feos
0b1d9c3c48
tracer: setup logfile segmentation
2016-08-18 23:02:57 +03:00
Ben Eirich
7f23cd80f1
SMS overscan display
...
Conflicts:
BizHawk.Client.EmuHawk/MainForm.Designer.cs
2016-08-18 18:14:58 +03:00
zeromus
94383ab143
fix deleting recent roms when missing
2016-08-17 20:24:14 -05:00
feos
76eaea3619
tracer unification for cores: spacing, headers, etc
2016-08-16 01:39:26 +03:00
feos
8e92c5fd17
gpgx: move to normal tracing method too
...
CallbackBasedTraceBuffer seems deprecated
2016-08-14 22:29:42 +03:00
feos
473b9e5f33
m64p tracer:
...
- shrink core's disasm string a bit
- nicely print registers (r0 and co-processors regs are dropped though)
- rebuild dll
2016-08-14 17:49:56 +03:00
zeromus
a7d2b8d7f7
* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
...
* make trace logging "core-pushes" model, to a sink installed by the frontend. This sink can go straight to the disk without wasting memory if that's what the Trace Logger tool has selected; or the Trace Logger will buffer it if it needs to. Formerly, we had a "core-pushes-to-buffer" and "client-pulls-once-per-frame" which necessarily caused huge buffers no matter what was going on.
2016-08-13 15:31:26 -05:00
feos
d5ac190bdc
m64p: don't freeze on breakpoint
...
debugger: indicate break hit
2016-08-13 16:26:10 +03:00
feos
640911db33
make gameshark image and icon properly transparent
2016-08-11 23:46:28 +03:00
feos
80c90e7acc
m64p: attempt to add execute callback
...
no memory callback seems to be working yet though
2016-08-11 21:58:09 +03:00
parasyte
89403c72d8
Fix File->Save Log menu item in Trace Logger window
...
- Prevents an unhandled exception when saving a log from the window
(opposed to file)
2016-08-09 21:35:37 -07:00
parasyte
71c7edbb24
Add address mask setting for breakpoints
2016-08-08 04:37:39 -07:00
feos
ffc1e2f41a
tastudio: fix readonly hotkey on launch
2016-08-07 11:02:52 +03:00
feos
a2b55291b3
tastudio:
...
- movie end doesn't switch to record mode anymore. fix #586
- recording mode checkbox
- fix rec mode dying during fast rewind
todo:
- readonly hotkey doesn't work until we click the checkbox
- movie status icon doesn't show up if tastudio is autoloaded
2016-08-06 22:28:25 +03:00
feos
1e6b3bfbee
lua text: display trailing spaces
2016-08-06 15:45:07 +03:00
feos
f94b352765
tastudio:
...
- fix escape handling
- frame advance doesn't unpause emu when seek frame is reached
2016-08-04 19:42:42 +03:00
feos
b0893bdee8
tastudio: stop seeking when movie stops
2016-08-04 18:53:01 +03:00
feos
170681c3ad
tastudio: Recording mode
...
a bit inconsistent with how it switches to record right now
2016-08-03 22:29:27 +03:00
feos
e362ecdbbf
tastudio: insure against all sorts of silent corruption.
2016-08-02 20:05:31 +03:00
feos
92bcca8b7d
tastudio: tastudio's Emulator was dying if we unpause tasproj while tastudio isn't loaded, and then attempt to launch it.
2016-08-01 21:51:38 +03:00
feos
2894bb908d
tastudio: stop copying nothing on Cut command.
2016-08-01 20:41:33 +03:00
feos
13476f33ca
tastudio: don't pass ctrl+c hotkey to mainform.
2016-08-01 20:23:16 +03:00
alyosha-tas
f1e8ec02dc
Do the update correctly
2016-07-31 16:34:22 -04:00
alyosha-tas
80a4f46ce0
Add note to Coleco skip Bios
...
It doesn't always skip, it is handled internally, so I added a note to make this apparent to the user
2016-07-31 14:33:12 -04:00
feos
79badbbe63
tastudio: smarter column width
2016-07-27 21:06:13 +03:00
feos
9353b5afb1
tastudio:
...
- more columns hidden by default (psx)
- optimize width for those whose names are longer than 1 char
2016-07-26 20:46:15 +03:00
feos
7748c2f3a8
tastudio:
...
- show "fake analog" buttons too (fixes #672 )
- stop pausing when loading branches
mainform: moved some tools around in menu
2016-07-26 20:01:46 +03:00
Isotarge
e0ac148e76
Fix #669
...
- Fixes RAM Watch, RAM Search, and RAM Poke usability issue w/negative
numbers.
- Bonus fix for unhandled exception when entering . in to the specific
value box
2016-07-22 02:15:43 +09:30
Isotarge
41ff244e01
Poke: Ram -> RAM #669
2016-07-22 01:52:43 +09:30
Isotarge
5a20a520bd
Tools: Ram -> RAM #669
2016-07-22 01:32:54 +09:30
feos
23da7a513b
hetkeys: check tool existence before sending commands to it
2016-07-12 22:08:25 +03:00
feos
b4a9123515
tastudio: fix editing while unpaused + left button held scenario.
...
now it replicates taseditor:
- editing input while unpaused, if autorestore is off, resumes emulation and ignores seek frame. if you keep holding the LMB, and follow cursor is on, it will keep scrolling, drawing and emulating
- editing input while unpaused, if autoresotre is on, fires autorestore and then just pauses on the seek frame
what's different from taseditor:
- with autorestore and follow cursor on, if you hold the button, and seek frame is below the view, it will keep scrolling down, drawing new input and emulating. taseditor does *not* follow cursor while seeking.
this all doesn't necessarily make sense, but we need people to figure out what is best for work.
2016-07-11 21:39:32 +03:00
adelikat
e9d257ce6d
PCE-CD virtual pads
2016-07-10 22:13:40 -04:00
feos
f23767ae6a
tastudio: properly set input while unpaused
...
replicates taseditor behavior: if autorestore is off, emulation resumes running, otherwise it pauses on it.
todo: fix this during left button held
2016-07-10 22:25:02 +03:00
feos
7c868e5996
tastudio: show user text instead of timestamp in branchview
...
allows using as instantly visible branch names
fix #646
2016-07-09 15:22:25 +03:00
feos
35a07f42eb
subtitles:
...
- trim trailing spaces
- sort by frame and then by Y pos (to properly order multiline subs)
- concat multilines (optionally) on export
- option to skip color tag on export
todo: fix multiline ordering for export
2016-06-29 00:32:43 +03:00
hegyak
55fb72b6dc
Resolve Error 472 (Don't allow user to add more then 2 GB/GBC ROMs into the Bundler)
2016-06-26 13:44:55 -07:00
alyosha-tas
2eda1450bf
fix bounds of sprite and palette boxes
...
hopefully fixes the out of range errors
2016-06-25 20:51:13 -04:00
Hathor86
9a4dd89f7f
Fix polar coord when center is non-zero
...
The range is now used to compute right angle / ray value even if the
center is not 0,0
Tested for N64 and PSX, should probably work for every system :)
2016-06-14 19:31:54 +02:00
zeromus
8fb106902c
contributers -> contributors
2016-06-13 11:48:19 -05:00
zeromus
a9c0211d46
change a bunch of old googlecode urls in assemblyinfos
2016-06-13 11:34:27 -05:00
feos
2d2efba150
tastudio: option to do autorestore not only on mouseup.
...
doesn't affect rerecord counter
2016-06-13 18:29:29 +03:00
feos
1a11f34c13
tastudio: bind insert/delete/clone/clear.
2016-06-13 16:40:13 +03:00
feos
af4b3ec752
tastudio: bind autorestore, turboseek and followcursor.
2016-06-13 15:43:28 +03:00
feos
db32c201d4
tastudio: escape cancels seeking
2016-06-13 14:14:10 +03:00
feos
bade8f9217
tastudio: properly handle global rewind function (step'n'run)
...
not attaching it to playback buttons, because they're obsolete and because they kinda simulate holding anyway.
2016-06-13 13:17:21 +03:00
feos
346c4e56b3
tastudio autosave:
...
- switch to appropriate method for backups
- option to save backup per file save
- menu command to save backup
2016-06-12 16:41:27 +03:00
feos
3e02e271fc
tastudio: promote some links
...
bizbox: fix contributors link
2016-06-11 19:40:25 +03:00
feos
294654943b
tastudio: ignore seek frame if unpaused via hotkey or playback pause button
...
this replicates taseditor behavior
2016-06-11 17:38:53 +03:00
feos
32be07ce03
tastudio: don't record marker history edits to history
...
this generates a warning regarding "new is not required" for the functions I edited, dunno what to do with it
2016-06-11 12:48:11 +03:00
feos
559eacf95a
InputpPompt: allow multiline info
...
bk2 export for tastudio: stop endlessly appending extensions
tasstudio autosave:
- fix interval init on load
- 0 interval disables autosave
- canceling SaveAs doesn't kill the timer
- ability to append "backup" to filename allows saving to a separate file
-- don't let tasproject switch to the backup file (bit hacky)
2016-06-10 16:05:12 +03:00
Hathor86
7fb0eaf337
Add Save/Load state methods and events to ApiHawk
...
Now, ApiHawk can save and load name state. There are also events that
you can attached too. Furthermore, BeforeQuickSave/BeforeQuickLoad
events occurs just after user pressed button. We can react to this and
even override behavior.
Finally, I just allow .bat to take xml files (for ApiHawk doc)
PS: Yeah, I'm still alive
2016-05-29 16:50:16 +02:00
adelikat
491307b85c
About box - replace outdated contributers list with a link to the github stats page, put release date under version info instead of next to it (now that we have the extra real estate)
2016-05-22 18:52:14 -04:00
zeromus
ef318aa0f8
fix noise in some cores during pause
2016-05-22 15:00:45 -05:00
zeromus
0cc27a226b
add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck
2016-05-07 10:10:37 -05:00
feos
53c7f4e5be
tastudio: ignore inputroll hotkeys and numeric branch hotkeys during float editing mode.
2016-05-07 15:05:07 +03:00
zeromus
a7f03d4c2c
make direct3d9 prereq check non-fatal and make d3d display method initialization fail non-fatal, falling back to gdi+
2016-05-05 09:01:01 -05:00
feos
408d0ae4d0
tastudio: attempt to make StateGap smarter.
...
it should rely on frames, not on state indexes. and we can only have states on frame numbers that are powers of 2.
doesn't work right on saving multiple times yet. need to cooperate with ExcludeStates() somehow.
2016-04-24 23:17:17 +03:00
feos
bc30e87921
tastudio: autosave feature.
...
supposedly safe saving indication (hourglass cursor and status bar report).
2016-04-24 13:48:49 +03:00
feos
28fe9bb888
tastudio: hide some more columns by default.
2016-04-23 21:42:02 +03:00
zeromus
838e986847
add x64 to bizbox, if its x64
2016-04-23 04:55:13 -05:00
zeromus
676b5791f6
lua: add gui.DrawFinish() which will let you choose when to finish drawing; and add optional argument to gui.DrawNew which when set to false lets you keep it from being cleared.
