pjgat09
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1ff0cc1e0c
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N64: Tracelog now includes delay slot execution. Fixes #789
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2017-09-14 16:04:53 -04:00 |
zeromus
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3449a5c5cf
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build mupen64plus as 64bit
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2017-06-11 17:24:32 -05:00 |
Wyst3r
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4c0bfd4764
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m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
Conflicts:
BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IDebuggable.cs
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2017-02-24 10:41:22 +03:00 |
feos
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39c5aae61b
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Revert "Merge pull request #731 from Wyst3r/master"
This reverts commit 318abf691a , reversing
changes made to 5d4c8020c2 .
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2017-02-23 16:56:38 +03:00 |
Wyst3r
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86b16a80d6
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m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
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2016-11-19 12:02:39 +01:00 |
feos
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4da414aced
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m64p: include Goldeneye007 hack into dbg_memory.c's read_memory_32() and update the dll
fix #717
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2016-11-04 20:29:11 +03:00 |
Isotarge
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315e5d64b1
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DK64: Fix bone displacement issues
A temporary solution until N64 emulation accuracy improves, based on my
research at
https://docs.google.com/document/d/15XNghhrc-thXJpbKzWWuHXl-NXdzcaDLEf7poFVruh8
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2016-09-23 15:02:29 +09:30 |
feos
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83c0cd5778
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n64: perfect dark fixed!
https://github.com/mupen64plus/mupen64plus-user-issues/issues/552#issuecomment-130981664
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2016-09-05 19:27:20 +03:00 |
feos
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ba895e3bad
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tastudio:
- fix recursion in cell updates caused by clicking cursor column (fixes scrolling)
- display invalidated color consistently
n64: fix trace callback prototype
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2016-09-04 12:03:12 +03:00 |
feos
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2d8a247bec
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m64p: fix spacing, add fgrs to tracer
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2016-08-21 12:46:29 +03:00 |
feos
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799afc6b0a
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n64: switch to regular tracer method
todo: same for gpgx
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2016-08-14 20:35:05 +03:00 |
feos
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473b9e5f33
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m64p tracer:
- shrink core's disasm string a bit
- nicely print registers (r0 and co-processors regs are dropped though)
- rebuild dll
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2016-08-14 17:49:56 +03:00 |
feos
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80c90e7acc
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m64p: attempt to add execute callback
no memory callback seems to be working yet though
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2016-08-11 21:58:09 +03:00 |
pjgat09
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0bb994bf1c
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N64: Add a patch for the pause bug in Legend of Zelda - Master Quest USA and Japan. Added both to the gamedb.
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2015-07-14 19:12:35 -04:00 |
adelikat
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96e91e7093
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n64 - fix crash when attempting to read the PC register on frame 0, solved on the c++ side with a null pointer check and a default value returned.
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2015-01-25 03:54:07 +00:00 |
zeromus
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f7280b4ca9
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fix disassembly on c++ side a little better, and actually checkin the dll this time
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2015-01-23 22:22:31 +00:00 |
zeromus
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8d340a7c19
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fix n64 disasm pinvoke
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2015-01-23 20:28:47 +00:00 |
adelikat
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29b056b972
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N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done
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2015-01-23 19:52:26 +00:00 |
zeromus
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ed4c715a9f
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add ROM memorydomain to n64
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2014-09-14 18:39:26 +00:00 |
adelikat
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8a36049b81
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N64 - start a system bus memory domain, doesn't yet work
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2014-09-08 22:19:44 +00:00 |
pjgat09
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239df5d5f9
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N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed.
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2014-09-07 00:43:19 +00:00 |
null_ptr
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ba91d38222
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Fixed creation of mupen64plus.cfg in root folder of hard drive.
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2014-07-20 23:10:52 +00:00 |
null_ptr
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5b5ed57c1d
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Removed parsing of SDL_KeyUp and SDL_KeyDown events from mupen core
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2014-07-01 00:18:37 +00:00 |
null_ptr
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46ccebaf2b
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Fixed freezing when soft reseting Legend of Zelda: Majora's Mask (and possibly others)
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2014-06-30 18:25:42 +00:00 |
null_ptr
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710e461165
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Fixed flickering on games that do not render during every vi frame
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2014-06-10 22:21:40 +00:00 |
pjgat09
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3c56223d7b
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N64: Implement GetCpuFlagsAndRegisters()
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2013-11-18 03:29:47 +00:00 |
pjgat09
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3e8596f81c
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N64: Mostly implemented the onmemorywrite and onmemoryread hooks, but some reads/writes still make it through
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2013-11-17 03:42:06 +00:00 |
pjgat09
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7e7cb8e05b
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N64: sram is now saved into Bizhawk's saveram file instead of m64p's own .sra file
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2013-11-16 21:08:23 +00:00 |
pjgat09
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acdf9ca7a3
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N64: Flashram is now saved into Bizhawk's saveram file instead of m64p's own .fla file
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2013-11-16 20:53:51 +00:00 |
pjgat09
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dc0ba1bc69
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m64p: Upgraded to v2.0
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2013-07-31 01:06:58 +00:00 |
pjgat09
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6ab3f6a463
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N64: Added SaveType to the gamedb, but only for 16K EEPROM since all the other options are ignored. This fixes a "no controller" issue with Banjo Tooie
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2013-06-08 03:36:57 +00:00 |
pjgat09
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82a5989f28
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N64: Refactored the memory domains
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2013-05-19 20:14:34 +00:00 |
goyuken
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d3f7647d54
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n64: rice: disable all buffer swaps.
note to maintainer: no binaries included in this commit
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2013-05-13 03:31:43 +00:00 |
pjgat09
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fffc9d676e
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N64: Setup saveram, but it doesn't always work right yet. Sometimes switching games loses the save ram. Sometimes bizhawk crashes when saving saveram.
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2013-05-07 22:37:26 +00:00 |
pjgat09
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80a622b5d1
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m64p: Why did I comment this out? Just, why? Audio works now after loading a state.
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2013-05-06 22:13:20 +00:00 |
pjgat09
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27c21db9b6
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m64p: Change the savestate code to store the default PC address if not already setup (ie before the first VI)
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2013-05-04 04:25:06 +00:00 |
pjgat09
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55c7fc55ab
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m64p: Made two new functions for saving and loading states, directly based on the m64p methods but without files
N64: Copied savestating code from other cores. States take a while to save, and the audio is weird when loading.
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2013-05-04 04:07:04 +00:00 |
goyuken
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54ff07fbfc
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n64: fix race bug introduced in previous revision. also turn display upside down
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2013-05-04 01:16:27 +00:00 |
goyuken
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1abb7cf91a
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n64: resolve the "first frame" issue
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2013-05-04 00:47:36 +00:00 |
goyuken
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147c77c124
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n64: screw things up some more. use a semaphore to handle stoppage in r4300 interrupt. blah. it's faster
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2013-05-04 00:23:52 +00:00 |
pjgat09
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d7e3e4042b
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m64p: Hide the SDL window
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2013-04-30 20:46:25 +00:00 |
pjgat09
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7af28f1106
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m64p: Disabled mupen's throttle
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2013-04-30 03:34:06 +00:00 |
pjgat09
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3bc682a411
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m64p: Added VI callback functionality
N64: Made a VI callback function which declares the frame complete every VI, instead of per frame.
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2013-04-30 01:50:27 +00:00 |
pjgat09
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2598967d56
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m64p: Start the emulator paused
N64: Wait for the emulator to start up before returning from the constructor.
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2013-04-30 01:14:07 +00:00 |
pjgat09
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8a56a46900
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Adding clean clones of the Mupen64Plus repos, minus the html documentation for SDL. Also adding svn:ignores for hg related files in these repos.
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2013-04-29 01:11:33 +00:00 |