adelikat
cbe2f442a7
Neshawk - ppu - a small code simplification
2017-06-30 09:15:55 -05:00
adelikat
e150bca642
NesHawk - unless I'm missing something, this is more readable and more performant
2017-06-28 10:37:03 -05:00
alyosha-tas
bd29ec087e
NES: small PPU refactor
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Will make future testing easier
2017-06-17 19:02:21 -04:00
alyosha-tas
13b99bafd0
NESHawk: Clean up and minor refactor
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Simplify the code base a bit and gets a performance boost as well.
2017-06-16 21:41:13 -04:00
alyosha-tas
10de07aec2
Update PPU.run.cs
2017-05-30 18:24:30 -04:00
alyosha-tas
9f7a926437
NES Fix more then 8 sprites option
2017-04-07 20:14:34 -04:00
alyosha-tas
9d93fe404c
NES Timing Update
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Update per Visual NES inspection of $2001 writes
Correctly fixes Micro Machines while maintaining Battletoads 2p warps sync
2017-03-21 19:01:30 -04:00
alyosha-tas
e82f19c39e
NES Set up a known valid state for testing
2017-03-09 17:50:19 -05:00
alyosha-tas
22da9ae6ea
NES Update Core
2017-03-08 12:18:30 -05:00
alyosha-tas
df7a93e83a
NES Update $2003 behaviour
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Fixes Huge Insect
Some debate reamins about what exactly is happening here though
2017-03-07 22:30:41 -05:00
alyosha-tas
b453745404
NES PPU update sprite evaluation
2017-03-06 20:27:37 -05:00
alyosha-tas
535bfa4ab4
Update PPU.run.cs
2017-03-06 07:30:20 -05:00
alyosha-tas
f6746400d9
Update PPU.run.cs
2017-03-06 07:24:28 -05:00
alyosha-tas
0960ca8a89
NES PPU clean up
2017-03-03 20:51:36 -05:00
alyosha-tas
ca2fa6c95e
NES PPU2006 write delay
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See NESDEV discussion:
http://forums.nesdev.com/viewtopic.php?f=3&t=15484
2017-03-03 14:57:38 -05:00
alyosha-tas
961c5d7a03
NES: Fix another PPU race condition
2017-02-04 13:46:10 -05:00
alyosha-tas
3c8a6a4e19
NES: Fix PPU timing and Race condition
2017-02-04 09:14:55 -05:00
alyosha-tas
dd19a69b6c
NES: Fix more then 8 sprites per scanline
2017-01-27 18:34:56 -05:00
alyosha-tas
647f0914ed
NES: Some PPU cleanup
2017-01-25 19:17:24 -05:00
alyosha-tas
18d8baa65d
Add files via upload
2016-10-23 20:50:06 -04:00
alyosha-tas
92d4e1bd17
Fix power up behaviour (and Dragon Slayer IV)
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Power up timing is now consistent with all know information regarding VBlank timing and initial state.
This is mostly thanks to True's console testing of Battletoads, which happens to require exacting timing to sync.
However, Dragon Slayer 4 requires writes to $2000 to be recognized well before the PPU is initialized, and even blargg states that this should not be the case. Since the game obviously is supposed to run, I have removed all write ignore code until more testing can be done.
2016-10-16 17:25:13 -04:00
alyosha-tas
4c919c95c0
Match first VBlank timing to FCEUX
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Irrelevent to sync since games wait for VBlank anyway, but extremely convenient for testing.
2016-10-05 22:26:47 -04:00
alyosha-tas
a9cded19bb
Fix bug in NES BG evaluation
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Fixes a long standikng bug in micro machines
2016-09-25 11:52:12 -04:00
alyosha-tas
2843b4c8af
Timing fix
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This one actually mattered for mapper 83, which relies on pretty tight timing and power up behaviour.
2016-09-19 22:42:20 -04:00
alyosha-tas
c746d3f9db
fix number 2 at pipeline
2016-09-16 20:37:11 -04:00
alyosha-tas
6507ed3508
Fix pipelining
2016-09-16 18:28:54 -04:00
alyosha-tas
1d098aa242
Fix BG check timing, implment pipeline
2016-09-16 07:46:56 -04:00
alyosha-tas
ec582fb35c
Properly check draw_bg every pixel
2016-09-15 16:06:31 -04:00
alyosha-tas
29cec0e49b
small timing fix
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needed for family basic
2016-09-07 20:05:02 -04:00
alyosha-tas
be5e649584
set vblank flag properly at poweron
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fixes Time Lord
2016-06-25 10:38:42 -04:00
alyosha-tas
d9456b0167
Consistency Check
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So far so good
2016-06-21 17:33:00 -04:00
alyosha-tas
bc17e6519c
Fix a bug in OAM regs
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passes oam_stress
2016-06-18 12:07:53 -04:00
alyosha-tas
8dca88b779
obj overflow timing
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now passes all 5 of blargg's sprtie overflow tests
2016-06-13 08:22:14 -04:00
alyosha-tas
ec1be59d4e
Fix sprite evaluation and $2004 reads
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Fixes Micro Machines
Passes sprite overflow test #4
2016-06-12 21:16:31 -04:00
zeromus
8840be027c
Revert "un-Revert "neshawk - change ppu poweron process (fixes time lord, breaks ? ? ?)"""
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This reverts commit a53200d98e
.
2015-10-12 20:32:06 -05:00
zeromus
a53200d98e
un-Revert "neshawk - change ppu poweron process (fixes time lord, breaks ? ? ?)""
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This reverts commit a31492a57f
.
2015-10-11 21:30:44 -05:00
zeromus
a31492a57f
Revert "neshawk - change ppu poweron process (fixes time lord, breaks ? ? ?)"
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This reverts commit d012dd831f
.
We'll do this after the next release, along with some other major timing stuff.
2015-09-22 00:33:23 -05:00
zeromus
d012dd831f
neshawk - change ppu poweron process (fixes time lord, breaks ? ? ?)
2015-09-20 20:49:04 -05:00
zeromus
1ced59c21e
neshawk: fix bottom-left-corner in dw4. I tried to fix this in the least blecky way possible, but it wasnt the smallest possible change. Smallest possible change would be simply to add a PPUOFF check around the wacky code.
2015-09-06 12:02:22 -05:00
zeromus
db9fbced86
neshawk - rough sketch of NSF player. basically functional for some games
2015-03-11 09:46:27 +00:00
adelikat
9f6c0ca695
NES - remove the partial class closure on the PPU object files
2015-01-17 21:09:33 +00:00
goyuken
0ec92e626e
nes: make full_nes_palette.nes test work. colors still look a bit funky though
2014-05-15 23:25:49 +00:00
goyuken
bd205f47dc
update our newtonsoft json.net to version 5.0 release 8. this fixes up abstract class handling so that the CoreSettings can work correctly.
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tweak Binding, RecentFiles, and PathEntry to work with the new serializer. on updating to this revision, you should be able to keep all config.ini settings except for hotkey bindings, path layouts, and recent files list.
start implementation of new CoreSettings and CoreSyncSettings. at the moment, it's only partially done for NES.
2013-12-22 00:44:39 +00:00
adelikat
de084bf6fa
Some mostly useless formatting and code cleanup in BizHawk.Common, broke some classes up into separate files
2013-12-14 00:03:03 +00:00
zeromus
8e55548a49
remove botched emulation of special color generation in PPUOFF state (which isnt emulated correctly anyway) that was getting applied in inapplicable circumstances
2013-12-03 19:43:07 +00:00
adelikat
7e45f13282
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
2013-11-15 14:05:47 +00:00