adelikat
12c3cb0b40
oops, and that todo
2015-01-18 17:28:26 +00:00
adelikat
71438b2de6
remove a todo
2015-01-18 17:28:02 +00:00
adelikat
91ffc17aae
Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
2015-01-18 15:25:47 +00:00
adelikat
fbdb29b64c
refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
2015-01-14 21:55:48 +00:00
adelikat
9358e24213
IMemoryDomainList - downgrade from IList to IEnumerable, refactor a spot that needed something more than that
2015-01-14 00:34:50 +00:00
adelikat
418d80b0e8
Lua - Memory library - simplify some code
2015-01-14 00:25:25 +00:00
adelikat
d62ba4e2b4
Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
2015-01-13 22:18:07 +00:00
adelikat
6f4b01417f
Lua - convert SNES library to service injection system
2015-01-01 20:37:31 +00:00
adelikat
01019686cf
lua - convert memory libraries to use service injection
2015-01-01 20:19:20 +00:00
adelikat
b6e33d010a
Lua - gameinfo library - convert to using service injection
2015-01-01 20:08:03 +00:00
adelikat
f6c2b4e897
Lua - event library - convert to service injection system, fix OnInputPoll() to return a GUID like every other event
2015-01-01 20:01:37 +00:00
adelikat
58616ff001
lua - Emu library - convert to service injection model, fix emu.getregister(s) that was broken when refactoring core methods for better debugger support
2015-01-01 19:52:53 +00:00
adelikat
7bebb66589
IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize
2014-12-20 03:19:33 +00:00
goyuken
cfaf59f887
lua: internal infrsatructure changes to nes library
2014-12-17 23:03:58 +00:00
goyuken
ea47246658
remove the IEmulator inheritance from some services, and fix code as needed
2014-12-15 22:25:06 +00:00
adelikat
45809ab73f
move an attribute in Wonderswan core that was on the constructor on accident, added an AttributeTargets attribute on it that would have caught such an error, add AttributeTargets on some other attributes to help clarify their usage
2014-12-13 02:31:31 +00:00
adelikat
1c179da80c
MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods
2014-12-07 19:09:36 +00:00
adelikat
2d1a43dc65
MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
2014-12-07 18:53:56 +00:00
pjgat09
c2096d9a30
Lua: Fixed a bug with analog controls not being cleared
2014-12-07 07:39:01 +00:00
adelikat
0b84beec88
Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
2014-12-05 01:56:45 +00:00
adelikat
11a8a009c5
AsDebuggable()
2014-12-05 01:01:58 +00:00
adelikat
f5cc38c9cd
AsInputPollable()
2014-12-05 00:59:00 +00:00
adelikat
04f9081943
in IEmulator extensions add methods such as AsMemoryDomains(), AsStatable() that do the service calling magic. In the client code replace appplicable casts of IMemoryDomains with AsMemoryDomains(), more commits of this nature for the other IEmulatorServices soon to follow
2014-12-05 00:32:29 +00:00
adelikat
a07263c04e
Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
2014-12-04 00:43:12 +00:00
adelikat
a83d714c42
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
2014-11-30 20:29:30 +00:00
adelikat
a932cef662
Add a description attribute for EmulatorLuaLibrary
2014-11-08 14:08:32 +00:00
scepheo
28f21e1775
Lua:
...
- LoadState through Lua isn't counted for movie RerecordCount.
- Added movie.setrerecordcount and movie.getrerecordcount for people who really want to count their bot loadstates.
2014-10-20 20:31:31 +00:00
jlennox
a64017366c
Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
2014-10-19 01:22:47 +00:00
jlennox
01a994fe9c
Break IDebuggable off from IEmulator
2014-10-18 22:13:25 +00:00
adelikat
538c4632af
Add a LuaLibraryAttributes attribute to lua libraries with a Released property, only register libraries that are released except in Developer Builds, set tastudio library Released flag to false
2014-09-20 01:00:50 +00:00
adelikat
d003be9cda
remove some todos, I decided not to do any of them, it is too pedantic to do them
2014-09-01 19:07:05 +00:00
adelikat
5ba74c631c
Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
2014-09-01 18:43:41 +00:00
gochaism
6e01ca1808
Lua: Add bit.arshift for arithmetic right-shift.
2014-08-14 01:49:28 +00:00
adelikat
9644c3d29f
Lua - memory library - populate the default memory with the MainMemory defined for that core, as opposed to null, which results in silent crashes
2014-07-14 16:24:28 +00:00
adelikat
e475edc3c6
Lua - joypad.setfrommnemonicstr() - catch errors and log to the lua console the error instead of killing the script
2014-06-29 13:40:49 +00:00
adelikat
055e88fea3
Remove Fps from IMovie
2014-06-29 00:48:36 +00:00
adelikat
19feaaa3ba
Remove some more usages of IMovie.GetInput()
2014-06-19 00:37:42 +00:00
adelikat
9a16540e14
Movie 2.0 - simplify some code
2014-06-18 19:34:27 +00:00
adelikat
6133164a7f
Add GetInputState() to IMovie that returns an IController representing a frame of input and replace a lua method to use this instead of getting the inputlog as a string and processing it, still todo: obsolete the GetInput() method
2014-06-18 02:26:22 +00:00
adelikat
6b73891a91
More bk2 progress
2014-06-15 14:44:26 +00:00
adelikat
c807e27496
Some movie code reorg and cleanup
2014-06-15 13:03:24 +00:00
adelikat
df19bc3a38
slight fix to wiki lua documentation
2014-06-14 17:04:54 +00:00
adelikat
a682c667dd
Nuke IMovieHeader, put necessary methods into IMovie instead, and some todos on trouble spots for movie 2.0
2014-06-11 01:41:41 +00:00
goyuken
fb026ccb3c
support looah emu setrenderplanes for quicknes (sp only, not bg) and wonderswan (fully supported)
2014-06-10 20:41:20 +00:00
adelikat
e4a12c58bc
for Developer builds - Lua functions list - a ToTASVideosWikiMarkup button that copies to clipboard
2014-06-05 00:23:05 +00:00
adelikat
5e2bd8a927
lua documentation - show optional parameters as optional, and show default values
2014-06-04 01:23:50 +00:00
adelikat
83671539d1
LuaDocumentation - some simplifying of code
2014-06-04 00:22:44 +00:00
zeromus
0fe74f95e7
fix LuaConsole PWD-related bugs
2014-06-03 02:39:15 +00:00
adelikat
0649d1c77e
Lua - add some more documentation, add a method that generates tasvideos wiki markup of the documentation and outputs to a file (method not wired to anything, there to save me tons of time when releasing)
2014-06-03 02:19:13 +00:00
adelikat
ba4e7d620b
Refactor the LuaDocumentation class to remove a bunch of unnecessary stuff
2014-06-03 00:34:41 +00:00