goyuken
75d39ac60f
SNES: connect to new settings system.. everything should work?
2013-12-27 17:59:19 +00:00
goyuken
a005767463
random cleanup
2013-12-27 04:41:50 +00:00
goyuken
2171d4cd00
n64: support new settings system. regression: n64 video plugin settings are no longer stored in movie 1.0 files nor read from them
2013-12-26 23:04:22 +00:00
goyuken
433a0f7925
NES: fix oops
2013-12-24 22:37:45 +00:00
goyuken
bf20188462
add winform edit for dual gameboy settings
2013-12-23 16:58:20 +00:00
goyuken
d37796ab1c
more new core config framework; this time GAEMBOY
2013-12-23 02:51:41 +00:00
goyuken
f992672051
NES add sound volume settings to config object
2013-12-22 21:47:16 +00:00
goyuken
0347fc5eef
core settings stuff etc
2013-12-22 20:41:21 +00:00
goyuken
0cd5af1843
rework NES palette config in new core config system
2013-12-22 06:55:34 +00:00
goyuken
bd205f47dc
update our newtonsoft json.net to version 5.0 release 8. this fixes up abstract class handling so that the CoreSettings can work correctly.
...
tweak Binding, RecentFiles, and PathEntry to work with the new serializer. on updating to this revision, you should be able to keep all config.ini settings except for hotkey bindings, path layouts, and recent files list.
start implementation of new CoreSettings and CoreSyncSettings. at the moment, it's only partially done for NES.
2013-12-22 00:44:39 +00:00
adelikat
de084bf6fa
Some mostly useless formatting and code cleanup in BizHawk.Common, broke some classes up into separate files
2013-12-14 00:03:03 +00:00
goyuken
39ff347483
delete unused "SoundOn" variable from NES core. not sure what the idea was here?
2013-12-10 18:05:54 +00:00
goyuken
e95d7b8cd7
fix the mess i made yesterday with IEmuLoadHelper (I did not know at the time, but it's 99% the same as the existing ICoreFileProvider)
2013-12-10 17:58:12 +00:00
goyuken
1d0db18244
update some snes core internal firmware request infrastructure to use the new firmware match system. should be no actual functionality change
2013-12-09 21:41:18 +00:00
goyuken
81996af187
GB: cleanup and fix memory leaks for a few odd cases
2013-12-09 20:50:21 +00:00
goyuken
2a0217e06c
refactor a bit of firmware loading code to get some slop out of MainForm.LoadRom()
2013-12-09 20:36:24 +00:00
goyuken
de71c0d8c7
support some rogue FDS disk format
2013-12-08 21:39:17 +00:00
adelikat
50d4a3307a
Rip out UpdateControls() method from IController, also some code cleanup in related files
2013-12-07 00:53:06 +00:00
zeromus
8e55548a49
remove botched emulation of special color generation in PPUOFF state (which isnt emulated correctly anyway) that was getting applied in inapplicable circumstances
2013-12-03 19:43:07 +00:00
zeromus
a36d0167e8
fix crippling bugs in SUROM games (dw3 and 4) introduced most likely in r4618 (jul 2013)
2013-12-03 19:01:37 +00:00
adelikat
d6954e4209
Ram WAtch and Hex Editor code cleanup
2013-11-28 22:06:38 +00:00
zeromus
492a99694f
fix snes savestates?
2013-11-25 20:51:26 +00:00
goyuken
fc110cbeae
fix issue 122 using MrWint42's patch. thanks! gambatte RTC for movies should work now.
2013-11-24 17:32:46 +00:00
zeromus
bf76399200
change n64 regs to _hi and _lo versions for 64bit regs
2013-11-23 01:17:31 +00:00
zeromus
5651181d39
fix n64 savestates
2013-11-22 19:34:24 +00:00
zeromus
4c247672fe
snes hooking system and GetCpuFlagsAndRegisters now work normally
2013-11-22 09:33:56 +00:00
pjgat09
3c56223d7b
N64: Implement GetCpuFlagsAndRegisters()
2013-11-18 03:29:47 +00:00
pjgat09
3e8596f81c
N64: Mostly implemented the onmemorywrite and onmemoryread hooks, but some reads/writes still make it through
2013-11-17 03:42:06 +00:00
goyuken
d0969c208d
n64: fix framebuffer opacity. if this commit causes slowdown problems, we might want to do this a different way?
2013-11-17 01:57:26 +00:00
pjgat09
32eadfc315
N64: Set the DisplayType based on the rom's country code, and set a PAL flag in the movie file if needed.
2013-11-16 21:29:42 +00:00
pjgat09
7e7cb8e05b
N64: sram is now saved into Bizhawk's saveram file instead of m64p's own .sra file
2013-11-16 21:08:23 +00:00
pjgat09
acdf9ca7a3
N64: Flashram is now saved into Bizhawk's saveram file instead of m64p's own .fla file
2013-11-16 20:53:51 +00:00
adelikat
7e45f13282
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
2013-11-15 14:05:47 +00:00