2016-04-21 16:43:37 -05:00
zeromus
c069f8fe5c
dont tracelog to file every frame multiple times
2016-04-21 14:22:39 -05:00
zeromus
3adc8f7c82
dont send 0-sized framebuffers deep into displaymanager (prevents crashes when sending fullscreen windows to other monitors sometimes, and probably other bugs)
2016-04-20 12:33:59 -05:00
zeromus
1a1a688b96
remove NeedsToPaint; client now repaints ~100fps while paused all the time. as it already did when input display was enabled. fixes #615.. probably
2016-04-20 12:17:41 -05:00
zeromus
5ed2e46982
add SRAM memdomain to vbanext
2016-04-18 20:44:30 -05:00
feos
fcbf4adbec
lua: remove bg color from gui.text function, since it's always a black halo.
2016-04-18 19:39:24 +03:00
feos
7fa99c7d13
tastudio: project savegap (finally!)
...
ScrollSpeed defaults to taseditor's
2016-04-17 23:29:25 +03:00
feos
dc18535b88
tastudio: use VisibleRows instead of SeekingCutoffInterval.
...
allow SelectedIndexChanged again, just not use it in tasview. can we comment out in designers like that?
2016-04-17 21:02:21 +03:00
feos
d7217df311
tastudio: stop using threaded project saver to ban all dialog manipulation.
...
should fix #596 and probably #580 .
todo: option to only save every nth frame.
2016-04-17 19:37:01 +03:00
feos
f0c18077d2
cutting too
2016-04-17 14:11:41 +03:00
feos
f5746a7b8f
tastudio: stop updating splicer after every new cell is appended.
...
quick fix to #597 .
fix crash when pasting input beyond movie length. todo: make input log append like PasteInsert does.
2016-04-17 13:52:58 +03:00
feos
de1f4112d8
tastudio: allow 2 more digits for FramesPrompt.
2016-04-17 12:37:22 +03:00
feos
c9b3dc184a
tastudio: fix #515 again.
2016-04-17 12:17:18 +03:00
feos
a18648dc45
GDIRenderer: add a method to create NormalFont using the LOGFONT features.
...
InputRoll: make the font match what fceux uses. padding still works oddly though.
2016-04-17 11:47:18 +03:00
zeromus
5a6ffe022a
fix tastudio font bugs, some mine, some not mine
2016-04-17 03:07:07 -05:00
zeromus
1bde0c5a72
GDIRenderer - fix bugs in using any font but the old default gdi font (i.e. System) while rendering to offscreen bitmaps (e.g. tastudio)
2016-04-16 17:13:49 -05:00
feos
2fafd85064
InputRoll: stop switching to RotatedFont when we're in vertical orientation.
...
Still doesn't care about the font we set, since it's never created in gdirenderer.
2016-04-16 21:46:47 +03:00
zeromus
b82cc74a5d
possibly fix crash in GB GPU debugger on operating systems using the wrong language (untested)
2016-04-15 20:23:04 -05:00
nattthebear
111648cf98
Break a bunch of memory domain stuff with pointless refactoring
2016-04-13 19:50:06 -04:00
zeromus
0cac65c184
use gambatte window option in emuhawk
2016-04-12 03:02:11 -05:00
zeromus
8e92371178
fix gif palette rgb ordering. separate commit because the bitfield fiddling is a bit mysterious and required guessing. also forgot to commit csproj
2016-04-10 03:00:26 -05:00
zeromus
d39dc2296e
add palette optimizer to gifs to improve image quality and compression (due to less dithering in low color images)
2016-04-10 02:48:54 -05:00
zeromus
6b013d6d94
fix VirtualListView (incl. movie open dialog) on x64
2016-04-07 15:25:14 -05:00
nattthebear
ec787d049d
NESHawk: support SNES controllers
2016-04-05 17:16:27 -04:00
zeromus
9be6a8533b
dont delete this font, it will break winforms. but probably still delete other fonts. as usual with windows its freaking impossible to tell when you should delete a GDI object, sometimes I guess wrong.
2016-04-02 18:02:19 -05:00
zeromus
b6efb0a056
fallback to gdi+ in case GuiRenderer can't be created by chosen display method (due to buggy drivers)
2016-04-02 14:33:34 -05:00
zeromus
1b8a51e447
rework sound config dialog and sound volume control to permit independent control of volume during FF & RW, and independent toggling of sound synthesis vs volume=0 suppression
2016-03-29 03:40:37 -05:00
zeromus
f1ea49133d
fix bug in d3d alternate vsync + frame advance
2016-03-29 03:05:00 -05:00
zeromus
17cae0ad1c
fix old bug in raw screenshot with game extra padding
2016-03-27 21:02:18 -05:00
zeromus
e426b33017
fix new bug in game extra padding
2016-03-27 21:02:18 -05:00
zeromus
10272b4857
add alternate vsync method for d3d display method, in case youre the lucky owner of a system that sucks
2016-03-27 04:49:17 -05:00
zeromus
66683b16ed
replace "Ok" with "OK"
2016-03-26 21:50:33 -05:00
zeromus
406b431280
add comments for later about triple buffering
2016-03-26 12:39:31 -05:00
zeromus
c429ebdbcf
fix error in "Display Vsync set to" OSD message
2016-03-26 12:39:31 -05:00
zeromus
204ff2365f
I think the 1px padding hack (enabled by default) should have only applied to opengl (it was created when we only had opengl and it's meant to address a problem i think is opengl only). May possibly cause flickering when going fullscreen, if I'm wrong.
2016-03-24 14:47:18 -05:00
zeromus
3deb7fcb31
add autoprescale concept. default it to on, since really I can't think of when you'd ever not want it, except in some very low-spec system scenarios. Add NOP concept to filter chain, potentially troublesome
2016-03-23 20:26:31 -05:00
zeromus
4e13f205d4
update and clarify prereqsalert urls and guidance
2016-03-21 21:08:09 -05:00
zeromus
9aceb512f0
fix automation of virtualpad analogsticks from movie playback
2016-03-21 16:13:49 -05:00
Isotarge
66ae06f96a
OCD UI alignment
...
For the bicubic filter radio button in the display config window
2016-03-22 03:21:59 +10:30
Adam Michaud
19a7408c6d
More ROM Extensions
...
Fixes the issue reported by feos
(http://tasvideos.org/forum/viewtopic.php?p=430806#430806 ) where some
ROM extensions were not being recognized. I had generated the list of
ROM extensions based on the cases in RomLoader->LoadRom(), but am now
using the non-developer build list in MainForm->RomFilter().
Unfortunately, this means that if someone adds a file extension in the
future (by, say, adding a new core), this list will need updating as
well.
Also, spaces were replaced by tabs where appropriate.
2016-03-21 05:34:32 -04:00
zeromus
144f08cfc3
fix xinput > 2 devices, and change how xinput devices are numbered in configuration (by player number and not index-of-connected-xinput-device-plus-one)
2016-03-21 01:01:36 -07:00
Hathor86
c0f7219b06
Contextualization of external tools + Basic of ClientApi
...
We can now specify a context for external tools. Global, specific for a
type of emulator / system or specific for a game (If not specified, a
tool is global). It should avoid loading something unwanted.
Also add ClientApi, a static class that can interract with EmuHawk
window (SetPadding is the only thing implemented currently).
2016-03-16 23:06:53 +01:00
zeromus
d06c035df4
add scrollbar to pathconfig tabpages ( fix #594 )
2016-03-15 00:35:48 -05:00
zeromus
de576bb067
AVWriters now implement UsesAudio and UsesVideo so that the frontend can decide how much work it needs to tell the core to do to fulfill the AVWriter's needs ( fixes #593 )
2016-03-05 17:20:00 -06:00
Adam Michaud
9b75d9c359
Merge pull request #592 from TASVideos/feature-drag-drop
...
Expanded drag and drop
2016-03-04 22:54:40 -05:00
adelikat
234cc2e5d8
Get started on C64 support in the multi-disk bundler
2016-03-04 21:50:24 -05:00
Isotarge
822f571621
RAM Search: Fix unhandled exception
...
Fixes an unhandled exception when beginning to type a negative number
into the search box when display is set to float
2016-03-05 08:11:08 +10:30
zeromus
86b3ecf7b8
displaymanager: change how windows shrink to <1:1 by shrinking content instead of attempting to inversely 'letterbox' it by shoving it offscreen ( fixes #579 )
2016-03-04 01:59:25 -06:00
Adam Michaud
2db8f7e14c
Expanded drag and drop
...
Allows dragging-and-dropping of multiple files onto a running BizHawk
window.
Currently, dragging-and-dropping multiple files of the same
classification is disabled. Classifications are listed in the
LoadOrdering Enum, and include the order in which those types of files
should be loaded (no state before ROM, etc.)
The current ordering is ROM, state, watch, CDL file, Lua session, Lua
script, cheat file, [movie file and legacy movie file].
The next thing to do is allow dropping archives and extracting the
relevant files from it, but the current hurdle is that any such loaded
file would have to be read-only, as re-saving into the archive could be
problematic. Furthermore, all of the existing functions (copied and
split into the Loaders region) accept filenames and not streams, which
means that much of the rest of the code needs refactoring to allow
archive loading.
2016-03-02 23:09:44 -05:00
zeromus
1b32d02ac8
visualstudio keeps wanting to edit this, so ill let it
2016-03-01 22:07:16 -06:00
zeromus
d8554ee536
move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory
2016-02-28 21:59:17 -06:00
nattthebear
a87096fb85
Move around LuaInterface.dll as well in preparation for 64 bit build
2016-02-28 16:10:18 -05:00
nattthebear
ad2a830195
Merge branch 'master' of ssh://github.com/TASVideos/bizhawk
2016-02-28 15:06:34 -05:00
nattthebear
2a0e859a85
Add 64 bit build (doesn't work yet), move SlimDX.dll
2016-02-28 15:06:03 -05:00
feos
3c4771c76a
tracer: print header when switching to file while already enabled.
2016-02-28 23:01:22 +03:00
adelikat
768905b2db
Make an ISpecializedEmulatorService interface to show the intent of certain interfaces. In the core feature analysis, don't show these are unimplemented, as they aren't expected to be implemented by all cores. Make ILinkable inherit this interface.
...
Also check in ILinkable, I forgot to do that last time
2016-02-28 14:06:11 -05:00
adelikat
f1f45afd83
Remove CoreComm link cable properties and turn it into an ILInkable service instead
2016-02-28 13:52:17 -05:00
adelikat
7a4a210ccc
Remove some unused code and usings
2016-02-28 13:36:17 -05:00
adelikat
c333403895
Prevent Advanced loader from pooping all over every other tool, this needs to be refactored
2016-02-28 12:15:23 -05:00
zeromus
3c96e9d434
ok so i messed up with the FileInfo, because it was already there and I just lazily used it. But lets try handling this with the sophistication it calls for
2016-02-27 16:19:41 -06:00
hegyak
4b38880af7
Added a function to Remove Lines for MultiDiskBundler.
2016-02-27 13:27:31 -08:00
feos
bfece077b2
debugger: really honestly only check registers once, in GenerateUI().
