zeromus
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9f3763409b
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call WhackMOTW on .exe, besides just .dll. Fixes bug with windows prompting to allow execution of bsnes executables
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2014-11-06 19:04:51 +00:00 |
adelikat
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bcd78cc4b8
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Round 1 of Movie loading system overhaul, this fixes the problem of loading sram when a movie is loaded. Still todo: some cleanup of some hacks that are no longer needed, and restoring the ability to open the play movie dialog and other things, while a movie is active
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2014-08-02 15:32:48 +00:00 |
zeromus
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a8d6d71505
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add workaround for SetDllDirectory hackery for some video cards
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2014-08-01 02:41:27 +00:00 |
adelikat
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43d9f77fd6
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this is mostly a hack, but fixes loading a rom when a movie is still running
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2014-08-01 01:34:40 +00:00 |
adelikat
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ab5cfab035
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remove redundant code throughout the emuhawk project
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2014-06-29 02:28:48 +00:00 |
zeromus
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3ea6495031
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give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
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2014-06-08 23:30:34 +00:00 |
adelikat
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8f2746ab86
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Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work)
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2014-06-04 17:02:54 +00:00 |
zeromus
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857dff9cf4
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some small cleanup
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2014-01-27 05:37:04 +00:00 |
goyuken
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0b8adc6113
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fix some massively fubar config stuff from r5653
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2013-12-22 02:47:35 +00:00 |
adelikat
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bc3208ec89
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Don't lose stack trace before final catch. We like the message box to be huge and ugly for the user!
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2013-12-14 06:26:05 +00:00 |
adelikat
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a7a28c000a
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Some low-hanging fruit in the IMovie refactor
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2013-11-23 18:18:58 +00:00 |
adelikat
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d88b4a3066
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Put in a movie check on the final catching of an exception. If a movie is active it will warn the user the app is about to close and give them a chance to save their movie. This feature is turned off in interim builds (since it is a use at your own risk test environment, and it would likely get in the way of development)
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2013-11-23 02:07:02 +00:00 |
adelikat
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6cf637b72a
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oh yeah, EmuHawk - program.cs references the core project specifically for version checking. Change reference there.
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2013-11-15 14:12:27 +00:00 |
adelikat
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9e5e477467
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move emuversion, releasedate, and interim constants from MainForm to VersionInfo so that they are available to all projects (we can now "interim" things in all projects)
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2013-11-10 02:32:47 +00:00 |
adelikat
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589758f74d
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rename GlobalWinF to GlobalWin, yeah, I'm being nitpicky
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2013-11-03 16:07:58 +00:00 |
adelikat
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26ffd9f4e3
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EmuHawk - don't use PathManager to resolve the exe directory during main now that it is in a dll, it can find its own path itself
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2013-11-03 16:05:49 +00:00 |
adelikat
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c669680e07
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |