adelikat
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40418ad25d
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More documentaiton for IEmulatorServices, related classes/interfaces, and base implementations
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2016-12-14 09:11:07 -06:00 |
parasyte
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71c7edbb24
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Add address mask setting for breakpoints
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2016-08-08 04:37:39 -07:00 |
adelikat
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b3dd9d26dc
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Misc code cleanups in Emulation.Common
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2016-02-28 19:03:01 -05:00 |
adelikat
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8246de14aa
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IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available
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2015-01-25 22:14:58 +00:00 |
adelikat
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e194c9f0c4
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Memory callbacks - check the HasReads/Writes/Executes flags during the call methods so that the responsibility does not fall on the core, remove the check in the PCE core
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2015-01-24 14:52:20 +00:00 |
adelikat
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3c5348eb86
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MemoryCallbackSystem - keep track of whether or not there are any callbacks of each type instead of checking .Count > 0, provides a small but noticeable speedup
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2015-01-24 14:39:12 +00:00 |
goyuken
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7cecd20d8d
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restore large speed regression on NESHawk core from r8379. other managed cores were likely affected. most managed cores not affected because of event tracking...
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2014-12-17 01:17:41 +00:00 |
adelikat
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68e1eae014
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MemoryCallbackSystem - implement IEnumerable, Debugger - use it to pre-populate the breakpoint dialog with pre-existing breakpoints
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2014-12-07 19:38:42 +00:00 |
adelikat
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be8563469c
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Refactor MemoryCallbackSystem. Now that the API is much simpler, the underlying code can be as well.
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2014-12-07 19:27:21 +00:00 |
adelikat
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1c179da80c
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MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods
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2014-12-07 19:09:36 +00:00 |
adelikat
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2d1a43dc65
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MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
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2014-12-07 18:53:56 +00:00 |
adelikat
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7cc5822dfd
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Add ActiveChanged event to MemoryCallbackSystem
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2014-12-05 02:07:56 +00:00 |
adelikat
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0b84beec88
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Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
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2014-12-05 01:56:45 +00:00 |