...
throws NotImplemented if can't set registers, InvalidOperation otherwise (since it deliberately tries an invalid operation just to check availability).
2016-02-27 21:30:14 +03:00
feos
26997dd32a
save tracer column widths.
2016-02-27 19:30:47 +03:00
hegyak
f344cbca07
Make our Shark Transparent. The Ultimate Predator.
2016-02-27 08:16:35 -08:00
adelikat
fa3ccc59e7
try/catch the File.Move when making a backup savestate and do nothing
2016-02-27 09:58:41 -05:00
nattthebear
35f2599c13
Remove savestate wait that caused nothing but trouble
2016-02-27 09:51:01 -05:00
feos
1f913ef4d9
debugger: don't update when unpaused. only update PC when we really need it.
2016-02-25 20:38:44 +03:00
adelikat
d70951c20b
TraceLogger - add an Open button when logging to file
2016-02-24 22:29:46 -05:00
adelikat
4e2c949990
Trace Logger - remove the clear button in favor of a menu item, add a context menu for the listview that corresponds to the edit menu
2016-02-24 22:08:56 -05:00
adelikat
eb7c72541f
Trace Logger - log the Tracer header at the beginning of the file when logging to file. Clear and start the file new when toggling the log button instead of forever appending the file
2016-02-24 21:57:26 -05:00
adelikat
52ef67a12f
TraceLogger - improve FastUpdate to still log but not update the screen. Cleanup and merge two similar function calls, slight change to form title
2016-02-24 20:56:16 -05:00
feos
8239c39213
debugger: Run button.
2016-02-24 22:17:48 +03:00
feos
997877c05b
debugger regs: format reg names on launch, smarter spacing.
2016-02-22 19:32:34 +03:00
feos
4cea5e6f5b
debugger: pad Address with 0, revert erroneous "fix" from last commit.
2016-02-22 19:16:05 +03:00
feos
f1deb41e2a
better check for callbacks availability in GenericDebugger.
2016-02-22 18:05:37 +03:00
adelikat
76626c3fd5
Debugger - throw and catch at most 1 exception per update if core can not set cpu registers
2016-02-22 08:43:15 -05:00
feos
7abac10164
genesis disasm/tracer: replace IR reg with raw bytes, drop separate PC reg.
2016-02-22 15:02:59 +03:00
zeromus
8db62b6f2c
make two listviews more consistent
2016-02-22 05:52:42 -06:00
feos
c41c24cd85
tracer: use .log extention (allows extension based user syntax highlight)
...
genesis disasm: prefix immediate values with #.
2016-02-22 14:18:46 +03:00
zeromus
95bc69b448
some prepwork for opengl texture ID importing (skip rendertarget resolve on OGL display method) but there are still problems and it can't be enabled yet
2016-02-22 00:23:20 -06:00
zeromus
37619a8a34
fix bug in GLManager causing yabause in opengl mode to not work unless frameadvancing
2016-02-21 22:02:59 -06:00
zeromus
10b8a54e6c
savestate backup had delete (it's asynchronous) vs move race condition
2016-02-21 22:01:36 -06:00
pjgat09
252dbe62ce
Fixed the build tool to accept spaces in the path.
2016-02-21 21:27:49 -05:00
zeromus
0eb6e83384
glcontexts can specify versions and clean themselves up
2016-02-21 17:19:34 -06:00
adelikat
f5e679fa0d
Refactor ITraceable to work on TraceInfo objects that separate Disassembly and Register information. Make Tracelogger two columns.
2016-02-21 17:34:42 -05:00
feos
5fc60810ae
tracer: if you grab a machine gun, you don't want it to start firing the instant you touch it.
2016-02-21 22:45:44 +03:00
feos
dfb0cf37d8
debugger: return address in hex when copying.
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quicknes: uppercase numbers, since its mnemonics are uppercase too.
2016-02-21 18:45:09 +03:00
adelikat
ec45262611
Debugger - fix how Seek To determines the PC register
2016-02-21 07:49:22 -05:00
adelikat
fe22cb390b
Debugger - update when maximized
2016-02-21 07:46:45 -05:00
feos
0c32b48f29
debugger:
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- don't post pc and raw bytes to genesis disasm string
- make some fonts monospace
- pad reg values properly
- give enough space for big reg names
2016-02-21 15:19:56 +03:00
feos
41845eb791
tastudio: don't allow saving while saving.
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Fix #578 .
2016-02-20 15:27:41 +03:00
zeromus
2f50771494
fix ramwatch popup dialogs not referencing ramwatch as parent
2016-02-17 16:37:53 -06:00
adelikat
f410612c3c
GameShark tool - for nes, if no description is set, then use the code itself, probably should do this on other ones too but I didn't feel like going through all the various places to put that logic
2016-02-15 20:51:07 -05:00
adelikat
8dfcf8deec
Hex Editor - Find Box - fix behavior of the enter button
2016-02-15 20:13:12 -05:00
adelikat
c41851e877
Call the lua loadstate callback before redrawing the screen and other updates
2016-02-15 19:17:19 -05:00
nattthebear
08655918bd
Winforms is your friend
2016-02-15 18:29:45 -05:00
adelikat
185f5190a0
GameShark tool - better layout, anchoring, min size, and tab orders
2016-02-14 22:46:59 -05:00
adelikat
ada89f875a
Make File -> Save Ram menu item the same font as the others
2016-02-14 22:01:00 -05:00
adelikat
47d9432ad4
Lua - set file watchers on lua session autoload
2016-02-14 21:51:12 -05:00
adelikat
b3728ff192
Make Screenshot Raw to Clipboard and Screenshot Client to Clipboard into configurable hotkeys instead of hardcoded shortcut keys in the menu items
2016-02-14 21:30:24 -05:00
zeromus
362f672abd
use that tool in emuhawk
2016-02-14 16:43:05 -06:00
Adam Sturge
58410e6d3c
Removed Cheats.Designer.cs.bak file
2016-02-14 13:52:35 -08:00
Adam Sturge
4a4b23ac84
Adjusted CheatEdit.cs to allow for new drop down
2016-02-14 13:50:23 -08:00
Adam Sturge
8ff86fe6c4
Fixed toolbar icon size
2016-02-14 11:39:18 -08:00
nattthebear
510dc20823
Try activating Large Address Aware (>2GB) support for EmuHawk. Someone needs to test this.
2016-02-13 18:20:08 -05:00
AdamSturge
cf76d99a52
Merge pull request #571 from TASVideos/feature/cheat-comparison-types
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Feature/cheat comparison types
2016-02-10 18:58:25 -08:00
feos
435323489e
lua: gui.defaultPixelFont()
2016-02-10 20:06:45 +03:00
feos
1de5a84687
lua: make fceux font monospace
2016-02-10 20:06:44 +03:00
zeromus
bff0d5b95d
add and hook up AWEMemoryStream option for movie storage. GUI is intentionally shoddy to convey sense that it's experimental. Has been cursorily verified but not thoroughly tested.
2016-02-10 01:09:43 -06:00
Adam Sturge
c82f70763e
Fixed bug where having no comparison type would throw exception
2016-02-09 20:33:44 -08:00
Adam Sturge
447d312a5c
Highlighting a cheat now updates the comparison type drop down to reflect the appropriate value
2016-02-08 21:06:13 -08:00
Adam Sturge
c59f1c1761
Comparison type can be set if and only if comparison field is non-empty
2016-02-08 20:56:11 -08:00
zeromus
d37233fe46
copyright material -> copyrighted material
2016-02-08 20:03:39 -06:00
zeromus
ae8c961ac7
refine rewind config dialog
2016-02-08 02:46:16 -06:00
zeromus
1a123fa491
allow "#aarrggbb" as Color parameter to forms.setproperty. fixes #547
2016-02-08 02:33:58 -06:00
zeromus
89a4381d9d
add GB layer toggles
2016-02-08 02:18:24 -06:00
Adam Sturge
52c587d712
Save/Load cheats now accounts for comparison type column
2016-02-07 21:40:14 -08:00
Adam Sturge
992acd9e96
Added code to sort by comparison type. Added code to compare based on comparison type selected
2016-02-07 20:56:40 -08:00
adelikat
36b82c3563
Lua Console - add a button that installs auto-complete for all bizhawk's lua library to Sublime Text 2's lua syntax, still todo - notepad++
2016-02-07 08:27:57 -05:00
zeromus
3b9796232c
MoviesOnDisk: now ready for primetime; hooked up as option in customize config dialog
2016-02-06 15:07:58 -06:00
zeromus
07e93e6b4f
add comments about what not to do in DisplayManager
2016-02-06 15:00:05 -06:00
adelikat
da421483f6
Firmware disclaimer
2016-02-06 14:54:39 -05:00
adelikat
907850ce02
Lua - fix exception when reloading a lua script with registered functions while the registered functions dialog is open
2016-02-06 14:22:56 -05:00
adelikat
487fce328b
Lua - add option to detect changes in scripts and automatically reload them. Have this option off by default for now. Also fix reloading of scripts which was recently broken.
2016-02-06 13:50:02 -05:00
Adam Sturge
f19333dd11
Prettied up display of comparison type in cheats table
2016-02-05 20:33:21 -08:00
Adam Sturge
092b5da974
restored [ConfigPerist].
2016-02-05 19:33:31 -08:00
adelikat
d0d5df44c9
Tastudio - create settings sooner, hopefully fixes null reference errors with the splitter controls
2016-02-05 21:57:40 -05:00
adelikat
7885934a1e
Add a global tools path in path config, have various tool related paths fallback to this tools folder, wire it up to hex editor .tbl files and basic bot .bot files. Change various tool paths to be . by default to point to the tools folder instead. Add tools folder to version control and builds
2016-02-05 20:46:18 -05:00
feos
ec3c862f4a
tastudio: account for loading files with "All Files" filter.
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todo: input import.
2016-02-05 23:35:57 +03:00
feos
40b8a82034
tastudio:
...
- don't clear selection on Cut
- don't mindlessly unpause the emulator if autorestore is off and we're editing input via menu
2016-02-05 23:35:56 +03:00
Adam Sturge
c9dd10e8c0
Added comparison type column. Tied to debug issue where the column disappears from settings before being added to UI, couldn't figure it out without removing the [ConfigPersist] attribute from the Settings variable
2016-02-03 21:37:08 -08:00
hegyak
73e705f0f3
Added Multiline Cheat Code handling for all supported cores. Added GBA Slide code handling.
2016-02-03 14:01:57 -08:00
zeromus
e0d74c7718
better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters
2016-02-03 02:28:03 -06:00
Adam Sturge
9959d61949
Added comparison type dropdown. Updated Cheat model to contain reference to comparison type
2016-02-02 20:32:46 -08:00
adelikat
8168031bed
Make TargetZoomFactor a per systemId setting
2016-01-31 21:05:08 -05:00
zeromus
5e89e563d0
overhaul lua sandboxing so that each lua script has its own sandbox. elaborate tracking of winform/event ownership to ensure that lua doesnt receive calls without going through the owner's sandbox. add win32-specific speed hacks for currdir set/get at higher speed. There may be bugs in this commit, but I think we're on the right track now.
