Commit Graph

773 Commits

Author SHA1 Message Date
Morilli 83e784ecec Actually provide proper OAM memory domain in bsnes 2023-12-10 00:48:50 +01:00
CasualPokePlayer cc0b6c0d99 update rcheevos to latest release, change a ton of ints to uints (what's actually used often)
todo: trim out unneeded defs and do c# 10 cleanups
2023-12-09 02:25:40 -08:00
CasualPokePlayer c2e8bda5e2 fix loading gba saves re-allocating buffer (thus invalidating its memory domain) 2023-12-07 22:52:48 -08:00
CasualPokePlayer 7b4bd8cdc3 make GBA roms work under freebios 2023-12-06 23:19:53 -08:00
CasualPokePlayer 10ac5ddb3c rebuild citra on debian 11, remove dumb libc++ rundep
minor changes were needed on the c++ side (luckily it was only the bizhawk specific code which needed changes)
limits.h force include is a hack due to one of citra's externals relying on some implicit std header including which doesn't happen on gcc10's libstdc++
2023-12-04 17:06:27 -08:00
CasualPokePlayer a25eff9d9b rebuild sdl2 on linux too 2023-11-28 13:35:01 -08:00
CasualPokePlayer 1441bf98ba pull in some windows specific SDL2 fixes
see https://github.com/libsdl-org/SDL/issues/8617
2023-11-28 13:26:37 -08:00
CasualPokePlayer 20defc890b build newer SDL2 on linux (Debian 10), also pull in some linux specific build fixes 2023-11-25 17:49:49 -08:00
CasualPokePlayer f40e68e903 add in cmake scripts for building SDL2
this gives us a great level of control over how we build SDL2, omitting parts we don't want, and including parts we do want, like libusb support!
windows sdl2 normally doesn't support libusb, but with some magic it can be built and linked in fairly easily, giving windows sdl2 libusb support.
libusb support in sdl2 means official GC adapter support! (resolves #1879)

linux build will be done in a later commit
2023-11-24 22:33:19 -08:00
CasualPokePlayer 1909950742 Rebuild most of the .so's on Debian 10
Also fix up libbizhash so it builds on clang
Slight fixes to sameboy and msxhawk makefiles
Fix rcheevo submodule commit (no actual changes, just make it point to a commit upstream actually has)
SDL2 .so not yet rebuilt, need to consider how to do that
citra seems to need at least Debian 11 to build
libe_sqlite3.so seemed to have already been built with Debian 10 so not bothering touching that
libwaterboxhost.so is Rust / targets glibc 2.28 anyways, nothing needs to be done there
2023-11-22 00:50:47 -08:00
CasualPokePlayer ef90a3d63d Emu83 update
This just mainly updates the build system from scons to CMake and adds msvc/clang compat (dll is rebuild with clang-cl, so will be built later)
2023-11-21 23:25:40 -08:00
James Groom b47b4d63b1
Nix expr: Complete rewrite, a LOT of new features 2023-11-19 13:33:48 +00:00
James Groom eca0ca41a9
Add OpenSUSE to Mono launch script 2023-11-19 11:15:38 +10:00
CasualPokePlayer 1f58596d3c misc fixes/cleanups in ds firmware handling 2023-11-05 17:00:20 -08:00
CasualPokePlayer e672e9afec oops forgot to rebuild 2023-11-04 05:30:42 -07:00
CasualPokePlayer a73cb3839b oops forgot to rebuild 2023-11-03 07:35:58 -07:00
CasualPokePlayer 169137c204 throw an error if the loaded nand region isn't supported by the loaded dsiware title
this normally wouldn't be needed but people seem to think it's a good idea to shove the same nand file in every region slot in the firmware config
2023-11-03 05:43:10 -07:00
CasualPokePlayer 53c8deae29 add in touch screen input smoothing, fixes #3397 2023-11-02 13:53:27 -07:00
CasualPokePlayer a046ea901b fix username and message not being correctly set for dsi nand 2023-11-02 11:59:05 -07:00
CasualPokePlayer 415fb95861 fix dsi nand writes failing 2023-11-02 11:50:41 -07:00
CasualPokePlayer be9a92ca07 fix something with dsi bios loading
this doesn't really seem to be needed but this is what upstream does
2023-11-02 11:09:29 -07:00
CasualPokePlayer 9e9307ace0 fix last commit -.- 2023-11-02 10:46:33 -07:00
CasualPokePlayer 720a45120b fix nds/dsi bios files not being loaded correctly 2023-11-02 10:41:17 -07:00
CasualPokePlayer 3cbdbf7cd4 fix importing/exporting dsi savs 2023-11-02 10:11:59 -07:00
CasualPokePlayer 659ff2e8de update melonDS
lots of changes needed here as core has done quite a bit of changes (which in any case has reduced needed changes in upstream for our fork, so easier merging in the future)
gl crap is better done with fancy template classes to wrap around the msabi/sysvabi runtime check (so comparing with nullptr or using it as a bool works as expected)
c# changes pending (API has changed)
2023-11-02 09:17:48 -07:00
Moritz Bender e1fb97dee6
Update snes9x to 1.62.3 (#3729)
* Update snes9x to 1.62.3

