adelikat
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ec9bc9462b
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fix slowdown in movie finished mode
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2015-01-16 17:56:56 +00:00 |
adelikat
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21f5209726
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oops, fix movie recording that was busted by revision 8761
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2015-01-12 22:48:57 +00:00 |
adelikat
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c8c563153c
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Bk2 input display generation - don't generate the mnemonic string twice, one time per function call will do
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2015-01-11 15:50:01 +00:00 |
adelikat
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d560eb80b4
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BK2 mnemonics - support up to 8 players by default (without the need for a platform override)
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2015-01-11 15:44:12 +00:00 |
adelikat
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5e73e82b29
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Fix the "pause" movie end option
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2015-01-10 15:49:31 +00:00 |
adelikat
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57023ffcb7
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Movie playback - fix issue 358, duplicate input after a movie ends, note: this commit could be a breaking change for other movie related things (such as alternate movie end types other than the default of "finished")
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2015-01-10 15:12:58 +00:00 |
adelikat
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fdc290cc14
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Roll back last commit, nevermind.
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2015-01-06 02:29:30 +00:00 |
adelikat
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f88b5389c1
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Break everything. Seriously, a total cock-up. But also: Fix issue 358, duplicated input after a movie ends. Movie recording isn't obviously horribly busted from this, but just about anything movie related is now possibly busted, if you are looking for some mysterious regression in some movie feature, here's a good place to start!
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2015-01-06 02:10:21 +00:00 |
adelikat
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2f8a59a219
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When the "Pause" movie end option is selected, fix bug where unpausing keeps repausing the emulator, now it will pause on movie end, and advancing further will stop and close the movie
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2015-01-03 03:27:17 +00:00 |
christoph.boehmwalder
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c3f51f8b39
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Made saving a little more convenient by putting it in its own thread. Might be very buggy still.
Also temporarily disabled reading TAStudio settings in PlaybackBox because of a NullReferenceException
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2015-01-03 02:29:55 +00:00 |
adelikat
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6d0a764a72
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Tastudio - quick fix for crashing on startup, a better solution is needed eventually but this will work fine, it just isn't conceptually how we want to do things anymore
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2014-12-21 23:53:40 +00:00 |
zeromus
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786cf97f0a
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psx - scribble some notes about framerate
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2014-12-18 03:36:40 +00:00 |
zeromus
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275c72d0c2
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psx - framerate definitions
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2014-12-17 01:22:25 +00:00 |
adelikat
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4985b3853d
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PSX mnemonics -> Square = Q not S
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2014-12-13 14:57:03 +00:00 |
adelikat
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4304aa9d01
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that was a bad idea
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2014-12-13 02:26:15 +00:00 |
goyuken
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10dee85cdb
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comments!
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2014-12-12 23:11:49 +00:00 |
adelikat
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536964bac2
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a squarish mnemonic constant that is ascii
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2014-12-12 02:07:46 +00:00 |
adelikat
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f447ab907b
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Bk2 mnemonic constants for some psx buttons, had to get creative on this one
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2014-12-12 01:28:20 +00:00 |
adelikat
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21ae27dd94
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Bk2/TasProj movies - don't crash if syncsettings, comments, or subtitles are missing
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2014-12-08 19:02:22 +00:00 |
adelikat
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f5cc38c9cd
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AsInputPollable()
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2014-12-05 00:59:00 +00:00 |
adelikat
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e2033c9d2e
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AsStatable() and also update statusbar saveslots on CloseRom()
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2014-12-05 00:52:16 +00:00 |
adelikat
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a83d714c42
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Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
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2014-11-30 20:29:30 +00:00 |
adelikat
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eed16fafc8
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TasStateManager - don't check for null emulator nor IStatable, fail catastrophically if a core is not IStatable, they shouldn't have gotten this far if it wasn't
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2014-11-30 17:54:21 +00:00 |
adelikat
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76148ae111
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Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
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2014-11-30 16:42:58 +00:00 |
adelikat
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0e82fff3ff
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Clean out ClearSaveRam() calls since they are no longer used
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2014-11-24 15:00:54 +00:00 |
goyuken
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ad1ca57163
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comments!
