Commit Graph

86 Commits

Author SHA1 Message Date
adelikat 1f128aeda4 Ram Search - small speedup on UpdateValues 2012-09-02 01:52:16 +00:00
adelikat 8c5d8741cb Genesis - add Rom data memory domain 2012-09-02 01:33:12 +00:00
beirich c91c001093 gen: Fix bug with word-reading Z80 bus status; fixes music in Monster World IV, Thunder Force 3 still boots 2012-09-01 21:04:40 +00:00
adelikat 2af24ba9fd Genesis - add system bus memory domain 2012-09-01 19:49:40 +00:00
beirich d586876f40 gen: implement H-ints
gen: implement Vram/Vram DMA copy (badly)
gen: fix dumb sprite rendering bug
gen: fix crash bug with certain WINDOW settings
2012-09-01 18:40:52 +00:00
beirich f21429b996 gen: implement WINDOW rendering
gen: initialize VDP registers to power-on values
2012-09-01 05:02:27 +00:00
beirich e24f0962fc gen: fix dumb tile priority bug (primarily affects Ghouls n Ghosts, which use the layers backwards from normal) 2012-08-30 04:29:33 +00:00
beirich c4afd9f393 gen: allow word-reads to query Z80 bus status. now thunder force 3 boots. 2012-08-27 02:59:26 +00:00
beirich 8ad3e72ffa Allow easy swapping of active 68000 core the C# core, or Musashi... As we are likely to be swapping between versions rapidly for some period of time. 2012-08-26 14:39:06 +00:00
beirich 2f73408029 gen: improved memory map and VDP I/O 2012-08-26 03:43:35 +00:00
beirich 58780191de gen: implement raster effects 2012-08-24 04:45:09 +00:00
beirich 9545475455 gen: render priority improved somewhat... still some issues 2012-08-24 02:30:20 +00:00
beirich 575ceb3966 gen: Fix tile VFLIP bug, correcting the most obnoxious of the graphical glitches 2012-08-24 00:37:54 +00:00
beirich 40a427e68f md: correct hscroll offset calculation. genesis core 10% less embarassing. 2012-08-22 04:54:36 +00:00
beirich b07008c7e7 Genesis vdp: small loadstate fix 2012-08-08 00:44:08 +00:00
andres.delikat a34bf45610 Add islag to savestates (now lagframe alert status updates when loading a state) 2012-07-30 14:42:52 +00:00
andres.delikat daff01ad2e Genesis - add lag and frame counts to savestates 2012-07-30 13:43:25 +00:00
beirich d24d3ae932 fix a dumb PAL bug. possibly for the second time. 2012-07-15 07:15:31 +00:00
goyuken fd7a0b2fe7 change CoreOutputComm to use exact integers to specify VsyncRate. Helps for AV dumping with formats that require exact integer rates (AVI), and for emulators that aren't exactly 50hz/60hz (none yet). 2012-07-11 21:37:35 +00:00
beirich b599c69c18 Add VirtualWidth to IVideoProvider and the (numerous) implementations. This is just phase 1, client needs to be updated to utilize this information, and some cores (especially PCE) should be updated in a more involved way to provide better TV emulation. 2012-06-25 02:50:34 +00:00
beirich db1bfcfdfc very preliminary genesis savestate support 2012-05-22 02:25:41 +00:00
adelikat 02767a9fbb Genesis - hook up lag counter 2012-04-29 12:55:20 +00:00
beirich 59eb4b4abe ym2612: support TimerA and TimerB 2012-04-29 06:05:15 +00:00
beirich d322c3c00f Fix some bugs responsible for out-of-bounds array access crash on ym2612 2012-04-29 01:40:38 +00:00
beirich 7f1292d4f9 start on YM2612. DAC works. process port writes for FM channels. No FM channels output audio yet. 2012-04-29 01:09:06 +00:00
taotao54321 2f9a5212bc Added BG/OBJ display settings for SMS (not accessible yet) 2012-03-11 16:15:20 +00:00
zeromus fd6ac896fc general cleanup.. remove a bunch of warnings.. improve log console system a bit.. add new icons for log console window.. remove old demo psx interop system and add new, simpler one, which isnt really tested yet but is way less annoying. 2012-02-24 20:38:35 +00:00
andres.delikat b2748b7836 Genesis - hook up lag counter (shows all frames as lag currently), and hook core up to input config dialog (1 controller only currently) 2011-12-24 01:59:51 +00:00
beirich 5a5a424cc7 gen: some work on renderer. 2011-10-18 03:48:37 +00:00
beirich 7424d370a7 gen: implement sprite HFlip and VFlip 2011-10-16 16:04:08 +00:00
beirich f8564bf8a7 GEN: Preliminary sprite rendering. hook up MemoryDomains. 2011-10-16 06:23:15 +00:00
beirich c3038bbe07 gen: re-fix shinobi and strider. possibly a hack, marked for followup 2011-10-13 02:55:28 +00:00
beirich 136cc3158e gen: input works in basic form (one 3-button pad) 2011-10-12 05:45:10 +00:00
beirich 5b5c7c2890 68000: add MULU, MULS, DIVU, DIVS, MOVE to CCR
Some genesis source reorganization
2011-10-11 03:52:44 +00:00
beirich 1c38de023e 68000: implement BSET, BCLR, BCHG, and NOT 2011-10-08 23:26:29 +00:00
beirich ccea71e74d 68000: interrupt support.
gen: fire vertical interrupt, now some games show sega logo before immediately crashing!
2011-10-08 15:44:41 +00:00
beirich f2ca21759c 68000 timings and flags fixes, some new opcode handlers 2011-10-07 03:04:48 +00:00
beirich dcc0a34d93 Add NBA Jam [Proto] SMS to gamedb 2011-10-03 13:01:27 +00:00
beirich 8fb8a35317 Genesis core revive! Get it back to where loading a genesis rom doesnt crash everything immediately 2011-10-01 17:06:25 +00:00
beirich f3dc6068ce delete extra/external 68k core 2011-09-27 02:46:23 +00:00
beirich c282308071 [SMS] correct sprite flicker appearance. year-2000-me was a jackass, sprites are not drawn back-to-front. 2011-09-19 04:17:16 +00:00
beirich f9d7ff62f4 pce-cd: support arcade card, fix cd-audio playback bug
add new emulation options to gui for SMS and PCE/CD
2011-09-19 00:39:28 +00:00
beirich 7a272192fb Add version IDs to the other working cores
Add toggle for saving screenshot with savestate. Update loadstate code to not die when encountering a state without a screenshot
2011-09-15 23:32:21 +00:00
beirich a8aaaef45e [PCE] ADPCM playback more or less working correctly now
plus some cleanup
2011-09-05 17:45:01 +00:00
beirich b27673f26c M-M-M-MONSTER COMMIT! change Game-load api stuff 2011-08-04 03:20:54 +00:00
andres.delikat 2e68314e01 Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores 2011-07-30 20:49:36 +00:00
beirich c8727ae01f fix some gamedb stuff, add some genesis games to db, get genesis back to a state where it at least loads roms correctly 2011-07-10 04:54:18 +00:00
andres.delikat 52215061aa some implementations necessary for the gameboy controller 2011-06-27 01:24:26 +00:00
andres.delikat 8096316981 Make GB debugger not load by default when a gb game is loaded, misc cleanups gb related 2011-06-27 00:15:47 +00:00
zeromus c0988feaa3 add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options 2011-06-11 22:15:08 +00:00