zeromus
|
15cd1ef6c3
|
snesgfx-overhaul layout again; support bigger viewport windows and configurable viewport size; fix crashes in out of range palette area mouseovers
|
2012-09-22 07:07:58 +00:00 |
zeromus
|
90cdebbc30
|
snesgfx-change the way palette indices are displayed
|
2012-09-22 05:29:20 +00:00 |
zeromus
|
03cb238ae3
|
snes-add scanline render callbacks and add scanline selector to graphics debugger
|
2012-09-22 05:03:52 +00:00 |
zeromus
|
3c6549a7bb
|
snesgfx-decode mode7 graphics
|
2012-09-21 17:21:21 +00:00 |
zeromus
|
526078f578
|
snes-work on graphics debugger. some relayout, plus palette viewer
|
2012-09-21 05:56:47 +00:00 |
zeromus
|
c6a14d551c
|
snes-work on graphics tools a tiny bit
|
2012-09-17 00:16:19 +00:00 |
andres.delikat
|
be3b97ece0
|
SNES - Graphics Debugger - hook up the usual auto-load and save window position, added a menu, put disabled screenshot menu items todo, some UI niceness
|
2012-09-10 19:44:44 +00:00 |
zeromus
|
285b9581f2
|
snes-work on graphics tools. can now render typical BGs for mode 1. SLOWLY!!!!! this is definitely getting turned into c++ code
|
2012-09-08 20:03:04 +00:00 |
zeromus
|
ad6910fd74
|
snes-some beginning steps on graphics debugging tools. nothing to see yet, move along
|
2012-09-06 08:32:25 +00:00 |