zeromus
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04255670f7
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neshawk (MMC5) - fix uchuu keibitai SDF; fixes bug #232
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2014-08-04 02:59:08 +00:00 |
zeromus
|
d5c4787792
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dont crash when organizing firmware
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2014-08-03 22:38:27 +00:00 |
goyuken
|
4deda7eb91
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settings cleanup
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2014-08-03 22:19:55 +00:00 |
goyuken
|
78d1e95791
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settings cleanup
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2014-08-03 22:09:08 +00:00 |
goyuken
|
768c2762a5
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cleanup
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2014-08-03 22:05:32 +00:00 |
goyuken
|
84ad460d20
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add missing file
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2014-08-03 21:44:00 +00:00 |
goyuken
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4fa8df8e30
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internal settings infrastructure
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2014-08-03 21:36:38 +00:00 |
adelikat
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2a7d4025cf
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Multitracking - restart when stopping or starting a movie, I busted this when refactoring to the Queued movie concept, also simplify some code in the multitrack object
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2014-08-03 20:34:45 +00:00 |
adelikat
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41ee6bf199
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When saving N64 plugins, reduce the number of times it shows the message "A core reboot is needed" from 3 to 2. A 50% reduction in redundancy!
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2014-08-03 18:29:18 +00:00 |
adelikat
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bbad6c90a4
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N64 core - being picky - change IsLagFrame and IsViFrame to internal setters instead of public
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2014-08-03 18:13:33 +00:00 |
adelikat
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b1cd40f276
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N64 plugin config - Jabo - add per game settings logic and the Direct3D clear mode per game option, still todo: resolution width/height
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2014-08-03 17:50:56 +00:00 |
adelikat
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5908c0ab12
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add Jabo settings to N64 plugin config, for non-game specific settings
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2014-08-03 16:14:47 +00:00 |
adelikat
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ac7f1ff7eb
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When saving the config file - check if the file is read-only first, if it is, don't try to save
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2014-08-03 15:51:08 +00:00 |
adelikat
|
d047e1f45c
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I'm picky about namespaces
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2014-08-03 13:51:40 +00:00 |
adelikat
|
da3f9db018
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Make mupen-style lag a setting not a sync-setting
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2014-08-03 13:06:53 +00:00 |
zeromus
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cf75851e50
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blacklist foully-licensed jabo dlls from MakeRelease.bat
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2014-08-03 05:11:05 +00:00 |
zeromus
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532cd76af0
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round 2: superior jabo dll handling through shared code, and fix major bug in previous version which made dlls fail to get located sometimes
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2014-08-03 05:09:28 +00:00 |
pjgat09
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eb087b460a
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oops
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2014-08-03 04:24:39 +00:00 |
pjgat09
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ec1a4b2d9e
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N64: Resolution setting is now applied in the jabo wrapper.
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2014-08-03 04:21:17 +00:00 |
pjgat09
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40b42feea3
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N64: Change the resolutions available in the plugin config dialog when changing to/from Jabo. If the previously selected resolution is not supported by the newly selected plugin a resolution that is close is picked.
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2014-08-03 03:40:48 +00:00 |
adelikat
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ed976055c2
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oops, more files needed for N64 - add a menu item for "Mupen style lag"
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2014-08-03 02:22:56 +00:00 |
adelikat
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7fa58557a6
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N64 - add a menu item for "Mupen style lag"
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2014-08-03 01:16:11 +00:00 |
pjgat09
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5e0ba6cd30
|
N64: Added an IsVIFrame flag
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2014-08-03 00:00:26 +00:00 |
adelikat
|
7b72a43265
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remove an unused method from RecentFiles.cs (one that had little to no value anyway)
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2014-08-02 23:09:01 +00:00 |
adelikat
|
9de16f8af3
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Don't offer to remove a recent menu item if the list is frozen
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2014-08-02 23:03:29 +00:00 |
adelikat
|
3c39a91977
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slight tweak to Freeze menu item - disable Clear if frozen
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2014-08-02 22:52:22 +00:00 |
pjgat09
|
089b50d896
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N64: Committing changes to the gamedb to help with issue 226 in OoT and MM
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2014-08-02 22:51:33 +00:00 |
adelikat
|
a65e4a2be7
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Add a Freeze/Unfreeze option to recent menus
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2014-08-02 22:49:27 +00:00 |
adelikat
|
ae233f623e
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Fix Restart Movie/Play from Beginning
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2014-08-02 19:29:40 +00:00 |
adelikat
|
8799f27f60
|
Rip out the sync settings hack
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2014-08-02 17:49:10 +00:00 |
adelikat
|
bcd78cc4b8
|
Round 1 of Movie loading system overhaul, this fixes the problem of loading sram when a movie is loaded. Still todo: some cleanup of some hacks that are no longer needed, and restoring the ability to open the play movie dialog and other things, while a movie is active
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2014-08-02 15:32:48 +00:00 |
hegyak
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71db42634c
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Correct Named SaveState Dialog so it writes .State to the user's file if they forget. And improved file dialog selection for Named SaveState to allow filtering for .State and All files.
