beirich
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d586876f40
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gen: implement H-ints
gen: implement Vram/Vram DMA copy (badly)
gen: fix dumb sprite rendering bug
gen: fix crash bug with certain WINDOW settings
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2012-09-01 18:40:52 +00:00 |
beirich
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f21429b996
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gen: implement WINDOW rendering
gen: initialize VDP registers to power-on values
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2012-09-01 05:02:27 +00:00 |
beirich
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e24f0962fc
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gen: fix dumb tile priority bug (primarily affects Ghouls n Ghosts, which use the layers backwards from normal)
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2012-08-30 04:29:33 +00:00 |
beirich
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8ad3e72ffa
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Allow easy swapping of active 68000 core the C# core, or Musashi... As we are likely to be swapping between versions rapidly for some period of time.
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2012-08-26 14:39:06 +00:00 |
beirich
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2f73408029
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gen: improved memory map and VDP I/O
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2012-08-26 03:43:35 +00:00 |
beirich
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58780191de
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gen: implement raster effects
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2012-08-24 04:45:09 +00:00 |
beirich
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9545475455
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gen: render priority improved somewhat... still some issues
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2012-08-24 02:30:20 +00:00 |
beirich
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575ceb3966
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gen: Fix tile VFLIP bug, correcting the most obnoxious of the graphical glitches
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2012-08-24 00:37:54 +00:00 |
beirich
|
40a427e68f
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md: correct hscroll offset calculation. genesis core 10% less embarassing.
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2012-08-22 04:54:36 +00:00 |
beirich
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5a5a424cc7
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gen: some work on renderer.
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2011-10-18 03:48:37 +00:00 |
beirich
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7424d370a7
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gen: implement sprite HFlip and VFlip
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2011-10-16 16:04:08 +00:00 |
beirich
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f8564bf8a7
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GEN: Preliminary sprite rendering. hook up MemoryDomains.
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2011-10-16 06:23:15 +00:00 |
beirich
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f2ca21759c
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68000 timings and flags fixes, some new opcode handlers
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2011-10-07 03:04:48 +00:00 |
beirich
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8fb8a35317
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Genesis core revive! Get it back to where loading a genesis rom doesnt crash everything immediately
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2011-10-01 17:06:25 +00:00 |
beirich
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89e4c5a674
|
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2011-01-11 02:55:51 +00:00 |