zeromus
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ede78865b2
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fix a bug in point transformation when using system-suggested (non-1.0 AR). Was probably breaking zapper coords when that feature was used, but unproven. Anyway, someone should test that.
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2014-10-10 00:21:43 +00:00 |
zeromus
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9b6add0e40
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basic TransformPoint work
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2014-10-10 00:15:15 +00:00 |
zeromus
|
6f919c64a7
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client sizing / AR revisions
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2014-07-20 06:51:31 +00:00 |
adelikat
|
9fd640ff4b
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Remove some unused code
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2014-06-29 02:33:50 +00:00 |
adelikat
|
ab5cfab035
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remove redundant code throughout the emuhawk project
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2014-06-29 02:28:48 +00:00 |
zeromus
|
b96ebaafeb
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dont get stuck if the user specifies a crashing retroshader
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2014-06-13 01:27:26 +00:00 |
zeromus
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d2ea92d254
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support filter_linear in retroshaders
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2014-06-12 08:10:14 +00:00 |
zeromus
|
05c08806d1
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fix bugs in resize filters support. everyone check your AR correction scenarios, please
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2014-06-03 03:16:38 +00:00 |
zeromus
|
49def8a758
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fix some AR correction scenarios
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2014-05-28 02:19:51 +00:00 |
zeromus
|
af60a42003
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fix bug 1x'ing client window size in some cores
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2014-05-26 18:37:39 +00:00 |
zeromus
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81bd846a0c
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finetune displaymanager sizing to eliminate sidebars from default 2x NES scenario. please check platforms you care about (a2600 mostly) to make sure they havent regressed
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2014-05-23 00:50:19 +00:00 |
zeromus
|
6b1fa399c5
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fix bug where lua layers wreck AR logic
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2014-05-07 01:27:41 +00:00 |
zeromus
|
26c30c44ca
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improve AR integerization
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2014-05-03 03:25:09 +00:00 |
zeromus
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61c7537bfc
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fix issues with integerizing logic in association with system AR correction enabling
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2014-05-03 02:52:35 +00:00 |
zeromus
|
d2232e616b
|
minimal implementation of AR correction. this isn't completely satisfying. we need to run the frontend 1x/2x/etc sizing through it, and I'm feeling like we need two tiers of AR suggestion strengths.. we may want a2600 fixing AR out of the box, but NES fixing AR by default is unacceptable
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2014-05-02 04:27:08 +00:00 |
zeromus
|
a3a96381da
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fix mouse coord transform with 2x filters
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2014-04-16 02:51:51 +00:00 |
zeromus
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7adc15d97e
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work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
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2014-04-15 21:46:18 +00:00 |
zeromus
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9ca6f152cf
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support old scanlines and hq2x filter via actual retroarch shader presets. at this point you could overwrite them with whatever you wanted, but you should probably wait for me to add user filter selection
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2014-02-07 02:36:27 +00:00 |
zeromus
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cd7ca56441
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restore scanlines filter as shader
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2014-02-03 07:01:31 +00:00 |
zeromus
|
582a3ae58a
|
forgot to add
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2014-02-03 06:34:55 +00:00 |
zeromus
|
a2b3201912
|
run filter intensity through Global.Config.TargetScanlineFilterIntensity
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2013-12-03 01:52:36 +00:00 |
zeromus
|
180043db0b
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make intensity controllable
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2013-12-03 01:37:49 +00:00 |
zeromus
|
edba782f7c
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change intensity of scanlines filter
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2013-12-03 01:30:21 +00:00 |
zeromus
|
ad17100c73
|
scanlines2x 25% filter
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2013-12-02 18:35:15 +00:00 |
adelikat
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c669680e07
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |