goyuken
2a7fec2dd6
version check now successfully works against some older revisions. (in particular, i tried it against 1.0.4a release)
2013-01-01 23:10:47 +00:00
zeromus
8a69a4ebe0
switch snes core back to external process. more refined this time. support use of performance core.
2012-12-25 20:36:04 +00:00
goyuken
3d14e55297
bomb out if Bizhawk.Emulation and Bizhawk.Util versions don't match Bizhawk.MultiClient version
2012-12-17 15:38:56 +00:00
goyuken
e13e3257c1
dispose of slimdx gamepads on program close
2012-11-09 19:21:33 +00:00
zeromus
e19f39e08c
support moving all dlls to the dll directory by adding assembly binding resolve redirection
2012-10-29 08:37:22 +00:00
zeromus
e2e0e6681e
fix dll search path
2012-10-10 02:43:33 +00:00
goyuken
a9de8b8f55
move libgambatte.dll to a "dll" subdirectory
2012-10-09 20:57:55 +00:00
zeromus
37e6f68370
bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
2012-09-04 00:20:36 +00:00
andres.delikat
1f5e4d1046
Replace the "Play" and "Record" messages for movies with Icons.
2012-04-16 21:04:00 +00:00
zeromus
35fbe354c1
add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
2012-04-16 08:18:41 +00:00
Rolanmen1
e9e988a83e
When Loading An Script With An Error, BizHawk Won't Crash. For Some Reason I Couldn't Show The Script Error In The OutputBox.
2012-03-24 21:55:37 +00:00
zeromus
0bb9f65038
try not to crash when size of arrays in config file changes
2012-03-24 17:47:52 +00:00
peter
e310e90d9f
Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows
...
This is (almost, bar some local resource hacks) enough to start the
emulator on Linux/Mono, load a ROM and watch the demo (input and
audio don't work yet).
2012-03-12 04:44:34 +00:00
zeromus
e41f9d2a41
survive dsound initialization failure
2012-03-02 03:39:09 +00:00
beirich
82cf9486f3
about halfway through pce-cd compat test and gamedb updating, plus commit some bugfixes
2011-09-17 05:35:41 +00:00
zeromus
9418dff3b2
refine direct3d missing error handling
2011-08-21 01:07:58 +00:00
andres.delikat
aea3d81834
If GDI not set in the config, show an error to the user when Directx fails to initialize
2011-08-21 00:07:00 +00:00
andres.delikat
5bda595ee7
fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
2011-06-19 23:39:25 +00:00
zeromus
c0988feaa3
add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
2011-06-11 22:15:08 +00:00
andres.delikat
157d8b7152
Use EXE path instead of working directory for Nescarts.7z, config.ini, and gamedb.txt
2011-05-23 01:34:19 +00:00
andres.delikat
18a32d35e6
Single Instance mode feature, currently though Bizhawk crashes on exit when in single instance mode
2011-05-23 00:33:05 +00:00
zeromus
1917f7fc2e
improve gdi+ rendering mode (depending on your point of view) to run almost as fast as direct3d and put gui option for it
2011-03-21 00:54:30 +00:00
zeromus
4bfc610a8a
[NES] tinker around with board detection and add a UNIF warning message, but due to some severe problems with exception handling, the exceptions which make it to the GUI as messageboxes is seemingly arbitrary, so youll never know.
2011-03-02 06:18:26 +00:00
zeromus
f9d7a15ee5
do some prepwork for proper main loop control and throttling
2011-02-20 08:40:22 +00:00
beirich
89e4c5a674
2011-01-11 02:55:51 +00:00