* Update snes9x submodule

* Implement msu1 for snes9x

* do less bullshit initialization

* Update snes9x submodule
2023-11-02 18:48:54 +03:00
James Groom fe2cd58bee
Mono launch script: allow multi-instance, copy to file AND console
haven't tested this, but I have tested all the individual parts as they've been implemented in my local branch for NixHawk
2023-10-31 12:06:42 +10:00
CasualPokePlayer 19552d6408 update Silk.* packages to 2.18.0, remove Silk .config hack (unneeded with this update) 2023-10-21 20:51:42 -07:00
CasualPokePlayer a1ec56d748 allow for TMDs which are larger than needed
quick hack fix to allow DSiWare games to work again, proper fix is to remove the extra 0x700 bytes of certificates in the tmd db which aren't needed
2023-09-28 16:03:15 -07:00
CasualPokePlayer e0b44a5582 fixup crosshair lua display to account for recent changes, it should work in all cases now, no more stupid requiring specific settings 2023-09-25 22:29:41 -07:00
CasualPokePlayer a59e9a1ce8 fix PBO push/popping (glGetIntegerv wants GL_PIXEL_PACK_BUFFER_BINDING not GL_PIXEL_PACK_BUFFER, of course)
add method for transforming touch screen coords back into host screen coords
2023-09-25 22:17:56 -07:00
CasualPokePlayer 3d5c2120f2 Use upstream melonDS's code for doing screen control madness. This means too that both the OpenGL and software renderer will *present* frames with OpenGL (and if this is unavailable, screen control madness will be unavailable)
also fix up this code so upscaling works properly
c# changes pending
2023-09-25 05:21:53 -07:00
CasualPokePlayer 0dc4b94475 fix old pbo not being preserved on reading the framebuffer 2023-09-24 05:42:14 -07:00
CasualPokePlayer f71f2fafc6 OpenGL renderer support in melonDS! 2023-09-24 04:26:55 -07:00
CasualPokePlayer 9c389eadf7 fix seeking not working, put this back to shared_ptr (no make_shared<T[]> in c++17 :( ) 2023-09-17 12:23:53 -07:00
CasualPokePlayer fe3d34dbd3 fix most cursed UAF 2023-09-17 03:23:07 -07:00
CasualPokePlayer 871c2bba8f oops, that wasn't supposed to be deleted 2023-09-17 02:02:10 -07:00
CasualPokePlayer f7786e81b9 Merge melonDS master, do massive cleanup/splitup of code
also, get rid of the GBA SRAM hack where it was inserted in ROMs (gross), instead figure out the size and give melonDS a blank save of the correct size
GBA SRAM is also now in SaveRAM
also add in more memory domains (SRAM/ROM/DSi BIOS)
2023-09-17 00:58:05 -07:00
CasualPokePlayer eefbe7bf62 add in fenv guards for ares64
should prevent issues in case a game decides to change rounding mode (unlikely in practice)
2023-08-10 20:01:21 -07:00
CasualPokePlayer 2e75645cbd merge ares upstream, resolves #3710 2023-08-10 17:15:19 -07:00
CasualPokePlayer bb96825c60
System.Data.SQLite -> Microsoft.Data.Sqlite (#3719)
* Swap System.Data.SQLite with Microsoft.Data.Sqlite

