Commit Graph

147 Commits

Author SHA1 Message Date
YoshiRulz 4dd40305bc
Merge branch 'master' into interp_cores 2019-06-15 02:11:24 +10:00
Brian Armstrong 2c6ecb68bd Merge branch 'master' into brian/mem_callback_addr_value 2019-06-06 02:11:04 -07:00
Brian Armstrong d41bd867b8 flags 2019-06-06 02:04:47 -07:00
YoshiRulz 9af93be0d3
Use string interpolation 2019-04-04 02:41:18 +10:00
James Groom 4e91f88af3
Use nameof in cores 2019-03-28 14:18:58 +11:00
Brian Armstrong a8f293eec8 Call mem callbacks with addr, value 2019-01-24 03:23:21 -08:00
alyosha-tas c19c7cd5c3 SubNESHawk
also Input register shift fix

# Conflicts:
#	BizHawk.Client.EmuHawk/MainForm.Designer.cs
#	BizHawk.Client.EmuHawk/MainForm.Events.cs
#	BizHawk.Emulation.Cores/Computers/AmstradCPC/AmstradCPC.IEmulator.cs
#	BizHawk.Emulation.Cores/Computers/SinclairSpectrum/ZXSpectrum.IEmulator.cs
#	BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs
2019-01-10 18:25:59 +03:00
nattthebear e8145af463 i hope this breaks something 2018-05-12 12:55:42 -04:00
adelikat ebcd237858 Merge branch 'master' into domainedmemoryhooks 2017-10-29 12:38:29 -05:00
nattthebear 5e3cdba869 Finally dump some old movie 1.0 cruft 2017-08-11 19:45:45 -04:00
adelikat cd289c474e memorycallbacks with domains - Phase 2 - change api to Call methods and refactor accordingly, everything should behave as it was before the refactor at this point. No cores have yet to be implemented with domains other than the default bus they already had 2017-08-03 18:08:07 -05:00
adelikat 04ce66c397 phase 1 of changing memory callback api to specify domain - require cores to specify which domains are available and have the domain passed in when creating callbacks. Still todo - cores need to pass in domain name on CallReads/Writes/Executes methods 2017-08-01 22:05:17 -05:00
adelikat c6e0e9fa57 Rename CoreAttributes to CoreAttribute as to not be a bad person 2017-07-12 14:10:55 -05:00
nattthebear 2dd10ea951 Update some author meat-a deet-a 2017-07-09 12:18:33 -04:00
adelikat 1dae91e6a8 clean up core constructors - consistent parameter casing, and put them at the top of the class 2017-05-05 19:05:36 -05:00
adelikat 59139ab266 Spell out Numerator and Denominator 2017-05-05 11:25:38 -05:00
adelikat 62a13d961d Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider 2017-05-05 11:21:37 -05:00
adelikat 698c6741ae Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method 2017-05-01 20:09:11 -05:00
adelikat ded1c2d7b7 Break off BoardName from IEmulator into a separate IBoardInfo service 2017-04-30 21:01:54 -05:00
zeromus 10dc2abdef psx: fix non-multitap input 2017-04-30 13:36:18 -05:00
zeromus d3a1ec64dd psx: multitap support. tested for 20 seconds, but worth someone else testing. 2017-04-29 04:11:09 -05:00
adelikat 3192cc70ae slight refactor to IEmulator - make the IController property set only to more clearly express the client -> core relationship 2017-04-26 19:09:00 -05:00
zeromus 507ca1db27 psx: support negcon (c# side) 2017-04-25 22:59:46 -05:00
adelikat 54ebe75d2b remove the obsolete MemoryDomain.FromIntPtr method 2017-04-24 13:47:40 -05:00
J.D. Purcell ed3bf0e62b Fix mixed line endings. 2017-04-15 15:53:02 -04:00
adelikat ab1a22bf31 add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui 2017-01-09 19:23:05 -06:00
adelikat 72a59087b5 Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed() 2016-12-14 12:42:15 -06:00
adelikat b73a500d6b Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
adelikat b697110098 Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does 2016-12-09 10:24:43 -06:00
feos 6e0b8e2784 yabause tracer 2016-08-24 00:05:17 +03:00
feos e379b0342e probably final prettification for tracer 2016-08-21 23:52:42 +03:00
zeromus e7e4904c79 more complete fix to psx tracelogger delegate GC bug 2016-08-21 15:36:56 -05:00
zeromus 3435e5f70e psx tracer - probably fix crash due to disposed delegate (didnt test) 2016-08-21 15:27:31 -05:00
feos 00d77a4253 psx tracer: tiny cleanup 2016-08-21 22:37:35 +03:00
feos 91fd016868 setup psx tracer because why not
arguments string doesn't arrive for some reason, otherwise all looks good

move psx disasm functionality to separate files (disassembler doesn't do anything yet)
2016-08-21 21:19:48 +03:00
adelikat f5e679fa0d Refactor ITraceable to work on TraceInfo objects that separate Disassembly and Register information. Make Tracelogger two columns. 2016-02-21 17:34:42 -05:00
zeromus e855cb39cd psx - add "determine lag from GPU frames" option 2016-01-28 13:53:22 -06:00
scrimpeh ef1bc65ce6 IInputPollable - Make IsLagFrame settable 2016-01-26 11:34:42 +01:00
zeromus c0421965f1 psx - support memory callbacks 2016-01-21 21:47:16 -06:00
adelikat d8dbaf82bc Octoshock - re-add IInputPollable and add a not implemnted InputCallbacks 2015-10-12 18:53:57 -04:00
zeromus a92cdf4730 Merge remote-tracking branch 'remotes/adituv-bizhawk/MovieReflection'
Conflicts:
	BizHawk.Emulation.Cores/Consoles/Sony/PSX/Octoshock.cs
2015-10-11 21:18:53 -05:00
zeromus c9838d668a psx - hook up new controller configuration, to support 0-2 pads and 0-2 memcards. Not tested very well yet. no multitap this release. 2015-10-03 17:27:52 -05:00
zeromus e6ea96771b fix crashes removing lua callbacks on some cores 2015-10-01 01:16:34 -05:00
Iris Ward 3f899b60c9 Formatting rules. Bleh 2015-09-22 01:02:49 +01:00
Iris Ward bb05bb57a8 Implement PJM format input
Created a prototype input reader for binary-format PJMs. Also exposed
controller definition creation as a static method on Octoshock as a
convenient way to define the controller setup.
2015-09-21 22:33:29 +01:00
zeromus 6f049c2ab8 discsys/psx - dont crash when reading absurdly negative LBAs 2015-09-17 18:18:06 -05:00
zeromus 9df7a4d31b psx - add option (defaults to disabled) to use mednafen's error correction 2015-09-13 19:17:17 -05:00
zeromus 8a1fd67497 refactor psx controller P# assignment to reusable code 2015-08-10 17:07:44 -05:00
zeromus 0cd3a82862 psx - improve framebuffer clipping method, add deinterlacer settings, fix some PAR for PAL games; fix bugs in GameExtraPadding handling 2015-08-09 13:57:45 -05:00
adelikat 65157f77e3 PSX - implement IRegionable, and thus record the pal flag into movies property and properly report movie times 2015-08-05 20:29:35 -04:00