goyuken
|
a806aa15e3
|
lynx: fix complete system hang at about 15k frames in every time
|
2014-09-29 20:40:19 +00:00 |
goyuken
|
ee1f84bb4a
|
lynx: savestates. should work pretty well, but format is subject to change
|
2014-09-29 20:13:26 +00:00 |
goyuken
|
6e1932c8bd
|
lynx: lag indicator
|
2014-09-29 18:53:53 +00:00 |
goyuken
|
d9258cc4b9
|
lynx: saveram. unfortunately, handy gives every cart with only a single ROM bank a saveram, whether or not it's needed or used. perhaps a future gamedb project, perhaps not...
|
2014-09-29 18:46:55 +00:00 |
goyuken
|
489d69d20c
|
genesis: make the vram memory domain properly invalidate the tile cache and the vdp viewer properly regenerate the tile cache. may or may not fix issue 265.
|
2014-09-19 23:56:08 +00:00 |
goyuken
|
bacbaa2bec
|
lynx: controllers and frame timing fix
|
2014-09-16 00:40:15 +00:00 |
goyuken
|
dec35ed67c
|
add bizlynx.dll to repo
|
2014-09-15 21:33:00 +00:00 |
zeromus
|
ed4c715a9f
|
add ROM memorydomain to n64
|
2014-09-14 18:39:26 +00:00 |
zeromus
|
5d0cfcac52
|
fix bsnes performance core lag counter; fixes issue #180
|
2014-09-14 01:33:09 +00:00 |
pjgat09
|
a8684c34a6
|
N64: Hooked up the system bus domain.
|
2014-09-08 22:31:51 +00:00 |
hegyak
|
7b2ce25388
|
Perfect Dark is a special case. Without the Expansion Pak, most of the game (about 65%) will be unavailable to players. So, let's make sure Perfect Dark uses it.
|
2014-09-07 14:13:08 +00:00 |
pjgat09
|
d252241463
|
N64: Committing Jabo_Direct3D8_patched.dll with permission from Jabo.
|
2014-09-07 02:56:17 +00:00 |
adelikat
|
c0bbbcd47f
|
Oops, forgot to check in the gamedb for revision 7795
|
2014-09-07 00:54:18 +00:00 |
pjgat09
|
239df5d5f9
|
N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed.
|
2014-09-07 00:43:19 +00:00 |
zeromus
|
5d754cf507
|
change how snes firmware chips survive loadstating, so that loadstate/rewind matches performance from builds earlier in 2014. still kind of slow, but basically OK.
|
2014-09-02 05:01:51 +00:00 |
zeromus
|
649c7e1177
|
remove libsnes exes that arent supported yet
|
2014-09-02 04:59:53 +00:00 |
goyuken
|
2aa7a09e25
|
binary for r7748
|
2014-08-29 15:38:45 +00:00 |
pjgat09
|
0a52315574
|
N64: Fix jabo's framebuffer problems!
|
2014-08-25 22:41:50 +00:00 |
pjgat09
|
084ed67742
|
D3D8Wrapper: More logging
|
2014-08-25 22:21:59 +00:00 |
pjgat09
|
9604906095
|
N64: Making sure the d3d8.dll is correct.
|
2014-08-24 18:16:54 +00:00 |
pjgat09
|
57c3a2568f
|
N64: A little cleanup of the jabo wrapper
|
2014-08-24 15:06:06 +00:00 |
goyuken
|
dad905b738
|
vba-next: callbacks n shiz
|
2014-08-24 00:04:57 +00:00 |
pjgat09
|
1dd0499e89
|
D3D8Wrapper: Avoid dereferencing null pointers
|
2014-08-23 21:58:37 +00:00 |
goyuken
|
e8d9ae7e7c
|
vba: cpu flags and registers
|
2014-08-21 23:51:25 +00:00 |
goyuken
|
d7f39ca831
|
vba next: coreside work for alternate palettes
|
2014-08-17 20:05:56 +00:00 |
goyuken
|
9c24c180f2
|
vbanext: support GPU VIEW. it should still work in meteor...
|
2014-08-17 19:02:10 +00:00 |
pjgat09
|
23ae71382e
|
N64: More D3D8 wrapper cleanup
|
2014-08-17 18:53:49 +00:00 |
pjgat09
|
fdb2e5a838
|
N64: Fixing the gamedb for jabo
|
2014-08-17 18:07:02 +00:00 |
goyuken
|
8c4696609d
|
vba next: memory domains
|
2014-08-16 05:45:31 +00:00 |
goyuken
|
6f67ed40ac
|
gba: i have altered the saveram format. https://www.youtube.com/watch?v=qd8hy032uLc
|
2014-08-14 23:26:14 +00:00 |
goyuken
|
e6c3e922c5
|
gba: gamedb tweak
|
2014-08-14 21:08:15 +00:00 |
zeromus
|
2a66a0672a
|
load 512-entry palettes, but dont do anything with them yet
|
2014-08-14 15:52:25 +00:00 |
zeromus
|
8e50487695
|
build luainterface.dll into the references folder, like other more modern things.
|
2014-08-14 01:07:26 +00:00 |
goyuken
|
3b2e16e87a
|
lua: sensible handling for int => color conversion
|
2014-08-14 00:58:07 +00:00 |
goyuken
|
1d6a6030f5
|
vba next: RTC should be functional now. maybe.
|
2014-08-13 21:49:28 +00:00 |
goyuken
|
b8472ea760
|
gba stuff
|
2014-08-13 20:33:59 +00:00 |
goyuken
|
d7a1dd3846
|
quicknes: simplify blitting logic, giving a 15% overall speedup in some cases
|
2014-08-13 17:06:01 +00:00 |
hegyak
|
9910cfae6a
|
Swap A and B buttons for Dual Gameboy.
|
2014-08-13 15:53:28 +00:00 |
goyuken
|
9e234b3bf5
|
vba next: some gamedb and saveram hookups, not all finished
|
2014-08-12 00:34:19 +00:00 |
goyuken
|
b29f9e5be1
|
GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
|
2014-08-11 15:29:53 +00:00 |
pjgat09
|
1de36a0e2f
|
D3D8 Wrapper: Some code cleanup, better logging
|
2014-08-10 21:14:29 +00:00 |
pjgat09
|
6a5d890de9
|
N64: Fixing the stale frame bug for the Japanese Zelda roms
|
2014-08-09 03:43:49 +00:00 |
pjgat09
|
49535f8823
|
N64: Eliminate the need for a separate window for jabo by using GetDesktopWindow
|
2014-08-08 23:51:46 +00:00 |
goyuken
|
ba93e6ab0e
|
vba next: savestates and other confetti
|
2014-08-08 20:01:09 +00:00 |
goyuken
|
bf14551632
|
vba-next: frame timing wizardry
|
2014-08-08 04:15:57 +00:00 |
goyuken
|
31fe0c57e3
|
vbanext: sound, lag frames, cleanup, stuff
|
2014-08-08 04:09:50 +00:00 |
goyuken
|
80d1723a3a
|
https://www.youtube.com/watch?v=XwzzyzUcNOQ
|
2014-08-08 00:55:33 +00:00 |
pjgat09
|
ad66bc4f30
|
N64: Merged jabo's settings from PJ64's RDB into our gamedb. Tweaked the plugin settings screen to use those settings.
|
2014-08-07 02:48:01 +00:00 |
pjgat09
|
eb087b460a
|
oops
|
2014-08-03 04:24:39 +00:00 |
pjgat09
|
ec1a4b2d9e
|
N64: Resolution setting is now applied in the jabo wrapper.
|
2014-08-03 04:21:17 +00:00 |