saxxonpike
|
826ebba22f
|
Commodore64: Simplify g_Idle code, the document I was basing this information on was inconsistent with the circuitry (and this way makes more sense)
|
2013-08-31 23:10:02 +00:00 |
saxxonpike
|
58649b810e
|
Commodore64: ECM code was missing g_Idle check.
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2013-08-31 23:04:03 +00:00 |
saxxonpike
|
0258d6b131
|
Commodore64: Added g_Idle flag to bitmap modes.
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2013-08-31 22:58:58 +00:00 |
saxxonpike
|
d3687bb68d
|
Commodore64: Further development in the experimental Vic. The process in which the Vic puts graphics and sprite data into the shift regs should be replicated perfectly, and some graphics mode code can be combined as a result.
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2013-08-31 22:54:44 +00:00 |
saxxonpike
|
2e178d84e1
|
Updated Experimental Vic.
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2013-08-30 20:22:12 +00:00 |
saxxonpike
|
31fb1499ca
|
Commodore64: Code cleanup.
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2013-08-27 08:35:35 +00:00 |
saxxonpike
|
1e8569be97
|
Commodore64: Renamed Sprite to SpriteGenerator. Created GraphicsGenerator file, with plans to isolate the background graphics generation (as it is a separate logical unit within the chip itself.)
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2013-08-26 20:07:50 +00:00 |
saxxonpike
|
54c205ffe7
|
Commodore64: Added some documentation in the TimingBuilder code as to how the generated tables are used.
|
2013-08-26 19:29:09 +00:00 |
saxxonpike
|
6fdc7284bd
|
Commodore64: Split Sid classes into three files, up from one. Fixed border timing in TimingBuilder. Renamed Sync class to SaveState.
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2013-08-26 19:22:04 +00:00 |
saxxonpike
|
3dc1e8dba2
|
Commodore64: Fix sprites and tweaked timing, should now be pixel perfect with test intro "rem-17".
|
2013-08-25 07:58:25 +00:00 |
saxxonpike
|
c0bad5eccb
|
Commodore64: Rewrote the character graphics generator as a shift register like real equipment. Roughly 10% performance increase and looks great. Sprites need work yet.
|
2013-08-25 00:31:52 +00:00 |
saxxonpike
|
1c18da52b3
|
Commodore64: Border unit implemented fully, timing is much better now and works for both PAL and NTSC.
|
2013-08-24 20:13:16 +00:00 |
saxxonpike
|
4ef73eb676
|
Fix some compiler warnings. Border is still odd, needs the other half of the border unit logic. Also, a marginal performance boost from sealing classes.
|
2013-08-24 17:30:46 +00:00 |
goyuken
|
0803adc32a
|
add a "BoardName" to IEmulator that an emulation core can use to return useful information about how the rom is being emulated. meant to be mostly for informative purposes; shouldn't rely on it for too much. implemented in GB and NES cores
|
2013-08-24 16:54:22 +00:00 |
saxxonpike
|
228fa3869f
|
Video chip timing in the old core now builds its timing tables dynamically instead of having them hardcoded- should greatly reduce human error. The algorithm should cover every single revision of VIC.
|
2013-08-24 15:21:51 +00:00 |
saxxonpike
|
bde52b25bd
|
Commodore64: More work on the experimental VIC. Some speedups in the current VIC from caching the video mode and removing unnecessary shifts from the inner loops of the background graphics generator.
|
2013-08-23 08:57:20 +00:00 |
saxxonpike
|
99a5c3e109
|
Commodore64: Completed initial experimental Vic, pending testing.
|
2013-08-21 20:14:25 +00:00 |
saxxonpike
|
cfc2b141bf
|
Commodore64: Experimental Vic implementation nearly complete.
|
2013-08-21 12:12:30 +00:00 |
saxxonpike
|
c827d42f2d
|
Commodore64: Experimental VIC updated.
|
2013-08-21 09:38:22 +00:00 |
saxxonpike
|
6b454f3a78
|
Commodore64: Clear registers when calling Reset() in Vic and Sid.
|
2013-08-20 08:31:18 +00:00 |
saxxonpike
|
5c762638c1
|
Commodore64: Video registers updated in experimental framework.
|
2013-08-20 08:27:36 +00:00 |
saxxonpike
|
2e7935938a
|
Commodore64: Split up and moved source files. No user-observable changes in execution.
|
2013-08-20 07:27:59 +00:00 |
saxxonpike
|
a28f8e5062
|
Commodore64: Fix EasyFlash registers- the address mask is actually 0x2.