2016-01-31 19:54:55 -06:00
adelikat
30c7b32bc1
Lua Console - when a lua exception occurs we also want to update the script status icons
2016-01-31 19:02:02 -05:00
zeromus
1e928c6b17
add sha1: label to hashes in firmwares config info sub-window
2016-01-31 16:39:54 -06:00
adelikat
0ff2db5c8d
Lua - ResumeScripts - loop through only running scripts, to avoid sandbox calls for non-running scripts
2016-01-31 14:31:29 -05:00
adelikat
51e12040d1
Ram Watch - fix logic that determines whether to show Freeze or Unfreeze in the context menu
2016-01-31 11:55:00 -05:00
adelikat
9cb0072f0f
Ram Search - also fix leadings zeros in the Difference box
2016-01-31 09:15:17 -05:00
zeromus
42c0b62261
fix some lua currdir bugs, but its all broken, dont pay any attention to it
2016-01-31 03:18:34 -06:00
zeromus
74eba9209c
visualstudio keeps trying to change this project
2016-01-31 02:41:36 -06:00
zeromus
da865e28b8
try sandboxing currenty directory harder
2016-01-31 02:40:48 -06:00
adelikat
0013646db5
Rip out obsolete notion of a WatchList domain, change ram watch menu item to Default Domain, who's functionality is simply to decide the default domain used when adding a new watch, also add some Visual Studio designer shenanigans for a previous commit I made that broke it
2016-01-30 22:17:31 -05:00
adelikat
5ddd9e097b
clean up some warnings
2016-01-30 21:28:49 -05:00
adelikat
aaf4d39b58
Ram Watch/Search - misc code cleanup
2016-01-30 21:21:17 -05:00
adelikat
6f75ef6dba
Move another function to ToolFormBase
2016-01-30 21:07:03 -05:00
adelikat
894a9c2318
Rework ToolHelpers from a static object to ToolFormBase that inherits form and have a lot of tools inherit it, in hopes of moving a lot of copy pasta into a base class, move a few functions that show up a lot there
2016-01-30 20:24:53 -05:00
zeromus
0da6e745e5
move EnvironmentSandbox and LuaSandbox to Client.Common
2016-01-30 18:37:30 -06:00
adelikat
1e57a0a221
Lua Console - remember column widths
2016-01-30 19:20:52 -05:00
adelikat
fdae465089
Lua - refresh the lua console when a script exits
2016-01-30 18:50:05 -05:00
adelikat
7bb3e04105
Ram Search - fix having lots of leading zeros in the different by box
2016-01-30 18:28:29 -05:00
feos
7409a32658
lua: attempt to use sandbox in callbacks.
2016-01-30 23:26:27 +03:00
adelikat
b6406fe523
lua - client.displaymessages()
2016-01-30 12:08:37 -05:00
Suuper
6f95431637
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2016-01-29 12:30:04 -06:00
Suuper
81b2a5d597
Fixed #533 . (Use TryParse, don't try to use a value that can't be parsed.)
...
Made numpad minus key work when typing a float value.
Made current typed float value display (so that "-" can show up).
2016-01-29 12:22:28 -06:00
zeromus
e855cb39cd
psx - add "determine lag from GPU frames" option
2016-01-28 13:53:22 -06:00
feos
bff12a4fdc
movie save as - hide when needed.
2016-01-28 16:11:05 +03:00
feos
6a1c2ba924
movie: save as menu item (mainform and context menu)
2016-01-28 13:30:21 +03:00
AdamSturge
fa6ed30ba5
Merge pull request #559 from TASVideos/feature/reduce-basic-bot-ui-size
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reduced basic bot window size
2016-01-27 18:50:35 -08:00
zeromus
9c698011f6
when automatic movie backups are enabled, take a backup when the movie is closed without saving
2016-01-27 20:33:31 -06:00
Isaac Miell
259b8eaeb9
Fix #561
2016-01-28 03:45:22 +10:30
feos
099df32224
ability to save/load specific config files
2016-01-27 19:07:26 +03:00
feos
d39aa6433e
tastudio: implement SeekingCutoffInterval
2016-01-27 16:18:20 +03:00
feos
1c6a40dec9
tastudio: seek progress bar:
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- stop dividing by zero!
- ignore if seeking closer than 2 frames ahead (todo: make cutoff configurable)
2016-01-27 15:44:42 +03:00
feos
1b8ef3738a
tastudio:
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- history form: canonical colors, show the current item better, report marker operations
- markers: adding markers updates dialog, don't ever remove marker 0
- tsm: attempt to fix exception in AllLag()
2016-01-27 12:53:26 +03:00
Hathor86
f145f3cc68
Polar Coord
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- Add polar coordinates to VirtualPadAnalogStick
- Update N64 pad Schema as VirtualPadAnalogStick is a bit larger
- Add Clamp method to NumberExtensions (allows a IComparable<T> value to be restriced between 2 specified other values)
2016-01-23 22:56:41 +01:00
zeromus
d7186c9e6f
remove c#6isms
2016-01-21 21:22:26 -06:00
Adam Sturge
40a38703c1
reduced basic bot window size
2016-01-20 21:44:17 -08:00
adelikat
8ea6c2cc66
Merge pull request #556 from AdamSturge/master
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Create movie directory and basic bot compare to UI
2016-01-20 21:09:22 -05:00
adelikat
36250ee782
Basic Bot - have the clear button clear out the attempts and frames values
2016-01-20 17:56:08 -05:00
Adam Sturge
19ae023d8e
Changed case of event listeners for comparison UI elements
2016-01-17 17:46:48 -08:00
Adam Sturge
16aae180e5
Save/Load bot data now accounts for comparison values
2016-01-17 17:44:39 -08:00
Adam Sturge
c172590ce4
Reset comparison values when new is pressed. Adjusted camel casing on UI elements
2016-01-17 17:20:12 -08:00
Adam Sturge
f67b8e5bdf
Added update code for _comparisonBotAttempt
2016-01-17 17:01:17 -08:00
Adam Sturge
a7f24179cb
Added UI components for specifying comparision values. Added logic to control enabling them.
2016-01-16 16:22:39 -08:00
Adam Sturge
2f11a3adca
Updated brace alignment
2016-01-15 19:16:35 -08:00
Adam Sturge
7949e2e182
Added Directory.Exists check for Movie director when clicking the browse button
2016-01-15 19:14:59 -08:00
pjgat09
e4a4a9606c
Lua forms: Added a scrollbars argument for creating a textbox.
2016-01-15 21:19:25 -05:00
zeromus
d786292ccf
remove unused code Apply MOTW code
2016-01-14 01:51:40 -06:00
zeromus
192458a190
try catching some missing prereqs in emuhawk startup and print a report about it
2016-01-14 01:50:41 -06:00
zeromus
364a1498c1
fix compile errors in hyper HD edition commit
2015-12-31 11:38:35 -06:00
hegyak
1b3c05d6ea
Super Ultra Mega HD BizHawk GameShark/Action Replay/Code Breaker Final Hyper Edition Arcade Remix EX + α GBA Code detection method.
2015-12-31 06:13:07 -08:00
Hathor86
2876f63dd8
ExternalTools: Allow several tools running simultaneously
2015-12-30 11:00:56 +01:00
feos
dc3a133d0b
tastudio: fix upward drawing.
2015-12-26 13:17:22 +03:00
adelikat
ac1c7d0992
HexView - setting up some API
2015-12-24 15:46:57 -05:00
adelikat
60692450e8
New Hex Editor - add the plumbing for the HexView widget, that will use the GDIRenderer as the basis for the drawing.
2015-12-24 11:15:29 -05:00
Connor Olding
9a45066e27
Fix selections in HexEditor text columns
2015-12-23 21:29:48 -08:00
adelikat
d470703a40
Add an Experimental Tools submenu that only shows in Developer Builds and move autohawk there. Add a NewHexEditor tool (in the experimental section), which is currently just a bare bones winform with all the necessary plumbing set up
2015-12-23 21:11:25 -05:00
Connor Olding
f0c939d87c
reimplement strings for OSD watches
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also fixed saving separators
2015-12-23 17:18:39 -08:00
hegyak
55eef165aa
Add one to the VersionInfo.cs
2015-12-20 12:44:50 -08:00
feos
a77a224f9b
hexeditor: make secondary highlight color depend on primary
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fixes custom color mismatch
2015-12-20 23:07:13 +03:00
feos
65415608e5
hexeditor tweaks:
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- don't show chars between scrollbar and right label border
- don't add existing items to _secondaryHighlightedAddresses
- view scrolls after offscreen mouse selection
- spacing becomes more comprehensible
- display number of selected addresses if more than 1
2015-12-20 23:07:11 +03:00
hegyak
69a5b6fb52
SNES Cheats: Properly Support GameGenie codes. Fix a bug with Byte Vs. Word cheats.
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GBA Cheats: Add Check for DEADFACE to return without conversion and issue warning about this. Add Skeleton for Action Replay MAX code conversion. Needs detection.
2015-12-20 09:52:08 -08:00
adelikat
752235b848
NES Music ripper tool - clean it up slightly to be more presentable
2015-12-20 12:51:05 -05:00
adelikat
223295cd87
Make platform specific game genie tools not released, so they don't show up in the toolbox
2015-12-20 12:49:14 -05:00
adelikat
01e72a2d94
Change macro input to released = false
2015-12-20 12:46:17 -05:00
adelikat
7654374682
Cheats - use the integrated tool instead of the one-off platform specific tools
2015-12-20 12:38:59 -05:00
adelikat
13418e963b
GameShark - reposition and resize things slightly, there was a bit too much unused space for no reason
2015-12-20 11:49:50 -05:00
adelikat
fdc530626d
Rework the ordering of the tool menu items, and make GameShark default window style "CenterParent"
2015-12-20 11:45:39 -05:00
feos
23b3784123
lua: gui.defaultTextBackground()
2015-12-20 14:28:31 +03:00
feos
c5526a1169
Fix #134 - Option to turn off "savestate every frame" for bsnes
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Warning text: "Guarantee deterministic emulation by savestating every frame. Don't TAS without it! Only ~75% of runs sync without it, but speed boost is ~30%."
2015-12-20 11:58:11 +03:00
pjgat09
84428afc58
Lua forms textbox: Ctrl+A now selects all text
2015-12-19 22:16:29 -05:00
zeromus
260ad45a88
fix lua's reboot_core function... maybe
2015-12-19 21:14:13 -06:00
zeromus
22143f99fb
work on stability of avi writing. Unfortunately, I did a half dozen things here, overlapping in complicated ways, and at least 2 of which were required to fix it: changed pinvoke wrapper of AVISaveOptions, removed ownership of pointers from codec token (simplified analysis and in principle [but not practice] determinism due to less GC involvement), changed life cycle management of codec token (irrelevant due to prior), changed functions used to allocate memory from AllocHGlobal to pinvoke HeapAlloc, made different assumptions of ownership/lifecycle of pointers accessed by AVISaveOptions. notably the pinvoke wrapper for AVISaveOptions was the last thing I fixed that sealed the deal, but I don't think it was that simple.
2015-12-19 05:13:31 -06:00
pjgat09
d54e53d329
Lua forms.setproperty: Convert the passed value to an enum if applicable
2015-12-19 00:01:06 -05:00
hegyak
f8a3dca089
Correct a dumb bug in Genesis GameGenie code conversion.
2015-12-18 15:50:14 -08:00
feos
2a19edca91
avi: try to remember previously used codec.
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todo: fix canceling codec selection but then going ahead and recording.
2015-12-17 00:24:46 +03:00
feos
d77c414a06
avi: traditional avi setup menu item.
2015-12-16 21:14:13 +03:00
pgrimsrud
bb327261ae
Add a return value to the main function for various purposes.
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Add Lua function ExitCode to allow script writers to terminate the client with an exit code.
2015-12-15 22:39:42 -07:00
Hathor86
a7074c6341
ExternalToolManager and BizHawkExternalToolattribute
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Add those 2 classes in order to help handling of external tools
- Also fix value setting in watches constructor
- Bugfix in loading externaltools (they loaded multiple times)
- Add new version of Hello World external tool
Whitespaces noise in RamWatch.cs... :s The code hasn't changed
2015-12-13 21:38:35 +01:00
feos
2535207a40
tastudio: actually implement seeking progressbar.
2015-12-13 00:00:23 +03:00
zeromus
48bf9616db
fix --fullscreen and fullscreenOnLoad options
2015-12-12 13:25:59 -06:00
zeromus
a9b094c11b
fix path config window size (too small for global, looks bad)
2015-12-10 07:01:37 -06:00
hegyak
f40b2acd47
Comment a MessageBox out.
2015-12-10 04:52:45 -08:00
hegyak
2f2bfc0656
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-12-10 04:43:05 -08:00
zeromus
0218d6d321
fix toolbox
2015-12-10 06:08:00 -06:00
zeromus
053b260929
fix console log noise from recent revision to throttle
2015-12-10 05:47:11 -06:00
Connor Olding
a7dd0b2386
Adjust Registered Functions window: anchors, minimum size
2015-12-10 03:35:12 -08:00
hegyak
29c30c2b49
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-12-09 21:51:26 -08:00
Connor Olding
938b0a63de
Fix path to ffmpeg.exe
2015-12-09 20:32:21 -08:00
hegyak
84e3e02c1e
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-12-09 17:01:18 -08:00
feos
2a6a2a7a8a
tastudio: properly report saving progress.
...
also attempt to report seeking progress.
report occurs, but progressbar doesn't show up...
2015-12-10 01:38:06 +03:00
feos
ea1368c819
tastudio: display changes in a loaded file too.
2015-12-09 19:58:09 +03:00
hegyak
9c210e5fa4
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-12-08 16:05:37 -08:00
Hathor86
708bb4fa93
Final stuff to WatchList
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Now fully use comparer class. That saves memory and offer extensibility
ItemCount property obsolete => Moved to Count property (which did the same thing)
Moved ConfigPersistAttribute.cs, IToolForm.cs, IToolFormAutoConfig.cs back to common
2015-12-09 00:54:54 +01:00
feos
8a6ddfbf3f
tastudio: actually use initial state from anchored movies.
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don't seek to whatever frame such a movie was created from.
2015-12-08 23:38:00 +03:00
hegyak
0d3a166529
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-12-08 08:35:51 -08:00
feos
173b9e9d76
new lua script, relying on recent features.
...
show frame when rewinding.
2015-12-07 21:43:32 +03:00
hegyak
bcac7f5f18
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-12-07 09:27:37 -08:00
feos
72b650d606
tastudio: properly save/load column settings.
...
wrap MainForm savestate functions that tastudio can now control into IControlMainform.
2015-12-07 20:05:04 +03:00
hegyak
1a15403690
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-12-05 19:56:13 -08:00
Hathor86
12388cbe3d
ExternalTool bug fix: wasn't able tool load serveral dll
2015-12-06 00:52:07 +01:00
zeromus
35066b69ef
tastudio - fix behaviour of menu by special hacks involving ALT key
2015-12-05 11:32:56 -06:00
feos
84ea239180
tastudio: better check if it was engaged.
...
baka-yoke branch messages.
2015-12-05 18:33:35 +03:00
feos
abd118253f
tastudio: Save State hotkeys (finally) control branches:
...
- save/load by slot number (select that branch if it exists)
- save/load current slot (selected branch)
- select branch by slot number
- select next/previous branch
- bind 2 default tastudio hotkeys
keep selection when branch gets removed.
2015-12-05 17:07:24 +03:00
hegyak
0e0877aa4d
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-12-05 04:29:46 -08:00
feos
d0772a6b44
reduce default binding repetition.
...
add tastudio hotkeys and tip.
2015-12-05 14:48:04 +03:00
feos
6d4c5ef17f
preparations for state hotkeys functioning with tastudio branches.
...
typos.
2015-12-05 14:48:04 +03:00
feos
7fe4f4e1de
context menu too.
2015-12-05 14:48:03 +03:00
feos
8411161930
tastudio shortcuts.
...
select all is never used, select between markers is frequent, simplify the latter.
clone and delete are used in pair, give them similar shortcuts.
insert and clear are rare, but are simple enough to drop modifiers.
insert # of frames is even rarer, make it the hardest shortcut.
2015-12-05 14:48:02 +03:00
adelikat
48487f2a90
Sort out and fix problems with Ram Search watch files showing up in the Ram Watch recent list
2015-12-04 23:18:46 -05:00
hegyak
a4993b50c3
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-12-04 20:13:55 -08:00
adelikat
c1b8e6c1d1
Cheats - fix bug where it was using the recent ram watch list instead of the recent cheats list
2015-12-04 23:03:13 -05:00
hegyak
941b6dd109
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-12-04 17:45:34 -08:00
zeromus
ee52570dbf
fix #541 Heavy CPU usage when emulation is paused
2015-12-04 19:22:48 -06:00
hegyak
8d724f0d14
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-12-03 17:44:14 -08:00
feos
4bc74ce36e
tastudio: arrow keys start making sense.
...
up/down - scroll tasview.
ctrl-up/down - move selection.
shift-up/down - append selection.
removed ctrl-shift-R, duplicate of ctrl-shift-F.
2015-12-03 23:06:28 +03:00
feos
69970c5ae5
tastudio: select the new cell on every rightclick.
...
only enabled for branches and markers, since in tasview we use rightclick to start advance/rewind.
involved some hackery, like killing context menu while OnMouseDown of the given listview, then going back to InputRoll's OnMouseDown and actually selecting a new cell. can we figure out a hovered cell while context menu is still active? also, it'd make sense to do this for leftclick as well, but without context menu hiding, there doesn't seem to be a way to force updating of listviews from InputRoll.
2015-12-03 21:16:55 +03:00
hegyak
b2c9fddfb9
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-12-02 14:07:02 -08:00
Hathor86
31cc08a954
More WatchList comments
...
Finished coments on WatchList object
2015-12-02 22:48:30 +01:00
feos
0f6ef723bf
tastudio: fix bug with ScreenshotPopupControl's alpha channel.
...
it was forgetting to discard alpha, and when creating a bitmap it dropped anything but lua hud, since it does have alpha bits that nothing else has, and with no lua hud involved, it showed all normally, since it didn't have to drop colors with zero alpha. lol.
2015-12-02 22:21:05 +03:00
hegyak
addb22ea39
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-12-01 16:48:23 -08:00
Hathor86
32271899c3
Comments on Watch derived class; started on watchlist
...
+ Moved WatchList.cs to specific directory (just a matter of ordering)
+ Mark some properties and methods in watchlist as obsolete
+ Create Comparer class that are used for sorting (Only domain and
address atm, other a still stored with linq). Unlike OrderBy in LINQ, it
doesn't create a new list for sorting (so it saves memory), furthermore,
it runs faster.
Finally, change to type of Watch.Address from nullable lon to regular
long (the rare times watch.Address.Value was used, there wasn't any
check of null and so, program would have crashed -
InvalidOperationException -)
2015-12-01 22:18:55 +01:00
feos
ef563a77e0
tastudio: differentiate between marker with text and regular marker.
...
both have buttons and context menu items.
if mass adding regular markers, give a warning for 50+.
marker with text can only be added one at a time.
fix #504
2015-12-01 19:36:13 +03:00
hegyak
9cfef3f063
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-11-30 16:00:46 -08:00
feos
d8ec9e6878
tastudio: editable HoverInterval for BranchView (stored to TAStudioSettings).
...
when comparing, we want them to show up instantly.
2015-11-30 23:45:06 +03:00
hegyak
020c71557b
Add some code for Slide Code Handling for Action Replay MAX.
...
TODO: Detect Action Replay MAX codes Vs. GameShark/Action Replay codes.
2015-11-29 14:22:23 -08:00
feos
eb41e8a8e0
lua: remove registered functions on toggle option.
2015-11-29 22:56:28 +03:00
feos
0be8f8c564
lua: another pixelFont tweak.
2015-11-29 22:56:26 +03:00
Hathor86
e7de250fb2
Comments on ByteWatch
...
Also moved nullable value type to non nullable (with exception
prevention).
2015-11-29 17:13:32 +01:00
feos
fbd1d6d8e2
Lua: autoload recent scripts too (unless there's a recent session to autoload).
...
pixelText bg tweak.
2015-11-29 13:29:48 +03:00
Hathor86
1e2f4e12be
Watch refactoring
...
Some improvement when you get Available types. Used to return a new
array each time you call the function. It has been transformed into an
IEnumrable and yield return.
DisplayType, PreviousType and Watchsize have been moved outside the
Watch Class
2015-11-28 22:52:00 +01:00
feos
128c09e7b4
progress with lua:
...
- added fceux and gens/snes9x pixelated fonts
- added gui.pixelFont() function for them (no resizing, so perfectly scalable)
- added background to drawText and pixelText (halo was painfully slow, so just a box)
- reordered fore and back colors for gui.text (no need to specify back every time we want to change fore). thought its back color was shadow, that is obsoleted by halo now, whose color we can't change. anyway, it's way slower than simple text functions, so they should be used mostly.
- option to toggle all scripts if none is selected. greatly reduces routine when heavily tweaking a script, and is just generally pretty.
2015-11-28 22:19:15 +03:00
Hathor86
d4b4c06f0c
Draft of API
...
So, I create a new dll named BizHawk.Client.ApiHawk and moved few stuff
to it.
Also moved some stuff to BizHawk.Client.Common. Don't think it can be
desiociated.
I started comment Watch and rearrange code (put some #region etc...
It compiles and it seems working :)
2015-11-26 23:05:29 +01:00
feos
1928d04137
default font now has halo.
...
if someone really prefers the shadow way (why would anyone?), it can be made optional. well, halo color can't be edited. regarding lua, this only affects gui.text, since it uses the same bitmap font.
2015-11-26 22:51:48 +03:00
feos
2ce108e310
lua: ability to SetBranchText.
...
doesn't make much sense to add text to existing branches from lua, but highly useful to set some text to a new branch.
and we also have a default branch text variable now.
2015-11-26 00:12:25 +03:00
feos
796a62f883
tastudio: moved branch and marker popups to their controls.
...
marker add called from MarkerControl doesn't check TasView selection anymore: current frame has higher priority, and if we don't want a marker on it, we use TasView's doubleclic or menu to mark selection.
sight MarkerControl cleanup.