Apparently this is supposed to be a kind of successor? https://learn.microsoft.com/en-us/dotnet/standard/data/sqlite/compare

* Add e_sqlite3 libs to Assets, prevent runtimes folder creation with OS tailored libs plopped in, delete System.Data.SQLite references
2023-08-05 17:45:40 -07:00
CasualPokePlayer 7322e3b9d3 Fix minor graphical issues in Citra due to OpenGL state not being properly saved and restoring during presentation 2023-07-30 00:13:30 -07:00
CasualPokePlayer 871036c81a fix bug which caused the temporary user folder to not be used during movies with Citra
also slightly adjust the linux build script so other compilers can be easily used, add comment explaining why libc++ is used
2023-07-29 19:57:34 -07:00
CasualPokePlayer 3f8c0cc952 fix oops in 3DS default controls 2023-07-29 15:17:10 -07:00
CasualPokePlayer e62c972ca3 Check in citra dll/so, add in build scripts/linux glslangValidator for citra, some minor cleanup handling with citra input handling 2023-07-29 15:09:17 -07:00
CasualPokePlayer ff6834617f add default controls for 3DS 2023-07-29 00:13:57 -07:00
CasualPokePlayer 78f5e75534
Kill Bizware .NET Framework deps (#3702)
The main objective in this PR is to get rid of the main .NET Framework dependencies in Bizware packages. This PR doesn't do that completely per se, still having .NET Framework used for WinForms Controls, but that can easily be swapped over for whatever UI framework we use next as long as it exposes native window handles in some way.

For this PR, it does some reorganizing of Bizware, splitting Bizware.OpenTK3 and Bizware.DirectX into 3 packages based on usage; Bizware.Audio, Bizware.Graphics, and Bizware.Input. These packages in the future probably could have more functionality moved into them, but for now they are largely just a reshuffling of the Bizware.OpenTK3 and Bizware.DirectX packages.

As both SlimDX and OpenTK3 are .NET Framework, they have been removed in this PR. Their replacements are as follows:

SharpDX: DirectSound, Direct3D9
Vortice: XAudio2, DirectInput/XInput
Silk.NET: OpenAL, OpenGL
SDL2-CS / native SDL2: OpenGL context management, new gamepad backend (replacing OpenTK's role for gamepads)
native X11: New key input backend (replacing one of OpenTK's roles for keyboards)

GLControl has been replaced by custom made control which just uses SDL2 for context management.

The OpenTK input backend has been replaced with a combination of SDL2 and an OS tailored key input backend (DirectInput on Windows, X11 on Linux, and planned to be Quartz on macOS). This is just represented on the user side as "SDL2" without mentioning the key input backend. This does mean for a while DirectX will be mandatory on Windows again, until a RAWINPUT backend is written for handling key input on Windows for the SDL2 input backend.
2023-07-23 00:35:43 -07:00
CasualPokePlayer 86ce62f4de give Lady Sword BRAM
see https://github.com/TASEmulators/BizHawk/issues/3663#issuecomment-1555740061
2023-05-19 23:58:03 -07:00
CasualPokePlayer 332143ea8d invalidate cram caches when poking, maybe 2023-05-18 21:14:57 -07:00
CasualPokePlayer 63ec0cecc7 fix picodrive's cram/vsram sizes 2023-05-18 19:29:42 -07:00