|
2013-08-19 08:30:37 +00:00 |
saxxonpike
|
b5fcb81727
|
Commodore64: Save states implemented.
|
2013-08-19 03:42:40 +00:00 |
saxxonpike
|
d6056bb402
|
Commodore64: Fix VIC addressing for Ultimax format cartridges. PLA implementation should be 100% complete now
|
2013-08-18 04:27:08 +00:00 |
saxxonpike
|
e9bacfd683
|
Commodore64: More preparation for savestates, condensed the PLA (this is as fast as it can get)
|
2013-08-18 03:58:39 +00:00 |
saxxonpike
|
c3605a0181
|
Oops, broke the build. (It's fixed now.)
|
2013-08-18 02:24:18 +00:00 |
saxxonpike
|
e9d4c09ad1
|
Commodore64: Video chip framework maintenance.
|
2013-08-18 02:21:32 +00:00 |
saxxonpike
|
4efe07378f
|
Commodore64: Preparation to implement savestates once again.
|
2013-08-18 01:21:53 +00:00 |
saxxonpike
|
0b6bce0198
|
Commodore64: Fixed NMI not triggering on the CPU. Significant performance boost from PLA optimization and motherboard glue shortcuts.
|
2013-08-17 23:15:31 +00:00 |
saxxonpike
|
03087a88eb
|
Commodore64: Split the Vic code into a number of files. More time spent coding, less time spent looking for things.
|
2013-08-17 20:51:09 +00:00 |
saxxonpike
|
14a2952faf
|
Commodore64: Whoops. Forgot to disable debug borders.
|
2013-08-17 10:52:45 +00:00 |
saxxonpike
|
a3b1fb3c36
|
Commodore64: Interrupt and timer chip tweaks.
|
2013-08-17 10:46:27 +00:00 |
saxxonpike
|
60db7b9fe6
|
Commodore64: Marginal speedup from converting the rest of the uints to int. No noticeable accuracy difference.
|
2013-08-17 06:51:55 +00:00 |
saxxonpike
|
84a0179583
|
Commodore64: More progress on experimental framework plus a small speedup in the current framework.
|
2013-08-17 05:55:07 +00:00 |
saxxonpike
|
e6c55f318d
|
Commodore64: New framework PLA WIP
|
2013-08-16 20:11:53 +00:00 |
saxxonpike
|
30174b9b9c
|
Commodore64: Mobo glue for the experimental framework is complete.
|
2013-08-16 11:28:00 +00:00 |
saxxonpike
|
9cc6936b89
|
Commodore64: Whoops, forgot the CIA in the new test framework.
|
2013-08-16 10:20:38 +00:00 |
saxxonpike
|
155aea5b89
|
Commodore64: Framework for a bit of an experiment..
|
2013-08-16 09:52:25 +00:00 |
saxxonpike
|
7c532fbd01
|
Commodore64: Experimental video chip things.
|
2013-08-15 09:49:38 +00:00 |
saxxonpike
|
459368dd5b
|
6502: added RDY pin, required for C64 and possibly others
|
2013-08-15 06:08:21 +00:00 |
saxxonpike
|
af9bbd9ae4
|
Commodore64: Tweak Joystick 2 input.
|
2013-08-14 13:53:48 +00:00 |
saxxonpike
|
0a54f95b4f
|
Commodore64: Removed a lot of functions in the motherboard glue to simplify things.
|
2013-08-14 05:33:10 +00:00 |
saxxonpike
|
5c37b64eec
|
Commodore64: Removed a lot of unnecessary function chains and converted unsigned types to int.
|
2013-08-14 05:05:17 +00:00 |
saxxonpike
|
ef3be8db9a
|
Commodore64: More direct access to pins on Cartport, CIA and VIC.
|
2013-08-13 20:16:41 +00:00 |
saxxonpike
|
585223a814
|
Commodore64: Setting all 6510 pins to input-only now gives the proper value.
|
2013-08-13 19:52:03 +00:00 |
saxxonpike
|
9c8124bfd1
|
Commodore64: Added short circuits in PLA chip select for improved performance
|
2013-08-13 19:00:11 +00:00 |
saxxonpike
|
e075982a00
|
Commodore64: Rewrote cassette, serial, 6522, 6526 and 6510 port code.
|
2013-08-13 12:23:32 +00:00 |
saxxonpike
|
a061e898a6
|
Commodore64: don't use color-ram selector pin on PLA, marginal performance gain
|
2013-08-13 01:55:39 +00:00 |
saxxonpike
|
481e915aff
|
Commodore64: Move I/O port init into HardReset and fix default direction bits.
|
2013-08-12 07:00:31 +00:00 |