J.D. Purcell
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36daa01ad6
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Sound cleanup. In case you're curious, the "SilenceLeaveRoomForFrameCount" part ended up not mattering (and may have been slightly counterproductive) once SoundOutputProvider had the ability to be notified of underruns. It doesn't matter for BufferedAsync either.
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2016-12-18 20:45:38 -05:00 |
J.D. Purcell
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f2e9ca2ac9
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Fix fast-forward when using audio throttle and XAudio2 or OpenAL.
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2016-12-18 15:23:23 -05:00 |
J.D. Purcell
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d95edc273e
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Sound cleanup.
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2016-12-14 23:26:01 -05:00 |
J.D. Purcell
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a33a8252ff
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A bit more sound cleanup.
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2016-12-14 22:03:25 -05:00 |
J.D. Purcell
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84480e4235
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Fix sound bugs + cleanup.
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2016-12-14 21:19:46 -05:00 |
J.D. Purcell
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036358fbf9
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Fix bug with async sound.
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2016-12-14 18:27:04 -05:00 |
nattthebear
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47fa5bcb7c
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Minor cleanup
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2016-12-11 14:16:25 -05:00 |
adelikat
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3be1502b6b
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Clean lup
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2016-12-11 11:40:45 -06:00 |
adelikat
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b73a500d6b
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Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.
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2016-12-11 11:15:00 -06:00 |
adelikat
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b697110098
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Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does
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2016-12-09 10:24:43 -06:00 |
zeromus
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1b8a51e447
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rework sound config dialog and sound volume control to permit independent control of volume during FF & RW, and independent toggling of sound synthesis vs volume=0 suppression
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2016-03-29 03:40:37 -05:00 |
adelikat
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817c798eab
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Remove Global.CoreComm since it was pointless
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2015-02-22 20:06:30 +00:00 |
jdpurcell
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c56edd6e93
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Add OpenAL sound output.
XAudio2: Some stuff I forgot to dispose.
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2015-02-19 02:30:55 +00:00 |
jdpurcell
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f2997546a7
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Sound - small cleanup.
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2015-02-01 01:09:48 +00:00 |
jdpurcell
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3cea39f6e1
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Break up Sound into multiple files.
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2015-01-31 17:44:35 +00:00 |