adelikat
|
49d9953c40
|
move lua console to tools, tried not to break portable branch code but I did remove nearly every ifdef windows reference, and instead put one only on console load, from then on it does the proper ToolManager checks before calling luaconsole so in theory it should never crash if lua isn't support. Of course, really we should be figuring out how to support lua!
|
2013-11-03 01:02:17 +00:00 |
adelikat
|
ae34ccce0a
|
move the gui library to its own function (all libraries are separate objects now!), add lua function: gui.clearGraphics()
|
2013-10-31 18:43:01 +00:00 |
adelikat
|
8b30b4290a
|
Cleanup of Lua stuff - rename LuaImplementation to EmuLuaLibrary, broke all the lua library functions into separate files by library, move nested classes to their own files in client.common
|
2013-10-28 19:13:01 +00:00 |
zeromus
|
1a2b2c3dc5
|
attempt to reconstruct reorg with history
|
2013-10-25 00:57:23 +00:00 |
zeromus
|
249ddea268
|
revert to pre-refactor state. its a WIP, dont judge
|
2013-10-25 00:34:01 +00:00 |
adelikat
|
59386b59f1
|
Move Cheat and CheatList to Client.Common and refator a bunch of things as a result
|
2013-10-20 18:02:43 +00:00 |
adelikat
|
6c54faa7ab
|
Rename Client.Core to BizHawk.Client.Common, and change all namespaces, reorganize some files, remove the LuaHawk project as it was a bad idea, change namespace in the PCE_Debugger project
|
2013-10-20 16:19:59 +00:00 |
adelikat
|
067363b80d
|
Start a Client.Core project, and moved several files over to this, including Global.cs, made a GlobalWinF class for handling winform specific global instances
|
2013-10-20 00:00:59 +00:00 |
adelikat
|
bb2ff540db
|
Some code refactoring - movie winform specific code from RecentFiles to ToolHelpers
|
2013-10-17 00:21:45 +00:00 |
adelikat
|
fad71b1d98
|
Refactor Recent Files to handle a load error message and logic to remove from list, refactored all the places that do this to use this single unified function
|
2013-09-09 21:36:26 +00:00 |
adelikat
|
e49c00ac36
|
Reorganize the tools folder, making new folders for Lua, Watch, and Hex Editor, start new Watch Editor dialog. Split new Watch objects into their own file, rename legacy watch object accordingly
|
2013-09-07 18:36:49 +00:00 |