adelikat
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2a3260d22d
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Play movie dialog - match current hash by default
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2014-07-26 13:07:51 +00:00 |
adelikat
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bee1dfcb02
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Change the snes performance core recording nag so that it doesn't allow the choice to continue, as of this commit we do not support the use of the performance profile for movie recording
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2014-07-21 18:30:54 +00:00 |
adelikat
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c06fe4bddb
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Play movie - don't show subdirectories by default
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2014-07-15 21:12:10 +00:00 |
adelikat
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c6d679c382
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Profile config - save and load the selected profile
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2014-07-15 00:50:42 +00:00 |
adelikat
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5d743cdf88
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PCE Sound debugger - autoload and other standard options on tools, dialog fixes that I do to all tools, add to toolbox
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2014-07-14 16:01:35 +00:00 |
adelikat
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b53cc908b8
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Add options to how to handle the ending of movie playback, in addition to finished mode, it can now pause, stop, or switch to record. TAStudio - automatically override user's preference with switch to record (and restore their setting when disengaging tastudio
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2014-07-14 00:35:33 +00:00 |
zeromus
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dc6daddff7
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add option to disable fullscreen hacks (may increase latency) and snowy null emulator (may increase seizure rate)
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2014-07-12 20:42:44 +00:00 |
zeromus
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7a63d5fe7b
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turn Rewind Config into Rewind & Savestate config and allow control of normal savestate compression level
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2014-07-12 20:20:08 +00:00 |
adelikat
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ec0cba444e
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Gui option to start in full screen
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2014-07-06 14:16:59 +00:00 |
xmikecampx7
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3797fc6fd8
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Added First Boot Profile Dialog to Main Status Bar
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2014-07-03 23:08:27 +00:00 |
adelikat
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dd5842ec9b
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Ram Watch - ability to hide/show the address column
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2014-06-29 16:04:41 +00:00 |
adelikat
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2774e9c252
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Add a "Don't ask me again" checkbox on the Performance core recording nag
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2014-06-14 02:23:13 +00:00 |
adelikat
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e6f949274d
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Play Movie dialog - rip out the option to load state files since that feature probably has long since been broken and can't be expected to stay unbroken if it works
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2014-06-11 02:40:24 +00:00 |
adelikat
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7e9b13f5c3
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Some movie refactoring - moving a function into the importer class, remove MovieExtension from the config file and instead add it as a movie property, add some todo comments in places regarding movie 2.0
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2014-06-08 19:36:33 +00:00 |
zeromus
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1f3809b08f
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default "stretch pixels by integer only" to enabled
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2014-05-18 02:12:30 +00:00 |
adelikat
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4fa6b94c1d
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Hook up N64 to circular analog constraint, put in config, on by default. Still todo: UI for the user to modify this variable
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2014-05-17 20:02:10 +00:00 |
adelikat
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d65157fa4b
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AR - respect core recommendations on by default
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2014-05-17 11:59:02 +00:00 |
adelikat
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3373628edb
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Make quicknes the default
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2014-05-12 00:19:00 +00:00 |
adelikat
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1e48111092
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Virtual Pad - ability to toggle between single player and multiplayer and remember the setting in the config
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2014-05-11 23:08:34 +00:00 |
adelikat
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4b6c9b5b80
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Save Screenshot in savestates toggle - add a "big" savestates option off by default and set to 128kb as a somewhat arbitruary value (only reached on n64 at 640x480 or higher most likely)
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2014-05-07 01:36:19 +00:00 |
adelikat
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c7526c4207
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Customize box - implement recent tab
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2014-05-07 00:41:13 +00:00 |
adelikat
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80497a4bb4
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Move a bunch of config menu items into a Customize dialog box
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2014-05-06 01:27:56 +00:00 |
zeromus
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d2232e616b
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minimal implementation of AR correction. this isn't completely satisfying. we need to run the frontend 1x/2x/etc sizing through it, and I'm feeling like we need two tiers of AR suggestion strengths.. we may want a2600 fixing AR out of the box, but NES fixing AR by default is unacceptable
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2014-05-02 04:27:08 +00:00 |
adelikat
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3553b06350
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Play Movie - Match current game hash not current game name
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2014-04-26 17:54:56 +00:00 |
adelikat
