zeromus
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9e50d25c16
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snes-support user override backdrop color
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2012-10-17 18:39:44 +00:00 |
goyuken
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3e139c7d7e
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libsnes: change frame boundary timing. from the perspective of the libsnes core, this choice is mostly arbitrary. from the perspective of the frontend, it's how input frames are divided up and lag frames are determined, and so can be rather important for TASing. the original choice of frame timing is a bit strange and causes excessive input latency and lag detection issues for pal224 and ntsc modes (but not pal239 mode). this change will most likely cause "off by one" errors in TAS sync; should be mostly easily correctable.
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2012-09-30 18:05:23 +00:00 |
goyuken
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2a59e135ea
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snes: add lag counter for manual 4016\4017 polling
this shouldn't break existing lag counting.
this doesn't fix the issue observed in smw2 (i have no idea what is causing that.)
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2012-09-28 13:37:42 +00:00 |
goyuken
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7e89882d42
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lag counter in sneshawk
c++ is dum
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2012-09-23 15:57:01 +00:00 |
zeromus
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03cb238ae3
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snes-add scanline render callbacks and add scanline selector to graphics debugger
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2012-09-22 05:03:52 +00:00 |
zeromus
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b2b1c8755c
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snes-apply lsnes patches
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2012-09-04 20:23:18 +00:00 |
zeromus
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9726b75ec4
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snes-support layer toggles (needs gui hookups)
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2012-09-04 19:12:16 +00:00 |
zeromus
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37e6f68370
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bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
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2012-09-04 00:20:36 +00:00 |