goyuken
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fd5494a316
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libsnes: dumb change to dumb code slightly lessens appearance rate of rice crispies in some situations
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2012-09-05 01:30:09 +00:00 |
zeromus
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b2b1c8755c
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snes-apply lsnes patches
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2012-09-04 20:23:18 +00:00 |
zeromus
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4903ad240c
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snes-change libsnes color output to 32bpp to avoid having to uncrunch 16bpp pixels, for an indeterminate speedup
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2012-09-04 19:25:09 +00:00 |
zeromus
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9726b75ec4
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snes-support layer toggles (needs gui hookups)
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2012-09-04 19:12:16 +00:00 |
zeromus
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76cfbc47c1
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fix loading of non-snes games, and try to make snes core reset a little more reliable by reconstructing more
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2012-09-04 18:04:06 +00:00 |
zeromus
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c8aa937f4f
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snes-memorydomains (but not systembus)
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2012-09-04 17:29:20 +00:00 |
zeromus
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ea6c0b9378
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snes-enable savestates. dont get your hopes up, its a bit bloated and weird, and we still need to asses the bsnesariffic savestate synchronization issues. but, it works.
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2012-09-04 08:21:01 +00:00 |
zeromus
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f5c0965045
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snes-support save ram
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2012-09-04 07:09:00 +00:00 |
zeromus
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caed262122
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snes-try and determine whether game is snes based on libsnes's internal heuristics, and use .SFC for it anyway
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2012-09-04 06:08:46 +00:00 |
goyuken
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25e213f157
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libsnes sound is functioning. very quick, very dirty
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2012-09-04 01:21:14 +00:00 |
zeromus
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37e6f68370
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bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
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2012-09-04 00:20:36 +00:00 |