YoshiRulz
045c4815a4
Change <OutDir/> to point to /Assets in Mupen lib projects
2021-07-21 09:46:19 +10:00
zeromus
0b73ed77ef
update mupen to build on vs2019 so it's simpler for people to hack on. gliden64 has a rendering bug (top left quarter of screen drawn only on nintendo logo on donkey kong 64) when build in vs2019 so I didn't change that one. maybe we need to update gliden64 or find the real bug (likely a numerical instability, despite the use of precise floating point).
2020-08-27 15:41:20 -04:00
feos
9af0989b40
m64p core: put newer deps back into win32 target
2017-07-30 16:51:43 +03:00
feos
14d19a76d7
m64p: add DBG to x64 target, stop having merge info in vcproj, rebuild
2017-07-30 13:27:52 +03:00
adelikat
97d7dd7f42
merging master into waterbox2 this one was messy may be regressions
2017-06-13 08:16:25 -05:00
zeromus
afc6e03b03
remove some output64 paths
2017-06-12 01:33:55 -05:00
zeromus
3449a5c5cf
build mupen64plus as 64bit
2017-06-11 17:24:32 -05:00
feos
77fa17ccdd
Revert 19cf3b8551
...
"m64p: revert DBG preprocessor definitions merged along with 4c0bfd476434b4b69501035d24261c7447a78cf4"
Since 19cf3b8551
disables all lua hooks to the core, it's useless. But DBG causes crash when switching between some plugins on the fly, so it should be fixed in a proper way someday.
2017-06-11 12:20:23 +03:00
feos
19cf3b8551
m64p: revert DBG preprocessor definitions merged along with 4c0bfd4764
...
fixes crash when rebooting n64 while debugging
2017-03-13 21:51:45 +03:00
Wyst3r
4c0bfd4764
m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
...
Conflicts:
BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IDebuggable.cs
2017-02-24 10:41:22 +03:00
feos
39c5aae61b
Revert "Merge pull request #731 from Wyst3r/master"
...
This reverts commit 318abf691a
, reversing
changes made to 5d4c8020c2
.
2017-02-23 16:56:38 +03:00
Wyst3r
86b16a80d6
m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
2016-11-19 12:02:39 +01:00
zeromus
ed4c715a9f
add ROM memorydomain to n64
2014-09-14 18:39:26 +00:00
null_ptr
99b1c7b9b6
Fixed mupen64plus debug project settings
2014-07-01 02:31:01 +00:00
zeromus
06ffa9601c
work around issue in mupen core which was sort of wrecking subsequent GL work in the frontend
2014-04-20 01:44:06 +00:00
null_ptr
b79bcaf2d0
Refactored some N64 code
2014-01-15 11:24:47 +00:00
null_ptr
0258282b6b
Fixed broken path when project has space in its path name
2014-01-15 04:24:10 +00:00
pjgat09
309933322c
m64p: Fixed the post-build hooks to store the DLLs in the right place after all of the code refactoring
2013-11-16 20:26:13 +00:00
zeromus
bb8420832b
more mupen vcproj cleanup
2013-08-10 01:07:18 +00:00
zeromus
ee82bafe27
fix mupen vcproj for vs2010
2013-08-08 19:30:30 +00:00
pjgat09
f0889537af
m64p: Fixing up VS project files to use the 2010 toolset. Fixed the UI console solution to find the gilde64mk2 project
2013-07-31 22:31:43 +00:00
pjgat09
dc0ba1bc69
m64p: Upgraded to v2.0
2013-07-31 01:06:58 +00:00
pjgat09
177526eb2c
m64p: Post-build commands for visual studio 2010, just because
2013-05-02 00:04:33 +00:00
pjgat09
0ef44a6faa
m64p: Added post-build commands to copy the resulting dlls to the proper bizhawk directory. Removed the visual studio result directory and added an svn:ignore for it.
2013-04-29 23:10:53 +00:00
pjgat09
8a56a46900
Adding clean clones of the Mupen64Plus repos, minus the html documentation for SDL. Also adding svn:ignores for hg related files in these repos.
2013-04-29 01:11:33 +00:00