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2014-11-23 19:31:22 +00:00 |
goyuken
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610ac0d4d2
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correct lynx platform flamerate, fix bug in virtual boy platform flamerate
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2014-11-23 19:25:47 +00:00 |
adelikat
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d64be5ed76
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SystemID is Lynx not LYNX, cuz I said so
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2014-11-21 01:32:15 +00:00 |
adelikat
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2041b15260
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Tasproj loading - don't attempt to read from empty files if they exist but are empty
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2014-11-20 00:14:33 +00:00 |
adelikat
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b4f7e13d1b
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Tastudio - in non-developer builds, set the minimum savestate frequency from 2 to 1
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2014-11-19 16:22:03 +00:00 |
adelikat
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ea6966a911
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Tastudio - fix loading of projects
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2014-11-19 15:54:00 +00:00 |
adelikat
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5349affbc4
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Tastudio - support "out of order savestating" using saveslot states. Experiemental, could have bugs particularly off by one issues
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2014-11-15 21:49:58 +00:00 |
adelikat
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410078081c
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Tastudio - fix lag lag to reflect the next frame
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2014-11-15 14:55:44 +00:00 |
adelikat
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80dae0d026
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Tastudio - refactor lag log to be a list of frame,bool combinations instead of just a list of bools, note: this changeset reverts the list back to an "off by 1" where it corresponds to the current frame not the next frame, that will be solved in a later commit
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2014-11-15 14:31:18 +00:00 |
adelikat
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aa38ad24a2
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Bk2 movies - don't save when switching to play, note: when stopping a movie in play mode, the movie will not be saved unless there are changes, the Save() that was removed here masked problem with potential failure to save. As of this commit, bk2 movies rely on the Changes flag to be accurately set
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2014-11-14 00:00:18 +00:00 |
adelikat
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891d3933bd
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Don't increment the Rerecord counter with loading a bk2 or tasproj movie, fixes the obvserved issue in issue 303. However, a bigger concern is why loading a movie and stopping it is causing the movie to be saved in the first place
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2014-11-13 23:49:58 +00:00 |
adelikat
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b0eb4ee791
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When loading a movie that specified quicknes or neshawk (or bsnes vs snes9x), don't permanently override the user's core preference
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2014-11-09 17:14:16 +00:00 |
adelikat
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150dcae98d
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When importing snes movies, set the movie sync settings to Compatibility profile
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2014-11-09 16:49:11 +00:00 |
adelikat
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149a759a26
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Tastudio - oops, fix major bug in r8145
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2014-11-02 14:25:06 +00:00 |
adelikat
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38f6661cc1
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mnemonic constants for option 1 and 2 buttons on lynx
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2014-11-02 14:11:14 +00:00 |
adelikat
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2f3f3d29fc
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Tastudio - invalidate lag log when editing frame 0
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2014-11-02 13:52:45 +00:00 |
adelikat
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7f18d9ebc0
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Fix bugs in last commit
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2014-11-02 01:10:19 +00:00 |
adelikat
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f7460d1821
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Tastudio - make green/red drawing for lag correspond with FCEUX's taseditor. Rather than show what the lag counter is saying, show what the next frame will be. The logic here is that green means a frame in which an edit will have an effect on emulation and red means it will not.
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2014-11-02 00:39:53 +00:00 |
adelikat
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8197f96c98
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TasMovie - make a TasLagLog class to simplify some code
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2014-11-02 00:22:04 +00:00 |
adelikat
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01909dfb98
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Tastudio - When creating a savestate-anchored movie from an existing movie, copy the previous input into VerificationLog.txt
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2014-11-01 14:01:21 +00:00 |
adelikat
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900ce76a3b
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TasMovie - add a VerificationLog.txt file in the tasproj, doesn't use it yet but it does properly save and load it, will save if there is any log entries, will load it if the file exists in the tasproj
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2014-11-01 13:37:18 +00:00 |
adelikat
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6611ddd9ba
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Some fixups to TasMovie - mostly code cleanup but also some subtle bug fixes
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2014-11-01 12:50:36 +00:00 |
goyuken
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dc2ca1f010
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remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class
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2014-10-31 15:46:13 +00:00 |
adelikat
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549b948ffd
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Tastudio - add a context menu "create new project from here", it will take the currently selected frame and create a savestate-anchored project on this frame (keeping any input after this frame), and load this new project.
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2014-10-30 23:29:21 +00:00 |
adelikat
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bd9a47f780
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ToTasMovie() - apply the same hacky fix that ToBk2() received
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2014-10-29 21:52:35 +00:00 |