2015-11-25 23:28:46 +03:00
feos
344cd94aa2
tastudio: MarkerControl buttons (and commands).
...
also moved marker context menu from TAStudio to MarkerControl.
2015-11-25 00:10:34 +03:00
feos
33144e18c7
tastudio: add buttons to branch view.
2015-11-24 20:43:43 +03:00
feos
1f1382ceb7
tastudio: attach usertext to branches, make it editable from menu.
...
moved branch functions and menu items around.
2015-11-23 23:27:27 +03:00
hegyak
9b0a94dd8e
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-11-22 16:04:05 -08:00
hegyak
280b7a84c7
Clear the Text Box inputs for GBA.
2015-11-22 16:03:22 -08:00
Hathor86
f3771e7b98
Ambigous call fixed
...
This bug occured sometime, when we try to call Load() by reflection
without parameters.
2015-11-22 23:45:57 +01:00
hegyak
3f12ae3485
Correct a small bug in GBA Game Shark code adding. Description is NOT code.
2015-11-22 13:51:10 -08:00
Hathor86
dee47067ad
Merge pull request #540 from Hathor86/CustomTool-Improvement
...
Custom tool improvement
2015-11-22 20:49:10 +01:00
hegyak
2055e375aa
Add Game Shark and Action Replay Code GBA code handling. Action Replay MAX, Codebreaker, GameShark SP, and Xploder codes are not detected or handled, yet. Action Replay MAX does have a decryption key set.
2015-11-22 11:37:42 -08:00
feos
5715dc2a84
tastudio: add user text area to screenshot control.
...
padding height is autocalculated based on string and bitmap width.
todo: add branch user text and use it for the above.
2015-11-22 22:31:08 +03:00
Hathor86
6f18e44fe7
Code Formating
...
Just more sexy
2015-11-22 17:56:08 +01:00
feos
2723739a02
tastudio: screenshot control tweaks.
...
- don't cut it on the left if tasview is narrow, push it right instead
- don't hide it instantly if it spawns right under the mouse cursor, hide it if mouse leaves *it*, not branch control
- keep consistent Y position
2015-11-22 19:54:21 +03:00
Hathor86
7d2e02b94b
Debugging and POC
...
Change some logic into ToolManager for better practice
Adjust the look of toolstrip items
Update comments
2015-11-22 17:37:00 +01:00
feos
099e37ad76
tastudio: load session and rebuild columns on every file load.
...
it was only loaded on tastudio launch, so whenever it's not autoloading a recent project, loading one with different syncSettings would cause ! columns.
2015-11-22 17:17:01 +03:00
feos
33ac38fe5d
tastudio: do right-click frame move only on Alt
...
right-scrolling should not fire frame drag AND greenzone invalidation (every time we accidentally move the mouse over the frame column)
2015-11-22 12:44:24 +03:00
hegyak
7ec0e74c3f
Add Support for Game Genie to GameBoy, Game Gear, Nintendo Entertainment System and Sega Master System.
2015-11-21 05:55:09 -08:00
Hathor86
d92eed5845
Menuing
...
Change the menu item name
Change interface name
turn menu item into a submenu dynamically filled
2015-11-21 01:03:48 +01:00
hegyak
570e0aeb34
Add SNES Game Genie Handling. Added start of NES Game Genie handling. Minor code cleanup in GameShark.cs
...
Also updated .gitignore to have Output/Gameboy on the list
2015-11-20 07:25:09 -08:00
Hathor86
bae4d53cbf
merge remote master
2015-11-20 13:14:38 +01:00
hegyak
c4016affee
Add SMS Action Replay handling.
2015-11-19 11:07:52 -08:00
hegyak
a3b7770333
GameShark for N64 Corrected. Genesis Game Genie and Action Replay Added. Made Code detection smarter for several systems.
2015-11-19 09:34:09 -08:00
zeromus
10fcf662a1
oops, i didnt commit enough
2015-11-18 21:18:00 -06:00
zeromus
bc2e8c773d
fix crash in loading hex editor (openadvanced regression)
2015-11-18 21:17:34 -06:00
zeromus
28eae0dcb1
Revert "Revert "common logic for tempfiles""
...
This reverts commit 5196fc6b70
.
2015-11-17 17:26:03 -06:00
zeromus
5196fc6b70
Revert "common logic for tempfiles"
...
This reverts commit 5afa44bbec
.
and also "fix regression in libretro core loading and streamline open advanced libretro ui"
59048264cd
but tortoisegit didn't put that in the commit message.
2015-11-17 17:10:27 -06:00
zeromus
59048264cd
fix regression in libretro core loading and streamline open advanced libretro ui
2015-11-17 16:56:30 -06:00
hegyak
1e878f700c
Corrected GB/GBC Code Handling. Added SNES Action Replay code handling.
2015-11-16 09:22:58 -08:00
hegyak
b3166094ca
Added PSX and Saturn GameShark Code Support.
2015-11-16 06:49:00 -08:00
hegyak
ca2a98c029
Improve GB/GBC GameShark Parsing. Make N64 Parsing robust. Start on PSX handling.
2015-11-15 19:35:05 -08:00
zeromus
0ff2a2eb49
fix crashy bugs in snes gfx debugger
2015-11-15 18:02:20 -06:00
hegyak
59766d07c0
Further Cleaned up the GameShark N64 Code Behaviors. Byte and Word Recognized.
2015-11-15 12:25:32 -08:00
hegyak
3596407791
Changed the Byte Detection method for N46 Cheats.
2015-11-15 11:37:30 -08:00
hegyak
afa4ec30b6
Clean up GB/GBC GameShark Handling. Improve N64 Code Recognition.
2015-11-15 11:09:55 -08:00
hegyak
26758d00fd
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-11-15 06:27:53 -08:00
hegyak
0c8c5f81c6
Added N64 GameShark Support.
2015-11-15 06:25:55 -08:00
Hathor86
c7dcb42b94
Merge from maser@TASVideos
2015-11-15 11:27:00 +01:00
zeromus
5afa44bbec
common logic for tempfiles
2015-11-15 03:01:58 -06:00
zeromus
22192e700b
attempt to make it possible to store movies on disk instead of in memory
2015-11-15 02:27:48 -06:00
hegyak
77e6239992
Correct/Cleanup the GameShark Tool.
...
Conflicts:
BizHawk.Client.EmuHawk/tools/GameShark.cs
2015-11-14 15:15:47 -06:00
zeromus
fae4d27bed
Revert "Cleanup GameShark.Designer.cs"
...
This reverts commit 9864d8190c
, reversing
changes made to 0630be922b
.
2015-11-14 15:11:13 -06:00
hegyak
9864d8190c
Cleanup GameShark.Designer.cs
2015-11-14 12:13:39 -08:00
hegyak
6c9006241d
Correct/Cleanup the GameShark Tool.
2015-11-14 12:10:23 -08:00
adelikat
0630be922b
Tools - add a SupportedSystems attribute to ToolAttributes, if specified by a tool, the IsAvailable and Load Calls will check that the current system id is in the list
2015-11-14 14:59:56 -05:00
hegyak
1ba166af19
Correct the GameShark Menu Item.
2015-11-14 06:57:11 -08:00
hegyak
c112a2b0a2
Added GameShark Converter.
2015-11-14 04:49:45 -08:00
zeromus
d24f778a40
try supporting U+D/L+R priority control in addition to allow and forbid
2015-11-14 01:49:16 -06:00
adelikat
32cecf6dde
Context Menu - config submenu - autofire config menu item wasn't wired to an event, and savestate types didn't have menu labels
2015-11-13 19:49:22 -05:00
zeromus
ea45f40743
fix error in sizing of lua draw buffers with SetGameExtraPadding (and probably ClientExtraPadding) use
2015-11-13 15:07:14 -06:00
zeromus
283cb4ae50
fix loading of roms from commandline
2015-11-12 17:47:39 -06:00
zeromus
53eae133e7
fix #537 Annoyance with "always on top"
2015-11-12 17:32:49 -06:00
adelikat
f0e93ce80d
Merge pull request #536 from Isotarge/master
...
Fix forms.destroyall() and call it when lua console closes
2015-11-11 10:06:50 -05:00
zeromus
7702ae5f3c
work on keyboard input, but hasnt been tested yet. also reorg the core a bit
2015-11-08 22:05:48 -06:00
zeromus
53fcc09c08
various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores
2015-11-08 19:18:08 -06:00
Hathor86
5c36c16160
Fixing merge
2015-11-08 22:57:54 +01:00
Hathor86
cc2c888870
Merge remote-tracking branch 'refs/remotes/TASVideos/master'
...
Conflicts:
BizHawk.Client.EmuHawk/MainForm.Designer.cs
BizHawk.Client.EmuHawk/MainForm.cs
BizHawk.Client.EmuHawk/tools/CDL.Designer.cs
BizHawk.Client.EmuHawk/tools/CDL.cs
BizHawk.Client.EmuHawk/tools/CDL.resx
BizHawk.Common/InstanceDll.cs
BizHawk.Emulation.Common/CodeDataLog.cs
2015-11-08 22:41:51 +01:00
zeromus
bce9b6f33d
fix rom drag&drop
2015-11-08 02:35:44 -06:00
zeromus
b745d5776a
tidy libretro core info and use recommended extensions
2015-11-07 19:59:10 -06:00
zeromus
70b7098cb8
fix rebooting of libretro cores, add CPU detection win32 hacks, add retro perf interface
2015-11-07 13:05:40 -06:00
zeromus
7651f418fe
usably functional libretro player
2015-11-07 00:14:59 -06:00
Isotarge
02c04d0088
Fix forms.destroyall() and call it when lua console closes
...
Fixes #454
2015-11-07 01:38:44 +10:30
adelikat
26f1c2c2ec
Cheat Dialog - fix issue #535 - domain list does not update when changing cores
2015-11-04 22:23:27 -05:00
zeromus
4942ae7905
CDL - revise UI
2015-11-04 02:08:11 -06:00
zeromus
fb7ed39944
change order of shutting down core vs tools so tools have a chance to unhook from the core before the core is disposed
2015-11-03 23:45:57 -06:00
zeromus
be4af1ec2f
when editing watches, populate the edit dialog with the actual memorydomain of the watch you're editing, instead of mainmemory
2015-11-03 03:24:25 -06:00
Hathor86
f70a2c8c6c
Merge from TASVideo
2015-11-01 22:01:19 +01:00
zeromus
1ce0437c3d
CDL - add .cdl file map to dialogbox display
2015-11-01 11:23:33 -06:00
zeromus
70e0954f28
CDL - major refactor complete. muuuuch better.
