adelikat
|
ebdb244714
|
NESHawk - a small speedup (a few fps) - don't call Board.ClockPPU unless it is implemented
|
2017-06-28 10:24:19 -05:00 |
J.D. Purcell
|
16bf63ade8
|
Random cleanups.
|
2017-04-10 09:36:04 -04:00 |
alyosha-tas
|
df7a93e83a
|
NES Update $2003 behaviour
Fixes Huge Insect
Some debate reamins about what exactly is happening here though
|
2017-03-07 22:30:41 -05:00 |
alyosha-tas
|
d8dfaf6d3d
|
VS security in gamedb
|
2016-10-31 09:58:13 -04:00 |
adelikat
|
65c245f601
|
properly wire up VS palette selection from the gamedb
|
2016-10-30 15:36:52 -05:00 |
nattthebear
|
8d3e10b56e
|
Support UNIF DripGame http://www.qmtpro.com/~nes/drip/. Everything works except the nametable viewer (which does not account for the exattributes)
|
2016-03-16 19:56:26 -04:00 |
nattthebear
|
6dfc43a0ed
|
NES: Support trainered roms because CHAOTIC NEUTRAL
|
2015-08-10 19:42:13 -04:00 |
nattthebear
|
4f159b4c20
|
Populate board values sync settings with default values when loading a game on a board with them
|
2015-08-05 21:05:07 -04:00 |
zeromus
|
db9fbced86
|
neshawk - rough sketch of NSF player. basically functional for some games
|
2015-03-11 09:46:27 +00:00 |
adelikat
|
2651061cac
|
NES - prefix NES. on some partial class files to conform to our naming standards and make their intent more clear
|
2015-01-20 00:29:17 +00:00 |