zeromus
1a2b2c3dc5
attempt to reconstruct reorg with history
2013-10-25 00:57:23 +00:00
zeromus
249ddea268
revert to pre-refactor state. its a WIP, dont judge
2013-10-25 00:34:01 +00:00
adelikat
067363b80d
Start a Client.Core project, and moved several files over to this, including Global.cs, made a GlobalWinF class for handling winform specific global instances
2013-10-20 00:00:59 +00:00
zeromus
5ef675c116
solve an apparent threading datastructure conflict bug in input binding vs input poll thread. print list of discovered gamepad devices while booting input system.
2013-08-25 17:11:19 +00:00
goyuken
3169968858
analog input support. this is bad code and should all be reverted as soon as possible.
...
binds (along with sensitivity, deadzone, flip customization) are not supported yet. to test out, try using the first two axes of dinput joystick #5 on N64 player #1
2013-07-18 16:18:17 +00:00
adelikat
7199b64a95
More multiclient refactoring
2013-04-15 02:14:14 +00:00
goyuken
e13e3257c1
dispose of slimdx gamepads on program close
2012-11-09 19:21:33 +00:00
zeromus
ab46a076f2
swallow exception when joystick cant be acquired, instead of crashing
2012-10-20 22:44:15 +00:00
beirich
1b43645d7e
add XInput support, LT/RT are possible inputs now.
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Any existing gamepad mappings are so, so very totally screwed.
2012-09-30 06:29:30 +00:00
goyuken
4fc714d0ad
more generalized directinput handling.
...
all axes are handled as boolbuttons with hardcoded deadzones.
all boolbuttons are handled as expected.
"slider"s are not handled because i had nothing to test against.
button names for axes have changed; button names for boolbuttons have not.
2012-09-29 19:16:37 +00:00
andres.delikat
5bda595ee7
fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
2011-06-19 23:39:25 +00:00
beirich
89e4c5a674
2011-01-11 02:55:51 +00:00