus 70e0954f28 CDL - major refactor complete. muuuuch better. 2015-10-28 03:51:53 -05:00