2015-10-28 03:51:53 -05:00
zeromus
6a042cc8ac
fiddle around with CDLog menu items
2015-10-27 19:49:13 -05:00
adelikat
400e4f4800
Add an empty ICodeDataLogger emulator service, make it a required service for CDL.cs
2015-10-27 19:03:56 -04:00
zeromus
35b6d8c1d6
CDL - support GPGX. still need to make enable toggle, to win back speed
2015-10-27 16:31:43 -05:00
zeromus
e8d307c33a
CDL - add consistency check to GB, fix probably bugs in varying cartram sizes, change GB memdomain from "Cart RAM" to "CartRAM" (hope this doesnt cause a problem)
2015-10-26 21:42:48 -05:00
zeromus
7cf79aae8c
CDL - add byte counter, fix bug resetting GB
2015-10-26 19:36:26 -05:00
zeromus
fbe010a18d
CDL reorg
2015-10-26 19:24:20 -05:00
zeromus
10bbf6e9d0
implement GB CDL
2015-10-26 19:16:38 -05:00
zeromus
bef877365c
make CDL generic, and prep for GB CDL
2015-10-26 19:15:21 -05:00
zeromus
188bf5a6c6
fix #530 "AV Resizing shows black screen with PSX"
2015-10-25 16:06:50 -05:00
feos
ef07f8b0b0
tastudio: account for mouse speed when advancing/rewinding.
...
this way you get farther if you right-scroll fast, and still navigate precisely otherwise.
2015-10-25 20:48:51 +03:00
feos
a4b3a57af2
tastudio: update RowCount before scrolling to frame.
...
fixes loading a branch whose movie length is longer than current.
2015-10-25 20:24:33 +03:00
feos
19add0ec93
tastudio: save/load TasSession variables in .tasproj.
...
right now only includes current frame and branch. current scroll is not needed as we GoToFrame anyway, current selection seems pointless.
2015-10-25 17:53:25 +03:00
zeromus
4fe51a1364
support custom AR selection in addition to custom exact-specified resolution
2015-10-25 02:15:59 -05:00
zeromus
84be5d211c
fix IndexOutOfRangeException in SNES Graphics Debugger #529
2015-10-24 18:04:35 -05:00
feos
3f1a3907b5
tastudio: put branch states to a separate greenzone file.
...
default scroll speed to 3.
2015-10-24 12:47:34 +03:00
zeromus
1256419cc1
gitignore and cleanup
2015-10-24 03:03:39 -05:00
zeromus
76731ba0e7
Add TempFileCleaner
2015-10-24 02:48:16 -05:00
adelikat
dc00fd0a4b
Merge pull request #528 from BordynConfused/master
...
BasicBot got smarter
2015-10-22 18:57:34 -04:00
zeromus
93e7c91ee9
clean up lua console pause/stop behaviour a little bit and add listview icons to make it more clear what's going on
2015-10-22 16:28:52 -05:00
BordynConfused
30f6b659f2
BasicBot got smarter
...
BasicBot can now search for values that are greater than, less than, or
equal to the best run values.
2015-10-22 13:21:20 -05:00
feos
4e7d03d9a3
tastudio: clean up garbage lua text and drawings.
...
- text was written twice if we update tools and PauseOnFrame (seek) within one frame.
- drawings didn't update during turbo even when RunScriptsDuringTurbo was on, but a whole bunch of accumulated drawings was appearing at once, when you do a normal advance after turbo mode.
2015-10-22 19:33:31 +03:00
feos
8a86737ff0
tastudio: color stated frames on WasLag too.
2015-10-21 19:00:24 +03:00
zeromus
500f8f9d70
print aspect ratio in caption in addition to client size while resizing main window
2015-10-21 04:47:15 -05:00
zeromus
3dd0ab2008
HexTextBox - try to preserve the current value when changing the hex size. This kind of thing is super annoying, revert it immediately if there's a problem. Fixes #525
2015-10-20 01:57:47 -05:00
zeromus
7e0996b44b
fix Memory watch: Strange rectangle #526
2015-10-18 22:13:41 -05:00
zeromus
b0a44bed07
test-compile retro filters with the currently selected driver instead of opengl always
2015-10-18 21:15:18 -05:00
zeromus
3919f5f5d3
support #include in .cg files
2015-10-18 21:13:12 -05:00
zeromus
32a1101713
fix hex editor not repainting when editing bytes to the same value as before
2015-10-18 18:44:57 -05:00
zeromus
5906bf232b
add --load-state to go along with --load-slot
2015-10-17 21:36:21 -05:00
Isaac Miell
2e993dcc44
Monospaced font for BasicBot input display
...
Aligns input frame readout by using a monospaced font for the display
2015-10-18 11:34:27 +10:30
zeromus
bd795ed162
validate shaders when selecting them from display manager config dialog to prevent setting broken shaders. also specifically reject .cgp containing .glsl references
2015-10-17 19:28:57 -05:00
adelikat
2895c78be8
Move GLManager from Client.Common to Client.EmuHawk, it is inappropriate to be in Client.Common
2015-10-17 19:27:30 -04:00
adelikat
6ff3215a5f
Move Exception box from Client.Common to Client.EmuHawk, it is inappropriate to be in Client.Common
2015-10-17 19:18:37 -04:00
adelikat
8f716363a7
Move UIHelper from Client.Common to Client.EmuHawk, it was inappropriate to be in the common library
2015-10-17 19:01:38 -04:00
Hathor86
9b46de0d3e
Menuing
...
Allow tool to be loaded from menu instead of ROM loading
2015-10-17 20:44:36 +02:00
zeromus
595f466ded
add a custom exception display box
2015-10-17 01:18:37 -05:00
zeromus
c3ff70b864
fix gameExtraPadding coordinate translation and revise lua autodoc for the concerned functions. Presently the entire assortment of functions is confusing, but at least it does something that works.
2015-10-16 19:17:23 -05:00
zeromus
9b222653f5
fix some lua autodoc
2015-10-16 18:28:23 -05:00
feos
9f2879acb6
genesis vdp viewer: allow scrollbars when shrunk.
2015-10-16 22:00:14 +03:00
zeromus
195197fb70
snes gfx debugger: fix crashes and malfunction in 16x16 tilemaps
2015-10-15 23:12:20 -05:00
zeromus
19b3f8b205
retro shaders no longer need sampler to be named s_p
2015-10-15 20:10:58 -05:00
zeromus
7f5546fac4
tidy some oddities with the scanline filter
2015-10-15 20:10:35 -05:00
zeromus
529ec876a2
firmwares config - escape should exit dialog
2015-10-15 19:47:38 -05:00
zeromus
9410a6cb9d
lua console - tweak output behaviour for script evaluation textbox
2015-10-15 18:32:59 -05:00
zeromus
169f36ee85
code formatting
2015-10-15 18:32:59 -05:00
zeromus
91f2d36a37
fix some flakiness in the cheat editor dialog. i can't describe it more precisely than that.
2015-10-15 01:21:05 -05:00
zeromus
3592d1418d
lua - add client.SetSoundOn and client.GetSoundOn
2015-10-13 18:54:05 -05:00
zeromus
cfe215d6c0
repair lousy assortment of built-in shaders ( fixes #518 )
2015-10-13 17:18:41 -05:00
zeromus
7e9c966887
fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
2015-10-13 00:14:12 -05:00
zeromus
21579c1c86
lua - add client.SetClientExtraPadding
2015-10-12 20:30:09 -05:00
zeromus
787cb82e28
fix problem with client.SetGameExtraPadding distortion in >1x window scales. This logic is insanely complex, so regressions are possible.
2015-10-12 19:57:11 -05:00
zeromus
f410ac04b8
psx - fix controller config dialog which was making controllers seem effectively disconnected or malfunctiony
2015-10-12 19:19:27 -05:00
zeromus
bff94896f9
fix "multiple screenshots within the same second" better. it used to conk out on the 4th. to test this I had to build a robot since reyvgm's supersonic finger was unavailable
2015-10-12 16:35:45 -05:00
zeromus
4b8c7d77ac
merge PR #503 from adituv - Movies: Reflection-based dispatching; PJM/PXM imports
2015-10-11 21:27:44 -05:00
zeromus
a92cdf4730
Merge remote-tracking branch 'remotes/adituv-bizhawk/MovieReflection'
...
Conflicts:
BizHawk.Emulation.Cores/Consoles/Sony/PSX/Octoshock.cs
2015-10-11 21:18:53 -05:00
zeromus
1e07625d1d
d3d display method: do a better job of surviving device resets
2015-10-11 21:03:16 -05:00
Hathor86
b55a175556
Merge remote-tracking branch 'refs/remotes/TASVideos/master' into NewrRelease
...
Conflicts:
Version/VersionInfo.cs
2015-10-11 19:51:03 +02:00
Hathor86
8f123527e8
Merge remote-tracking branch 'refs/remotes/TASVideos/master' into NewrRelease
2015-10-11 19:40:46 +02:00
adelikat
1ee56ea4ef
Ram Search - fix save menu item adding to ram watch recent files instead of ram search
2015-10-11 09:53:32 -04:00
adelikat
c57519c54f
C64 - add a c64 menu with a settings menu and dialog
2015-10-10 12:20:59 -04:00
adelikat
3ca25ccb69
Merge pull request #506 from Kabuto/master
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C64 core: tape loading added, lots of bugfixes and improvements
2015-10-10 11:11:59 -04:00
Hathor86
29e4c1753f
Add ICustomGameTool interface that I forgot
2015-10-10 15:06:25 +02:00
Hathor86
8ad8ad2c6a
Start back from initial release branch
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Just to have cleaner changes
2015-10-07 23:54:57 +02:00
feos
ef5369a443
tastudio: "Erase branch states before all the rest" option.
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fixed branch info loading.
2015-10-06 21:51:03 +03:00
feos
e0c2e43e48
tastudio: add an option for (not) using branch states in tasproj.
...
clueless about what should go in its description.
fixed new guid being assigned to branches loaded from the project.
2015-10-05 22:11:45 +03:00
feos
31e476a3cd
tastudio: load projects without branch state info.
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fix some other crashes, kill selection when loading a file.
2015-10-05 19:08:21 +03:00
feos
89d919e6a9
tastudio: loop guid dup check.
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don't remove marker 0.
update when going to frame 0.
don't check hasDuplicate against current states if branch is not current (what was it for at all?). releases Used per branch removal.
2015-10-04 21:10:40 +03:00
feos
2a8578c74f
tastudio: keep the same identifier for updated branch.
...
ban context menu when there's no selection.
attempts to fix mysterious crashes in TasStateManager.
2015-10-04 18:00:04 +03:00
feos
4625bdce0f
tastudio: a bunch of fixes.
...
- update branches per RefreshDialog()
- clear selection per right click if it's beyond movie length
- fix crash when load branch is called with null selection (can't stably reproduce, but it happens)
- assign guid to branches from the right place. this required setting some statics, don't know if it was right, but it works.
2015-10-04 13:39:14 +03:00
zeromus
e5de3bdaa7
make aboutboxes more informational while simultaneously removing svn revision
2015-10-03 20:26:30 -05:00
adelikat
33f1f8904e
meh
2015-10-03 20:30:10 -04:00
zeromus
c9838d668a
psx - hook up new controller configuration, to support 0-2 pads and 0-2 memcards. Not tested very well yet. no multitap this release.
2015-10-03 17:27:52 -05:00
Suuper
d1fa718120
Put my AutofireStickyXORAdapter back and fixed the bug it had.
2015-10-03 09:36:07 -05:00
feos
29767ba522
tastudio: fix branchview bg updating.
