Commit Graph

231 Commits

Author SHA1 Message Date
adelikat 2059558771 Lua - fix emu.getdisplaytype() that has been broken for a long time, also fix it to properly use the IEmulatorService system instead of reflection shenanigans 2016-12-15 13:09:52 -06:00
adelikat 2d9213c379 IController - Remove the indexer property and refactor code accordingly, also simplify and cleanup many of the IController implementations 2016-12-14 14:12:16 -06:00
adelikat e94de78ebd Lua - fix movie.getinput() to return float values instead of passing "False" no matter what 2016-12-14 13:22:01 -06:00
adelikat 72a59087b5 Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed() 2016-12-14 12:42:15 -06:00
adelikat 5ff33e7569 Rename IController.Type to IController.Definition to more clearly describe the property 2016-12-12 12:30:32 -06:00
adelikat 44fa93e15f Lua - make the MemorySavestate library dependent on IStatable 2016-12-04 12:08:21 -06:00
adelikat 63202570cc Lua NES library - properly use an OptionalService instead of Global.Emulator 2016-12-04 11:50:07 -06:00
adelikat 7bff28bdee Lua - memory library - actually default to system bus, previous commit was unsufficient 2016-11-12 11:55:20 -06:00
adelikat bf9956089d Lua - default the memory library to system bus (if available) 2016-11-12 09:25:18 -06:00
adelikat 045f5e9df1 Lua documentation - clean up return values to match conventions in parameters 2016-11-11 11:40:53 -06:00
adelikat b0552224e0 Lua documentation - fix notation for nullable bools 2016-11-11 11:30:18 -06:00
adelikat fa6cb75a77 When generating wiki documentation, add some info about parameter types, #401 2016-11-11 11:27:06 -06:00
feos 91a29a8692 n64: yet another dynarec check, this time for lua 2016-08-25 22:11:53 +03:00
parasyte 71c7edbb24 Add address mask setting for breakpoints 2016-08-08 04:37:39 -07:00
nattthebear 111648cf98 Break a bunch of memory domain stuff with pointless refactoring 2016-04-13 19:50:06 -04:00
zeromus 5024f6022e console log lua exceptions, workaround for #607 2016-03-31 14:11:34 -05:00
feos a6c3561db0 lua: movie.getinput() now fails gracefully if adapter is null.
fixes #595
movie.mode() returns a string, so make its modes look like strings in the description.
2016-03-12 12:05:24 +03:00
zeromus aa3c599882 readd y=x functionality to SetReadOnly 2016-03-10 19:03:07 -06:00
feos 78f20510e5 lua: emu.disassemble(uint pc, string name = "") 2016-02-21 18:14:03 +03:00
adelikat ddbaf6b2f9 Lua - registering completiosn to sublime text 2 - exclude strings from completion logic 2016-02-14 22:35:47 -05:00
feos 07d4ac846b lua: memory.GetMemoryDomainSize()
fix #542
2016-02-09 17:54:11 +03:00
zeromus 97998071a7 fix bugs in lua's memorysavestate apis (fixes #565) 2016-02-08 01:28:26 -06:00
adelikat 36b82c3563 Lua Console - add a button that installs auto-complete for all bizhawk's lua library to Sublime Text 2's lua syntax, still todo - notepad++ 2016-02-07 08:27:57 -05:00
adelikat 487fce328b Lua - add option to detect changes in scripts and automatically reload them. Have this option off by default for now. Also fix reloading of scripts which was recently broken. 2016-02-06 13:50:02 -05:00
zeromus 5e89e563d0 overhaul lua sandboxing so that each lua script has its own sandbox. elaborate tracking of winform/event ownership to ensure that lua doesnt receive calls without going through the owner's sandbox. add win32-specific speed hacks for currdir set/get at higher speed. There may be bugs in this commit, but I think we're on the right track now. 2016-01-31 19:54:55 -06:00
zeromus 42c0b62261 fix some lua currdir bugs, but its all broken, dont pay any attention to it 2016-01-31 03:18:34 -06:00
zeromus da865e28b8 try sandboxing currenty directory harder 2016-01-31 02:40:48 -06:00
adelikat 5ddd9e097b clean up some warnings 2016-01-30 21:28:49 -05:00
zeromus 0da6e745e5 move EnvironmentSandbox and LuaSandbox to Client.Common 2016-01-30 18:37:30 -06:00
zeromus b0ab66801f Revert "comment out feos' sandbox change so things compile"
This reverts commit 418eed6cc5.
2016-01-30 18:28:51 -06:00
adelikat 418eed6cc5 comment out feos' sandbox change so things compile 2016-01-30 18:10:23 -05:00
adelikat ca3b43973c Load Lua session - when loading a relative path, drop the .\ part, I'm disappointed in Path.Combine 2016-01-30 18:08:54 -05:00
feos 7409a32658 lua: attempt to use sandbox in callbacks. 2016-01-30 23:26:27 +03:00
feos c641d94e05 lua: movie.save
see #384
2016-01-30 16:10:28 +03:00
feos a821fce6c8 typo 2016-01-30 16:10:27 +03:00
feos 7421bd7244 lua docs derp 2016-01-27 17:06:22 +03:00
feos 3c779a897b lua: emu.setislagged() 2016-01-27 16:41:41 +03:00
feos c1e70077c8 instafix #546 2015-12-13 00:00:22 +03:00
feos 3c07f7e649 lua: optional domain for memory functions.
fixes #538.

I tested heavy memory reading, and it's not adding noticeable overhead.
2015-11-29 22:56:28 +03:00
Hathor86 1e2f4e12be Watch refactoring
Some improvement when you get Available types. Used to return a new
array each time you call the function. It has been transformed into an
IEnumrable and yield return.
DisplayType, PreviousType and Watchsize have been moved outside the
Watch Class
2015-11-28 22:52:00 +01:00
zeromus 93e7c91ee9 clean up lua console pause/stop behaviour a little bit and add listview icons to make it more clear what's going on 2015-10-22 16:28:52 -05:00
adelikat aa01b725a6 Also handle lack of input callbacks when removing a lua function, not just on clear all 2015-10-17 20:03:07 -04:00
adelikat 32a2711303 When clearing lua callbacks, handle the case that input callbacks might not be implemented, also handle memory callbacks in a more consistent way 2015-10-12 19:02:03 -04:00
zeromus e6ea96771b fix crashes removing lua callbacks on some cores 2015-10-01 01:16:34 -05:00
adelikat f1c77c349e Oops, add EmuLuaLibrary.MemorySavestate.cs 2015-09-10 17:36:20 -04:00
adelikat 3ba965321a make bizstring.split() 1-based 2015-09-09 19:57:14 -04:00
adelikat 12479cbc25 lua implement movie.getcomments() and movie.getsubtitles() 2015-08-04 18:33:22 -04:00
adelikat f3d8388dfe Lua - implement movie.getheader() 2015-08-04 18:22:22 -04:00
adelikat 0205762409 lua - remove movie.insertframe() as it is no longer needed and was not coded in an acceptable way, if such a feature is needed in the future, it needs to be thought through better 2015-08-01 22:21:44 -04:00
adelikat 8ec8032061 lua - implement movie.startsfromsavestate() and movie.startsfromsaveram() 2015-08-01 18:16:40 -04:00