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2014-08-02 13:58:32 +00:00 |
adelikat
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93b71373eb
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Rom Loader - Catch CGBNotSupportedException and output a message to the screen, then automatically reload the rom in regular mode
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2014-08-02 02:41:12 +00:00 |
adelikat
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9cfb30093a
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Ram Watch/Ram Search - Fix freezing of float values as well as some other types
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2014-08-02 01:54:07 +00:00 |
adelikat
|
a84e3b3a3b
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Ram Watch - account for separators in my background drawing bypassing logic
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2014-08-02 01:36:06 +00:00 |
hegyak
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bfc42f3e58
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Hide Jabo Tab in non-developer builds.
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2014-08-01 17:34:33 +00:00 |
goyuken
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8c2e4d7f76
|
woops
|
2014-08-01 15:04:20 +00:00 |
goyuken
|
56467334b3
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gambatte: throw unsupportedmapperexception when appropriate. libsnes: throw cgbexception when trying to load cgb only game in sgb
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2014-08-01 14:56:23 +00:00 |
zeromus
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a8d6d71505
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add workaround for SetDllDirectory hackery for some video cards
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2014-08-01 02:41:27 +00:00 |
adelikat
|
c67249bb1d
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Fix exception when holding shift+tab and clicking the menu
|
2014-08-01 02:16:56 +00:00 |
adelikat
|
9b3f4c28e6
|
if starting a movie from savestate, reset the core counters
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2014-08-01 01:53:22 +00:00 |
adelikat
|
c46ddd1aa2
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when bombing out on a load rom error, update more stuff on the mainform that might have changed
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2014-08-01 01:45:19 +00:00 |
adelikat
|
157897ff55
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Fix PCE virtualpad I, II, and Run buttons, also fix the mnemonic display for the Run button
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2014-08-01 01:39:07 +00:00 |
adelikat
|
43d9f77fd6
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this is mostly a hack, but fixes loading a rom when a movie is still running
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2014-08-01 01:34:40 +00:00 |
adelikat
|
fb8d322146
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Band-aid for movie code, note: the case of loading a new rom while a movie is active still is probably bugged
|
2014-07-31 23:52:03 +00:00 |
adelikat
|
09be2c6c7a
|
On core settings that can be gotten to without a rom loaded, don't do the reboot flag if nullEmulator
|
2014-07-31 23:07:02 +00:00 |
goyuken
|
45b8854295
|
expand use of MissingFirmwareException
|
2014-07-31 22:06:11 +00:00 |
goyuken
|
14c8dac1bf
|
expand on r7462
|
2014-07-31 21:40:25 +00:00 |
adelikat
|
ad5b60f137
|
Create a MissingFirmwareException in Emulation.Common, and catch this in the Rom loading logic, on the client side, respond to this type of error with a nice message and an option to configure their firmware. Have NesHawk throw this exception when there is a missing FDS Bios. Other cores will need to be implemented this way too at some point
|
2014-07-31 21:15:07 +00:00 |
adelikat
|
0fd5ddd0cf
|
Fix crash when "NES with QuickNes" is selected, and the user attempts to load a FDS game without a proper FDS BIOS. Also, update the core statusbar label when bailing out of a failed Rom load attempt
|
2014-07-31 20:42:12 +00:00 |