zeromus
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0a18040aff
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remove pointless redundant function name from LuaMethodExampleAttributes
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2018-03-13 21:05:30 -04:00 |
Xadrophonix
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07c07fd72a
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First pool of examples.
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2018-03-04 09:48:38 -08:00 |
adelikat
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9581ce6a93
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rename LuaMethodAttributes to LuaMethodAttribute so as not to be a bad person
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2017-07-10 14:02:08 -05:00 |
zeromus
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3417453b43
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use NLua+KopiLua instead of LuaInterface
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2017-07-09 23:51:02 -05:00 |
adelikat
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7f269d25df
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Make lua library dependent services private
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2017-05-19 08:58:23 -05:00 |
nattthebear
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ebe789eed2
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heh
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2017-05-10 07:45:23 -04:00 |
adelikat
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e0985465b6
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misc Client.Common code cleanups
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2017-05-09 13:19:55 -05:00 |
adelikat
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ded1c2d7b7
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Break off BoardName from IEmulator into a separate IBoardInfo service
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2017-04-30 21:01:54 -05:00 |
J.D. Purcell
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b53502eed8
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Spaces -> tabs.
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2017-04-15 16:37:30 -04:00 |
adelikat
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b6f335e4c8
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misc code cleanups in BizHawk.Client.Common
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2017-04-14 14:59:01 -05:00 |
adelikat
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b6e33d010a
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Lua - gameinfo library - convert to using service injection
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2015-01-01 20:08:03 +00:00 |
adelikat
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83ada011e8
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Lua - Refactor how lua libraries are registered by searching assemblies and finding implementations and building a list of these
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2014-06-01 22:02:59 +00:00 |
adelikat
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17568997bf
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Lua - unify constructors and have all libraries receive a lua context and an output callback, simplify some convolved registration code
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2014-05-21 00:17:35 +00:00 |
adelikat
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6401e6d719
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Refactor LuaLibraryBase to have a Lua context rather than misc libraries being in charge of that when needed. Still todo: clean up the inconsistent constructor logic, vs setting these as public properties
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2014-05-20 20:34:51 +00:00 |
adelikat
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d5d84943fa
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meh, slight tweak to that commit
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2014-04-13 14:24:38 +00:00 |
adelikat
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9c3a7fec37
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Lua - add a gameinfo lua library with getromname(), getromhash(), getdisplaytype(), getindatabase(), getstatus(), getisstatusbad(), getboardtype(), and getoptions() methods
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2014-04-13 14:22:13 +00:00 |