adelikat
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de53d1d810
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Fix crash on input display for dual gameboy
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2014-05-03 12:58:34 +00:00 |
adelikat
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18b4402e85
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Slight fix to input display colors when a movie was loaded and stopped
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2014-05-02 20:07:50 +00:00 |
adelikat
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c863d57113
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Better color coding of input display, auto-holds show red, previous frame shows orange, restore ability to show immediate input, also fix but in autofire-autohold
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2014-04-28 00:39:40 +00:00 |
adelikat
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36c09eea0f
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more cleanup of osd message display
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2014-04-27 18:45:21 +00:00 |
adelikat
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c4a4ca069d
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More cleanup on osd messages
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2014-04-27 13:53:20 +00:00 |
adelikat
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0acf6ed0d6
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Some simplifying of logic for drawing frame counter, lag counter, etc
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2014-04-27 13:17:35 +00:00 |
adelikat
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bbf7c43b6d
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Rip out the Alert font from OSD Manager since it wasn't being used for anything useful anymore, Ram Watch on screen display - show frozen addresses in a cyan color instead of red to be consistent with the rest of the system
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2014-04-27 13:01:10 +00:00 |
adelikat
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1226603697
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Lua - Fix gui.Alert() to at least work. However, in trunk the alert font was gimped into regular font with the opengl change, and this is probably for the best. Will remove this lua feature and alert font code in a later commit
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2014-03-23 17:12:25 +00:00 |
zeromus
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2275ec234f
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massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
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2014-01-28 04:39:27 +00:00 |
zeromus
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25cab541b1
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assorted cleanup and quick restore of DIspBlurry and Vsync settings
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2014-01-27 06:03:18 +00:00 |
zeromus
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a2ba761ae1
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BizwareGL!
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2014-01-27 00:02:21 +00:00 |