2015-10-01 19:48:08 +03:00
zeromus
f50795b180
make on-screen watches position editable via the messages configuration ui
2015-10-01 01:39:22 -05:00
zeromus
5b4845692a
hex editor - clean up copy/paste. fix data scrambling bugs and handling of weird selection areas. copy now creates writes raw (non-byteswapped) values. add 'export' command which creates the text you have copied, complete with spaces.
2015-09-29 02:29:19 -05:00
zeromus
bacd3f6704
hex editor - clear selection range when changing data size
2015-09-28 23:54:26 -05:00
Kabuto
1e9564a337
C64 core: tape loading added, lots of bugfixes and improvements
2015-09-28 01:30:58 +02:00
feos
0bd4e99c8f
tastudio: allow loading the current branch, since it might have been edited.
2015-09-25 21:17:07 +03:00
feos
60555db3cc
tastudio: ColorZone for branches too.
2015-09-23 20:03:26 +03:00
Iris Ward
d94acff295
Add PJM and PXM filters to the import movie dialog
2015-09-22 01:10:22 +01:00
zeromus
ea63fd5516
when continuous-frame-rewinding and clock throttle isnt enabled, clock throttling would occur--not any more.
2015-09-20 21:08:26 -05:00
zeromus
67d45dde10
add documentation link to displayconfig dialog
2015-09-16 14:09:59 -05:00
zeromus
cf1c53f3fb
fix quicknes lua rendering being offset incorrectly sometimes. fixes #498
2015-09-16 14:02:45 -05:00
feos
4f07c908a0
tastudio: more branch work.
...
- change skipRemoval default to true, set to false only on state capturing
- put guid hashes to BranchStates
- setup a couple of functions using guid
2015-09-16 19:40:50 +03:00
feos
b31c43321b
tastudio: branches.
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- update inputroll after branch operations
- properly remove BranchStates units
- don't load current branch
2015-09-14 20:45:27 +03:00
zeromus
9df7a4d31b
psx - add option (defaults to disabled) to use mednafen's error correction
2015-09-13 19:17:17 -05:00
feos
62e25eadb0
tastudio: attempts to fix branch states.
...
relying on dynamic serial number was plain wrong, but TotalSeconds might be obsoleted by new branch field that doesn't change and is unique for each branch, like a counter of created branches.
todo: load branch states from tasproj, or at least not drop the states above divergent point when loading.
2015-09-13 23:36:47 +03:00
zeromus
ee0992158d
neshawk&quicknes: properly support using 512 byte palette files deemph entries instead of just ignoring them
2015-09-13 14:09:57 -05:00
feos
4fd55da52a
tastudio: various fixes.
...
- saving and loading tasproj markers
- flagging changes after branch operations
- clearing InputRoll selection
2015-09-13 11:44:15 +03:00
zeromus
5406fc9cfa
remove a likely old and senseless developer build check breaking the genesis cheat decoder command from the cheats dialog only ( fixes #494 )
2015-09-10 16:59:08 -05:00
zeromus
a3ff5b0d8c
improve discohawk reliability
2015-09-10 16:54:02 -05:00
adelikat
98bc140a84
Issue #385 - Lua - add memorysavestate library for making and loading savestates in memory, with save, load, remove, and clearall methods
2015-09-09 20:47:56 -04:00
zeromus
d69a17b25e
fix #495
2015-09-08 15:56:20 -05:00
zeromus
21da5ad45a
allow user to suppress doubleclick-to-toggle-fullscreen behaviour
2015-09-08 14:03:52 -05:00
adelikat
23f7d6fb1a
Basic Bot - make available in release builds
2015-09-07 10:33:09 -04:00
adelikat
e3c40ea2ef
Basic Bot - make the UpdateValues call much much faster
2015-09-07 10:29:40 -04:00
adelikat
eaaac167f1
Basic Bot - ability to set datasize and endianness of ram values
2015-09-06 23:23:04 -04:00
adelikat
81df9f1224
Basic Bot - don't show quicksave loaded osd message
2015-09-06 22:49:23 -04:00
adelikat
7b8cde51a9
Basic Bot - restart logic
2015-09-06 22:29:46 -04:00
adelikat
811f8c96e6
Basic Bot - StatusBar and Text title stuff
2015-09-06 22:21:12 -04:00
adelikat
462ad5547c
Basic Bot - icon!
2015-09-06 21:56:23 -04:00
adelikat
05b639035e
Basic Bot - icons!
2015-09-06 20:58:07 -04:00
adelikat
23a3edb3ea
Basic Bot - clear stats context menu option
2015-09-06 20:45:48 -04:00
adelikat
b34449a820
Basic Bot - Run btn validation
2015-09-06 20:37:46 -04:00
adelikat
e73737a20a
BasicBot - add sliders to probabilities
2015-09-06 20:28:37 -04:00
adelikat
e4d6557145
BasicBot - Remove a todo
2015-09-06 20:18:57 -04:00
adelikat
d25c51f033
Basic Bot - save total attempts and frames into .bot files
2015-09-06 19:54:16 -04:00
adelikat
cf0c529601
BasicBot - memory domain picker
2015-09-06 19:37:15 -04:00
adelikat
9116a94002
Remove option from menu item that wasn't wired up and I decided to not provide
2015-09-06 18:04:35 -04:00
adelikat
2290becddf
Basic Bot - turbo when botting, normal speed when playing, save and load frame length in bot files
2015-09-06 18:00:39 -04:00
adelikat
004a65c92e
Basic Bot - UI and code reorg
2015-09-06 17:39:11 -04:00
adelikat
028c505fdc
Tastudio - clear marker and branch selections when starting a new project
2015-09-06 14:56:12 -04:00
feos
ff0844413c
tastudio: update branch view on project load.
2015-09-06 16:40:22 +03:00
adelikat
6db5a01f54
Basic Bot - implement New menu item
2015-09-05 23:47:27 -04:00
adelikat
92a7773b3a
Basic Bot - ability to save and load bot files
2015-09-05 23:39:51 -04:00
adelikat
b8295f1d98
Basic Bot - ability to replay best attempt
2015-09-05 22:04:26 -04:00
adelikat
74025d82c9
Clean up ToolHelpers.cs and reduce a lot of boilerplate code
2015-09-05 21:39:57 -04:00
adelikat
df2dd2df9b
Cheats - fix up open and save file dialog file/directory logic
2015-09-05 20:53:02 -04:00
adelikat
3d28d0dc5d
Cheats - refresh list when toggling the status of a cheat
2015-09-05 20:47:28 -04:00
adelikat
3886205bbc
TAStudio - fix right-click autohold
2015-09-05 19:52:00 -04:00
adelikat
30f170312d
Tastudio - add menu items for created Savestate-anchored and SaveRam-anchored movies instead of them only appearing in the context menu under narrow conditions
2015-09-05 19:25:27 -04:00
adelikat
4f58ec09fd
Tastudio - starts movie from saveram - allow saveram-anchored movies since they are supported on the backend, but do not allow savestate-anchored mvoies
2015-09-05 19:06:13 -04:00
adelikat
45db096154
Tastudio - 'start movies from now' - allow movies that start from savestate since that feature is supported already in the backend
2015-09-05 18:28:05 -04:00
adelikat
03aeacae39
Tastudio - also prohibit making a movie from "now" if it is a saveram-anchored movie
2015-09-05 18:26:34 -04:00
adelikat
477afb8bf7
Tastudio - Only allow 'Start from here' option on the currently emulated frame
2015-09-05 18:10:21 -04:00
adelikat
6d4dea9a14
Don't attempt to remember tool window size/position if tool is minimized/maximized, this fixes issue #491 but also fixes the bug in every tool (unless there is a tool that does not implement IAutoToolFormConfig that I missed in this changeset)
2015-09-05 17:05:14 -04:00
adelikat
08978978d0
issue #493 - add option to not display OSD messages
2015-09-05 16:48:37 -04:00
adelikat
ba87d19d5c
Input roll - some small cleanups
2015-09-05 16:37:52 -04:00
adelikat
a85c60e716
Input Roll - more avoiding calculated fields in loops
2015-09-05 15:44:08 -04:00
adelikat
ed4ccdbfc6
InputRoll - don't call LastVisibleIndex, a calculated field, in a for loop, seems to be a nice speedup
2015-09-05 15:27:59 -04:00
adelikat
e9d7c7c88c
InputRoll - more shenanigans
2015-09-05 15:09:55 -04:00
adelikat
747c0fddda
InputRoll - remove a todo
2015-09-05 14:33:34 -04:00
adelikat
b45f34dc3e
InputRoll - code cleanup - make NormalFont readonly and remove redundant use of this.NormalFont
2015-09-05 14:21:58 -04:00
adelikat
76db52966e
InputRoll - on paint method, calculate visible columns once and pass into draw functions rather than making a new list in every method on every draw
2015-09-05 14:00:08 -04:00
adelikat
dec25850c5
InputRoll - a small cleanup
2015-09-02 19:39:57 -04:00
adelikat
fceb4487c9
InputRoll - tiny optimization - don't calculate lastvisiblecolumnindex during a for loop
2015-09-02 19:38:33 -04:00
adelikat
0e11ae4316
Tastudio - store icon Resources in variables to keep from churning while drawing, big speed up to tastudio
2015-09-02 19:00:52 -04:00
adelikat
ed26eb002d
InputRoll - break off drawing methods into a separate file
2015-09-02 18:46:23 -04:00
adelikat
951129048d
Move InputRoll to the CustomControls folder
2015-09-02 18:27:34 -04:00
adelikat
888423df58
InputRoll - some misc formatting and cleanups
2015-09-02 18:23:29 -04:00
adelikat
c64e1ccdd9
Fix hiding of Reset and Power columns
2015-09-02 17:53:02 -04:00
adelikat
8d6dfcc7c1
Fix misnamed reference to an icon
2015-09-02 17:14:52 -04:00
feos
0949bcb1bb
tastudio: hide Power and Reset columns by default.
2015-09-01 21:24:13 +03:00
feos
a998d472cf
tastudio: optional icons for states and markers.
...
Settings -> Icons.
2015-09-01 21:24:12 +03:00
zeromus
bd796a9cb9
add kitchen sink icon for help > features
2015-09-01 11:56:37 -05:00
zeromus
c99cc7fa2a
fix #484
2015-08-31 14:50:26 -05:00
zeromus
5e40adf1f7
fix #490
2015-08-31 11:37:46 -05:00
adelikat
89664c4a7e
Basic Bot - misc UI improvements
2015-08-30 20:53:22 -04:00
adelikat
9ab2edd39f
Basic Bot - progress! Now has the ability to bot, still todo: ability to replay the best attempt, saving and loading of bot files, and make the ui nicer
2015-08-30 17:57:40 -04:00
zeromus
f0c34517e1
display manager: sort out all the y-flipping madness and fix some bugs in gdi+ with screenshot and prescaling
2015-08-30 09:20:03 -05:00
zeromus
d9b765ac89
display a warning reminder that client restart is needed when changing display method
2015-08-30 09:20:01 -05:00
adelikat
80dd120b9d
Basicbot - some progress, nothing useable yet
2015-08-29 20:19:56 -04:00