zeromus
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04255670f7
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neshawk (MMC5) - fix uchuu keibitai SDF; fixes bug #232
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2014-08-04 02:59:08 +00:00 |
goyuken
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9196400b70
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nes: MMC5: clean up debug message
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2014-07-28 17:51:24 +00:00 |
goyuken
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235f92c82e
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NES: fix credits sequence in metal slader glory. this may have impact in other MMC5 programs; not tested
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2014-07-23 20:15:42 +00:00 |
goyuken
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fd5b7263ea
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NES - MMC5 - head off some possible peek nondeterminism problems before they occur
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2014-04-30 20:32:13 +00:00 |
goyuken
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f6c1c7eba2
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NES: PPU Viewer: support MMC5 ExAttr mode
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2014-02-25 22:54:25 +00:00 |
goyuken
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b1dc3f0f48
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nes: mmc5: fix uncharted waters, and presumably some other 16K WRAM games
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2014-02-24 01:01:15 +00:00 |
goyuken
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cdd19396d4
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nes: mmc5: implement NT fill mode. fixes "flying through clouds" level intro to laser invasion
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2014-02-23 23:03:44 +00:00 |
goyuken
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17f64cf8f5
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nes: MMC5: fix exram extended attribute mode for CHR ROMs larger than 256KiB? hard to tell
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2014-02-23 16:22:30 +00:00 |
goyuken
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a9799f4716
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NES: finish previous commit
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2014-02-04 03:58:48 +00:00 |
goyuken
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a9e4baa380
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NES: support worthless garbage
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2014-01-31 04:15:18 +00:00 |
goyuken
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2370ab0886
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NES: fix a few problems were bad dumps were crashing mappers and such. actually fixes a game or two, too.
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2014-01-17 22:55:48 +00:00 |
goyuken
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0ca5cf12a1
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NES: more rom fixes
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2014-01-15 23:27:02 +00:00 |
goyuken
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1ad4d0ee2a
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neshawk: hook up some more board names
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2014-01-15 18:18:49 +00:00 |
goyuken
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dc9d69958f
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NEShawk: fix a bunch of games, mostly (J)
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2014-01-15 17:00:02 +00:00 |
goyuken
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31038e58aa
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NES: minor tweaks of no consequence
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2014-01-01 18:21:45 +00:00 |
adelikat
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7e45f13282
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |