Commit Graph

25 Commits

Author SHA1 Message Date
zeromus ede78865b2 fix a bug in point transformation when using system-suggested (non-1.0 AR). Was probably breaking zapper coords when that feature was used, but unproven. Anyway, someone should test that. 2014-10-10 00:21:43 +00:00
zeromus 9b6add0e40 basic TransformPoint work 2014-10-10 00:15:15 +00:00
zeromus 6f919c64a7 client sizing / AR revisions 2014-07-20 06:51:31 +00:00
adelikat 9fd640ff4b Remove some unused code 2014-06-29 02:33:50 +00:00
adelikat ab5cfab035 remove redundant code throughout the emuhawk project 2014-06-29 02:28:48 +00:00
zeromus b96ebaafeb dont get stuck if the user specifies a crashing retroshader 2014-06-13 01:27:26 +00:00
zeromus d2ea92d254 support filter_linear in retroshaders 2014-06-12 08:10:14 +00:00
zeromus 05c08806d1 fix bugs in resize filters support. everyone check your AR correction scenarios, please 2014-06-03 03:16:38 +00:00
zeromus 49def8a758 fix some AR correction scenarios 2014-05-28 02:19:51 +00:00
zeromus af60a42003 fix bug 1x'ing client window size in some cores 2014-05-26 18:37:39 +00:00
zeromus 81bd846a0c finetune displaymanager sizing to eliminate sidebars from default 2x NES scenario. please check platforms you care about (a2600 mostly) to make sure they havent regressed 2014-05-23 00:50:19 +00:00
zeromus 6b1fa399c5 fix bug where lua layers wreck AR logic 2014-05-07 01:27:41 +00:00
zeromus 26c30c44ca improve AR integerization 2014-05-03 03:25:09 +00:00
zeromus 61c7537bfc fix issues with integerizing logic in association with system AR correction enabling 2014-05-03 02:52:35 +00:00
zeromus d2232e616b minimal implementation of AR correction. this isn't completely satisfying. we need to run the frontend 1x/2x/etc sizing through it, and I'm feeling like we need two tiers of AR suggestion strengths.. we may want a2600 fixing AR out of the box, but NES fixing AR by default is unacceptable 2014-05-02 04:27:08 +00:00
zeromus a3a96381da fix mouse coord transform with 2x filters 2014-04-16 02:51:51 +00:00
zeromus 7adc15d97e work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console; 2014-04-15 21:46:18 +00:00
zeromus 9ca6f152cf support old scanlines and hq2x filter via actual retroarch shader presets. at this point you could overwrite them with whatever you wanted, but you should probably wait for me to add user filter selection 2014-02-07 02:36:27 +00:00
zeromus cd7ca56441 restore scanlines filter as shader 2014-02-03 07:01:31 +00:00
zeromus 582a3ae58a forgot to add 2014-02-03 06:34:55 +00:00
zeromus a2b3201912 run filter intensity through Global.Config.TargetScanlineFilterIntensity 2013-12-03 01:52:36 +00:00
zeromus 180043db0b make intensity controllable 2013-12-03 01:37:49 +00:00
zeromus edba782f7c change intensity of scanlines filter 2013-12-03 01:30:21 +00:00
zeromus ad17100c73 scanlines2x 25% filter 2013-12-02 18:35:15 +00:00
adelikat c669680e07 Rename Multiclient folder 2013-11-03 04:05:56 +00:00