Commit Graph

133 Commits

Author SHA1 Message Date
hegyak 3dbd76900d Reverted r8033. Added comment about the Status Bar Profile Icon. 2014-10-16 23:24:17 +00:00
hegyak 1cde5584b1 Changed the Status Bar Profile Icon to use the same logic as the Profile Menu Item. This is done to ensure the user has selected a profile when they click on the Profile Icon before we hide it. 2014-10-16 23:19:25 +00:00
hegyak ce55143340 This fixes the Profile Icon being present until the user clicks on it. The user can now use the Profile Menu and remove the Profile Icon if they select a profile. 2014-10-16 03:18:38 +00:00
adelikat 25c2507013 N64 - change the expansion slot override notion. If a game in the gamdb has the expansion slot override, override the user's choice, but don't change the sync setting (otherwise all games they load will be set to this). In the N64 menu item, show the checked status based on if the core is actively using the expansion slot, not whether the sync setting is set. If the gamedb is overriding the user's choice make it clear by disabling the menu item. This commit message is longer than the changeset itself. 2014-09-27 12:56:55 +00:00
adelikat 1f69cdda9e oops, forgot a ! 2014-09-06 23:55:53 +00:00
adelikat 88daf797db N64hawk - Expansion slot toggle, expansion being off by default, note: this is a sync setting 2014-09-06 23:03:34 +00:00
adelikat 5ba74c631c Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup 2014-09-01 18:43:41 +00:00
adelikat c7b41cb18b Lock down record and play movie hotkeys if a movie is active 2014-08-17 20:20:20 +00:00
goyuken 768c2762a5 cleanup 2014-08-03 22:05:32 +00:00
adelikat 41ee6bf199 When saving N64 plugins, reduce the number of times it shows the message "A core reboot is needed" from 3 to 2. A 50% reduction in redundancy! 2014-08-03 18:29:18 +00:00
adelikat d047e1f45c I'm picky about namespaces 2014-08-03 13:51:40 +00:00
adelikat da3f9db018 Make mupen-style lag a setting not a sync-setting 2014-08-03 13:06:53 +00:00
adelikat ed976055c2 oops, more files needed for N64 - add a menu item for "Mupen style lag" 2014-08-03 02:22:56 +00:00
adelikat bcd78cc4b8 Round 1 of Movie loading system overhaul, this fixes the problem of loading sram when a movie is loaded. Still todo: some cleanup of some hacks that are no longer needed, and restoring the ability to open the play movie dialog and other things, while a movie is active 2014-08-02 15:32:48 +00:00
adelikat 43d9f77fd6 this is mostly a hack, but fixes loading a rom when a movie is still running 2014-08-01 01:34:40 +00:00
adelikat fb8d322146 Band-aid for movie code, note: the case of loading a new rom while a movie is active still is probably bugged 2014-07-31 23:52:03 +00:00
adelikat 09be2c6c7a On core settings that can be gotten to without a rom loaded, don't do the reboot flag if nullEmulator 2014-07-31 23:07:02 +00:00
adelikat d74b619222 mainform - move some functions around 2014-07-29 01:33:54 +00:00
adelikat c1e866c9c9 add a "SNES with Snes9x" menu item, only visisble in developer builds 2014-07-28 23:58:52 +00:00
adelikat ce4ce0bacc Convert some static methods in ToolHelpers to extension methods 2014-07-28 01:51:11 +00:00
adelikat 4258c4a579 Make Pause status bar icon show turbo seeking and seeking if emulator is those modes, clicking it will cancel out the seek. Fix tastudio's integration with the seek feature, and refactor and simplify some of the code, and a few other tastudio tweaks 2014-07-27 19:07:13 +00:00
adelikat 0397ea1ff4 Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects 2014-07-27 15:22:30 +00:00
adelikat 1a64af9bc5 Fixes to bkm for supporting 3 button controllers, this is needed since bkm is still used for the import process. Also, don't save 2 copies of the bk2 after importing a movie, one is sufficient 2014-07-24 23:22:26 +00:00
