Commit Graph

14 Commits

Author SHA1 Message Date
adelikat 8cf0f3b379 Virtualpads - re-implement the "bump" hotkeys 2014-06-29 23:43:31 +00:00
adelikat 9e554b7aa9 Virtualpads - target screen and analog button - make clear unsticky the float values, also fix sticky context menu item check 2014-06-29 21:16:33 +00:00
adelikat 27fb2ce9a0 Virtualpad Analog sticks - in record mode show the previous frame's input in gray 2014-06-29 14:42:20 +00:00
adelikat ee6d73aac7 Virtualpads - some code cleanup 2014-06-29 03:14:40 +00:00
adelikat 75d4ff5117 Virtualpads - refactor schema objects to return a PadSchema collection instead of Virtualpad collection, and create the pads in the calling code 2014-06-27 17:02:46 +00:00
adelikat f3cac5deff Virtualpads - fix readonly notion, no longer crashy when no pads are set up 2014-06-27 01:45:30 +00:00
adelikat a33f926675 Do genesis controller logic for none, one player, and "normal", don't know what the other options mean 2014-06-26 21:09:14 +00:00
adelikat 0fa75a5d77 Virtualpads - fix 3 vs 6 button controller logic in genesis 2014-06-26 20:59:00 +00:00
adelikat 12cd706a69 Virtualpads - implement sticky toggle 2014-06-26 20:37:44 +00:00
adelikat 2a78b5c743 Virtualpads - fix up some Readonly logic 2014-06-26 20:36:33 +00:00
adelikat 0e8bf4883f Virtualpads - some UI stuff 2014-06-26 20:24:30 +00:00
adelikat fcc3ce214b Virtualpads - wire up read-only toggle behavior and remove hacky button 2014-06-26 20:07:07 +00:00
adelikat 4d9f46c6a1 Implement read-only for VirtualPadButton 2014-06-25 20:40:20 +00:00
adelikat 3c1ececb14 Virtualpads - some reorg 2014-06-25 17:18:14 +00:00