adelikat
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56442d9f8d
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Fix ToolManager Has<T> function to check if a tool is disposed not just if it is in the tool list
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2014-09-21 14:58:03 +00:00 |
kylelyk
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321c8c64bf
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Added documentation to IControlMainForm, renamed a few variables, moved IControlMainForm related code in MainForm to the same region.
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2014-08-19 19:24:17 +00:00 |
adelikat
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570f77cc68
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Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update
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2014-07-25 01:55:21 +00:00 |
adelikat
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269b3c7ee1
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start a new Virtual Pad Tool, currently only does NES with one controller as a proof of concept, this is probably a messed up commit will fix next
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2014-06-22 13:57:23 +00:00 |
adelikat
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8f2746ab86
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Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work)
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2014-06-04 17:02:54 +00:00 |
adelikat
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c432fab579
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Fix Ram Watch on screen display I broke some commits back
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2014-05-04 14:22:11 +00:00 |
adelikat
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650607cfd7
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Put Lua FrameBefore and FrameAfter event firing into the event loop instead of tools, so that it isn't bypassed when turboing. Probably works, couldn't test.
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2014-05-03 11:59:11 +00:00 |
adelikat
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4fc81991d7
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Save cheats even if the cheat dialog was never opened (for instance, if the cheat were added via a game genie dialog or lua)
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2014-04-26 17:28:43 +00:00 |
adelikat
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f3766249bf
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Fix Ram Watch on screen display that I broke in the last ram watch related commit
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2014-04-26 14:51:33 +00:00 |
adelikat
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11f055a1e7
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Use the RecentRom.MostRecent property more, instead of index 0
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2014-04-06 20:46:23 +00:00 |
adelikat
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877d81b0ff
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Fix bug where adding to Ram Watch from another dialog while it has changes and autoload is on was asking you to save changes before adding an address
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2014-03-01 19:16:17 +00:00 |
zeromus
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96da0880b4
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work towards generalizing lua display layers. "emu" and "native" surfaces now work and are accessible from lua.
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2014-02-14 00:55:18 +00:00 |
adelikat
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fcbcbc2ac4
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some stupid code cleanup while I'm at it
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2014-01-01 02:16:47 +00:00 |
adelikat
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a3a8170c44
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Check Global.Config.SupressAskSave in ToolManager instead of doing it in the tool dialogs themselves
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2014-01-01 02:09:03 +00:00 |
adelikat
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70078b24f2
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Remove the hacky Cheats_Restart() method and move the logic into the Restart method of ToolManager, also move over the generateDefaultCheatName to that object and make it static
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2013-12-23 03:07:06 +00:00 |
adelikat
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05e2f67771
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Move some tool loading logic from mainform to toolmanager
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2013-12-22 23:34:22 +00:00 |
adelikat
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d37f186107
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Hex Editor - a bunch of clean up, refactoring, rethinking of stuff, and some slight bug fixes
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2013-11-28 20:02:32 +00:00 |
adelikat
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b3946082a7
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Some code refactoring, mostly in an attempt to pick away at the beast that is Mainform.cs
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2013-11-27 23:35:32 +00:00 |
adelikat
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544f4855fa
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Fix Ram Watch on screen feature so that it still works when Ram Watch is closed
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2013-11-24 16:00:10 +00:00 |
adelikat
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0b71e4d08c
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Some fixes to the ToolManager and make cheats not redraw every frame
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2013-11-07 20:33:29 +00:00 |
adelikat
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c669680e07
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |