zeromus
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38ebdd45d2
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fix Issue #292 - Bizhawk still here after emulating N64 and "Exit key" has been pressed
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2014-11-12 00:11:31 +00:00 |
zeromus
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45f7317b58
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add exit program hotkey
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2014-10-07 01:20:48 +00:00 |
adelikat
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5ba74c631c
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Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
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2014-09-01 18:43:41 +00:00 |
adelikat
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3a011ad788
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Refactor to put multitrack logic into the multitrack object itself instead of in the OSD manager and hotkey logic
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2014-06-29 23:13:44 +00:00 |
adelikat
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dbf89440f6
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Simplify some movie related client code
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2014-06-29 02:12:23 +00:00 |
adelikat
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437089ea24
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Movie multitrack hotkeys - use ControllerDefinition.PlayerCount instead of a hard coded 5 controllers
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2014-06-28 19:44:09 +00:00 |
adelikat
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269b3c7ee1
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start a new Virtual Pad Tool, currently only does NES with one controller as a proof of concept, this is probably a messed up commit will fix next
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2014-06-22 13:57:23 +00:00 |
adelikat
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9414173a7c
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oops, and also make that previous commit cleaner
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2014-05-15 00:00:02 +00:00 |
adelikat
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2b89c32e4b
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Toggle Sound hotkey
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2014-05-14 23:56:33 +00:00 |
adelikat
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c919bae2d8
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Using Save/Load Slot X hotkeys should update the currently selected slot
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2014-04-13 13:04:13 +00:00 |
adelikat
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bba2e254d3
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Fix an inconsistency between the Reboot core menu item and the reboot core hotkey
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2014-04-06 21:34:20 +00:00 |
adelikat
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510c49fd01
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Remove the CheckHotkey concept as I have decided it was overengineering, but move hotkey stuff to its own subform of MainForm
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2014-01-16 16:32:34 +00:00 |