Commit Graph

15 Commits

Author SHA1 Message Date
J.D. Purcell 36daa01ad6 Sound cleanup. In case you're curious, the "SilenceLeaveRoomForFrameCount" part ended up not mattering (and may have been slightly counterproductive) once SoundOutputProvider had the ability to be notified of underruns. It doesn't matter for BufferedAsync either. 2016-12-18 20:45:38 -05:00
J.D. Purcell f2e9ca2ac9 Fix fast-forward when using audio throttle and XAudio2 or OpenAL. 2016-12-18 15:23:23 -05:00
J.D. Purcell d95edc273e Sound cleanup. 2016-12-14 23:26:01 -05:00
J.D. Purcell a33a8252ff A bit more sound cleanup. 2016-12-14 22:03:25 -05:00
J.D. Purcell 84480e4235 Fix sound bugs + cleanup. 2016-12-14 21:19:46 -05:00
J.D. Purcell 036358fbf9 Fix bug with async sound. 2016-12-14 18:27:04 -05:00
nattthebear 47fa5bcb7c Minor cleanup 2016-12-11 14:16:25 -05:00
adelikat 3be1502b6b Clean lup 2016-12-11 11:40:45 -06:00
adelikat b73a500d6b Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
adelikat b697110098 Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does 2016-12-09 10:24:43 -06:00
zeromus 1b8a51e447 rework sound config dialog and sound volume control to permit independent control of volume during FF & RW, and independent toggling of sound synthesis vs volume=0 suppression 2016-03-29 03:40:37 -05:00
adelikat 817c798eab Remove Global.CoreComm since it was pointless 2015-02-22 20:06:30 +00:00
jdpurcell c56edd6e93 Add OpenAL sound output.
XAudio2: Some stuff I forgot to dispose.
2015-02-19 02:30:55 +00:00
jdpurcell f2997546a7 Sound - small cleanup. 2015-02-01 01:09:48 +00:00
jdpurcell 3cea39f6e1 Break up Sound into multiple files. 2015-01-31 17:44:35 +00:00