goyuken
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339cceaca3
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nes: finish cleanup on namcot 129/163
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2014-02-02 20:05:09 +00:00 |
adelikat
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f72debc84e
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Slight and meaningless TAStudio stuff
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2014-02-02 17:49:40 +00:00 |
goyuken
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06338066c7
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gpgx: cleanup unused stuff
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2014-02-02 17:37:42 +00:00 |
goyuken
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63a1be2a70
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NES: change namcot 163/129 to conform to more accurate modern knowledge of how the chip works. probably doesn't affect any games?
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2014-02-02 17:06:48 +00:00 |
goyuken
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c3df573698
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continue previous commit
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2014-02-02 16:30:04 +00:00 |
goyuken
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99af51b883
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nes: move namcot175&340 to their own class, and change a few things. fixes bad mirroring in some games
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2014-02-02 16:23:35 +00:00 |
goyuken
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7a22757ca8
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gpgx minor code cleanup
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2014-02-02 02:05:36 +00:00 |
sappharad
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cae7e7fc98
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Converted GPGX Analog Controls to 1D
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2014-02-02 01:35:03 +00:00 |
adelikat
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a17945296c
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Update about box with new contributers and gpgx information
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2014-02-01 22:39:48 +00:00 |
goyuken
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41fe0b56d7
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NES: fix off by one in the "Clip Left and Right" setting
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2014-02-01 16:57:20 +00:00 |
goyuken
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062d86ff7b
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genesis: catch revisions through r850 from trunk
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2014-02-01 16:47:39 +00:00 |
adelikat
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50a879dd05
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Tastudio - implement Floating window and refactor to use ToolDialogSettings object
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2014-02-01 15:44:51 +00:00 |
adelikat
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89f9cfc711
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Ti83 Keypad - Always on Top, Floating Window, refactor
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2014-02-01 15:29:18 +00:00 |
adelikat
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791a4d655b
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SNES Game Genie dialog - Always on Top, Floating Window, refactor
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2014-02-01 14:55:08 +00:00 |
goyuken
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239ce987da
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GB: fix problems with STOP opcode? maybe? maybe not?
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2014-02-01 03:45:28 +00:00 |
adelikat
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3497e28f96
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PCE BG Viewer - implement Always on Top and Floating Window, and refactor
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2014-01-31 23:42:06 +00:00 |
goyuken
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5ecc74c435
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GB: implement the undefined opcodes. according to sources, they completely lock up the machine; so they are emulated as DI; <repeat last opcode>, which should do the trick? testing needed. thanks to sanqui for pointing this out
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2014-01-31 22:58:54 +00:00 |
adelikat
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d87978087d
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NES PPU Viewer - implement Always on Top and Floating Window and refactor
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2014-01-31 22:58:41 +00:00 |
goyuken
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284eca0545
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GB: MBC3: correct behavior when bank value of 0 is written. thanks to sanqui for pointing this out
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2014-01-31 22:30:25 +00:00 |
adelikat
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33c104d418
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NES Nametable Viewer - Floating Window and Always on Top, and refactor
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2014-01-31 21:23:46 +00:00 |
adelikat
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4aab2ea31d
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NES Game Genie dialog - implement Always on Top and Floating Window + refactor
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2014-01-31 20:49:38 +00:00 |
adelikat
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8654303b59
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Genesis Game Genie dialog - implement Always on Top and Floating window and refactor code
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2014-01-31 20:36:27 +00:00 |
zeromus
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01b5c44d5c
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refine hex editor keyboard handling a bit
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2014-01-31 04:26:39 +00:00 |
goyuken
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a9e4baa380
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NES: support worthless garbage
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2014-01-31 04:15:18 +00:00 |
beirich
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4f65c621e5
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SMS: maybe fix some desyncs. needs retest by someone that can make it fail
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2014-01-31 03:50:38 +00:00 |
adelikat
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e634d9558a
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Gameboy Game Genie dialog - top most and floating window, and refactor to use ToolSettingsDialog, and some code cleanup
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2014-01-31 02:26:09 +00:00 |
adelikat
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8e2fa8a31b
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Virtualpads - simplify some boilerplate logic
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2014-01-31 01:53:20 +00:00 |
adelikat
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83be118d03
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Virtual Pads - implement Always on Top and Floating Window and lots of code cleanup
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2014-01-31 00:53:20 +00:00 |
adelikat
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f3755975a1
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Lua - implement Always on Top and Floating Window
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2014-01-30 22:32:29 +00:00 |
adelikat
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5f5677781b
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Cheats dialog - Floating window option
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2014-01-30 15:51:07 +00:00 |
adelikat
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003156d28e
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Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic
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2014-01-30 15:28:05 +00:00 |
adelikat
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dead076979
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Ram Watch - floating window and refactor
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2014-01-30 14:29:34 +00:00 |
zeromus
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0e88359f1e
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bizwaregl-some simplification and cleanup and reduction of pointless api calls
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2014-01-30 04:54:02 +00:00 |
zeromus
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c922dde1ee
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double-buffer main emulation display texture. maybe this will help improve performance on some finnicky video cards.
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2014-01-30 04:46:59 +00:00 |
zeromus
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b7a053f7da
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dont allocate keystates repeatedly in input code (use `ref keystate`) instead
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2014-01-30 04:35:35 +00:00 |
adelikat
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a742758288
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oops
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2014-01-30 03:36:18 +00:00 |
adelikat
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d44e6c6342
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Ditto for trace logger
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2014-01-30 03:34:58 +00:00 |
adelikat
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ab4f9534fe
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a bit of cleanup
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2014-01-30 03:11:28 +00:00 |
adelikat
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364c2367ea
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Hex Editor - refactor to use ToolDialogSettings Add floating window option
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2014-01-30 03:10:17 +00:00 |
adelikat
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53fa1a566a
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create a ToolDialogSettings object and refactor Ram Search to use it as a proof of concept
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2014-01-30 00:55:31 +00:00 |
goyuken
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ba163b5c08
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NES: support mapper 95 and 206 hashless dumps
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2014-01-29 22:16:49 +00:00 |
zeromus
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cc73af76bd
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snes-make CARTROM memorydomain actually edit bsnes's sense of the cartrom, instead of the rom[] array that the core now pointlessly holds onto
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2014-01-29 21:59:06 +00:00 |
goyuken
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c18f1af150
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PCE: fix noticeable LOH thrashing when rewinding with big savestates (arcade card)
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2014-01-29 04:31:23 +00:00 |
zeromus
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42eca164cb
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remove useless glGetError calls
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2014-01-29 02:17:34 +00:00 |
zeromus
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ed9d8e2e69
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dont alloc and pin during GuiRenderer work
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2014-01-29 00:53:04 +00:00 |
zeromus
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85fe967810
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cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows
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2014-01-28 19:33:49 +00:00 |
mvl1986
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c4ffc78224
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simpler solution for getting single entries of libraries
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2014-01-28 15:44:02 +00:00 |
mvl1986
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c392321bb0
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Updated intellisense only shows unique hits and the new files are always added to the console.
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2014-01-28 14:04:58 +00:00 |
null_ptr
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2050420565
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Fixed N64 controllers
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2014-01-28 09:58:53 +00:00 |
zeromus
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2275ec234f
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massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
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2014-01-28 04:39:27 +00:00 |