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6139da29cf
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Atari 2600 debugger - wire up autoload and other tool options, fix up closing event and properly disable ask save
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2014-04-20 16:19:08 +00:00 |
zeromus
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f04210c5c9
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displaymanager-more resilience against empty user filter path
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2014-04-15 23:42:05 +00:00 |
adelikat
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1dd055ab6c
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Set DispUserFilterPath to ".", prevents things from crashing, may or may not be a logical default value
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2014-04-15 22:23:09 +00:00 |
zeromus
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7adc15d97e
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work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
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2014-04-15 21:46:18 +00:00 |
adelikat
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f61684c574
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Slight tweaks to extension preferences dialog, add .iso and .img as configurable extensions
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2014-04-14 17:37:49 +00:00 |
adelikat
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a32ba998f2
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Platform Chooser - add "Always use this system for this extension" checkbox and save the user's core preference, and don't show the dialog again for that extension if they do pick this option
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2014-04-14 12:42:04 +00:00 |
adelikat
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f8522c6986
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Genesis Tile Viewer - same stuff as other tile viewers
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2014-04-13 22:08:46 +00:00 |
adelikat
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d3012fe4b6
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PCE Tile Viewer - save screenshot file menu items, autoload and other tool options, add to toolbox
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2014-04-13 20:33:01 +00:00 |
adelikat
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d3b84c6c5c
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SMS VDP Viewer - icon, autoload, misc tool settings
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2014-04-13 19:44:08 +00:00 |
adelikat
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aaeb2c9cdd
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PCE CDL - some cleanups like icons and shortcut keys on menus, Recent menu, autoload, other misc tool options
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2014-04-13 01:05:23 +00:00 |
adelikat
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b95a0b648c
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Hex Editor - support loading of Text translation table files (.tbl) including Recent menu and autoload options
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2014-03-23 20:27:20 +00:00 |
goyuken
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9c071bf45e
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NES: add CHR ROM tile view to the PPU viewer. i'm not sure how generally useful this is, but it's something i wanted, so there.
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2014-02-15 16:55:55 +00:00 |
zeromus
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cd7ca56441
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restore scanlines filter as shader
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2014-02-03 07:01:31 +00:00 |
zeromus
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151b074563
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re-add hq2x via shader. add a new Display Configuration dialog (its simple for now).
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2014-02-03 05:27:59 +00:00 |
adelikat
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50a879dd05
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Tastudio - implement Floating window and refactor to use ToolDialogSettings object
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2014-02-01 15:44:51 +00:00 |
adelikat
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89f9cfc711
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Ti83 Keypad - Always on Top, Floating Window, refactor
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2014-02-01 15:29:18 +00:00 |
adelikat
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791a4d655b
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SNES Game Genie dialog - Always on Top, Floating Window, refactor
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2014-02-01 14:55:08 +00:00 |
adelikat
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3497e28f96
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PCE BG Viewer - implement Always on Top and Floating Window, and refactor
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2014-01-31 23:42:06 +00:00 |
adelikat
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d87978087d
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NES PPU Viewer - implement Always on Top and Floating Window and refactor
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2014-01-31 22:58:41 +00:00 |
adelikat
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33c104d418
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NES Nametable Viewer - Floating Window and Always on Top, and refactor
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2014-01-31 21:23:46 +00:00 |
adelikat
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4aab2ea31d
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NES Game Genie dialog - implement Always on Top and Floating Window + refactor
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2014-01-31 20:49:38 +00:00 |
adelikat
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8654303b59
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Genesis Game Genie dialog - implement Always on Top and Floating window and refactor code
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2014-01-31 20:36:27 +00:00 |
adelikat
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e634d9558a
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Gameboy Game Genie dialog - top most and floating window, and refactor to use ToolSettingsDialog, and some code cleanup
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2014-01-31 02:26:09 +00:00 |
adelikat
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83be118d03
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Virtual Pads - implement Always on Top and Floating Window and lots of code cleanup
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2014-01-31 00:53:20 +00:00 |
adelikat
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f3755975a1
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Lua - implement Always on Top and Floating Window
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2014-01-30 22:32:29 +00:00 |
adelikat
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5f5677781b
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Cheats dialog - Floating window option
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2014-01-30 15:51:07 +00:00 |