zeromus f46973119b add ctrl+shift+c to copy current client area as a screenshot (as opposed to the ctrl+c raw copy) so you can get scaling and filters too 2014-07-22 00:04:28 +00:00
adelikat bee1dfcb02 Change the snes performance core recording nag so that it doesn't allow the choice to continue, as of this commit we do not support the use of the performance profile for movie recording 2014-07-21 18:30:54 +00:00
adelikat bb4f044f4e N64 - Add Jabo settings to the old plugin config, remove menu item to the new plugin config, left the new config code still in there, since one day we will fix up things to make it work 2014-07-21 00:19:56 +00:00
adelikat 16daa26c17 new N64 plugin config dialog - save stuff 2014-07-20 13:29:06 +00:00
adelikat 042e72bfb6 New N64 plugin config settings dialog, including adding jabo settings 2014-07-20 02:57:26 +00:00
adelikat aaeb645116 Show profile config dialog menu item in release builds 2014-07-20 01:33:25 +00:00
adelikat 93e10b4330 Support bkm conversion in movie import 2014-07-17 00:07:24 +00:00
adelikat b53cc908b8 Add options to how to handle the ending of movie playback, in addition to finished mode, it can now pause, stop, or switch to record. TAStudio - automatically override user's preference with switch to record (and restore their setting when disengaging tastudio 2014-07-14 00:35:33 +00:00
zeromus 7a63d5fe7b turn Rewind Config into Rewind & Savestate config and allow control of normal savestate compression level 2014-07-12 20:20:08 +00:00
adelikat cf5ee09d5d Disable play and record movie menu items when a movie is active, it isn't too much trouble for the user to stop the current movie first, and there's a lot that goes wron when they pick these with an active movie 2014-07-10 20:06:23 +00:00
adelikat ab5cfab035 remove redundant code throughout the emuhawk project 2014-06-29 02:28:48 +00:00
adelikat dbf89440f6 Simplify some movie related client code 2014-06-29 02:12:23 +00:00
adelikat 402db49ed8 PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog 2014-06-28 22:48:07 +00:00
adelikat 269b3c7ee1 start a new Virtual Pad Tool, currently only does NES with one controller as a proof of concept, this is probably a messed up commit will fix next 2014-06-22 13:57:23 +00:00
adelikat 762048018e If not clock throttle, Disable speed settings in the menu, and warn user when they press the increase/decrease speed hotkeys 2014-06-21 20:18:14 +00:00
adelikat 5145ef3f97 Movie imports now import to .bk2 2014-06-19 02:30:22 +00:00
zeromus 176c306439 proof of concept syncless recorder AV out module 2014-06-18 02:28:07 +00:00
adelikat 0f1f22ae7e Hide TAStudio except in developer builds 2014-06-17 16:16:26 +00:00
adelikat 18d0a59869 another small Movies 2.0 todo 2014-06-14 14:09:55 +00:00
adelikat bc157d0118 Movies 2.0 - last bit of cleanup in emuhawk to make everything based on IMovie. The only references to Movie.cs are just in the importer. 2014-06-12 23:22:15 +00:00
adelikat 3dce396261 More movie 2.0 stuff 2014-06-12 11:53:25 +00:00
adelikat 54c9c2c0a0 Some more Movies 2.0 work 2014-06-11 21:14:13 +00:00
adelikat e0a9fcd650 More movie 2.0 stuff 2014-06-11 02:56:57 +00:00
zeromus 1edd4edb49 add a crappy little PCE sound debugger and individual channel muting 2014-06-09 08:10:20 +00:00
adelikat 6b2889957a Some refactoring of movie code to make the Header less implementation specific, and start Movie2.cs which will be a Movie 2.0 implementation 2014-06-08 22:12:15 +00:00
adelikat 7e9b13f5c3 Some movie refactoring - moving a function into the importer class, remove MovieExtension from the config file and instead add it as a movie property, add some todo comments in places regarding movie 2.0 2014-06-08 19:36:33 +00:00
adelikat 0c1abff992 Start a Profile Config dialog, does nothing but open and close currently 2014-06-04 19:18:14 +00:00