adelikat
53c12ec9d9
Lua console - add newline on message to the console, better handling of attempting to load a script that already exists and has syntax errors
2019-12-03 20:42:44 -06:00
adelikat
56bacf3032
Lua Console - update dialog on Stop All Scripts
2019-12-03 20:19:37 -06:00
adelikat
18bdaf2d99
Lua console - enable multi-select on open script dialog
2019-11-29 15:42:52 -06:00
adelikat
978277bd06
Lua console - When turning on lua scripts, first clear registered functions for that scripts (they would still exist if the script exited on its own), Don't close the registered functions dialog when a script is toggled and no registered functions are left
2019-11-29 15:32:12 -06:00
adelikat
d757b8e64f
Refactor a lot of lua code to use a LuaFile object instead of a Lua object, and unify some luafile manipulation logic into methods
2019-11-29 15:02:40 -06:00
adelikat
679f691b46
Lua console - add Clear all registered function menu item to the log window context menu item too
2019-11-29 13:45:18 -06:00
adelikat
de2da910c2
Lua - simplify some logic
2019-11-29 12:47:50 -06:00
adelikat
263a72f57d
Lua console - remove bad user option (defaulted to true even) that clears all registered functions on toggle, toggle already clears all registered functions registered to the script. If there is some edge case there, we need to fix it, not clear registered funcitons that don't even belong to the given script
2019-11-29 09:58:07 -06:00
adelikat
7a95fa543d
fix crash when toggling scripts while the registered fucntions list dialog is open
2019-11-29 09:55:36 -06:00
adelikat
3a3a7e7462
Lua console - context menu item for Clear all registered functions
2019-11-29 09:36:18 -06:00
adelikat
a82f0d1ce7
lua console - hack to keep someone from remove a lua script on accident if the script is highlighted and they press delete in the auto-complete box
2019-11-27 20:00:01 -06:00
adelikat
f926142921
cleanup OSDManager
2019-11-26 19:36:04 -06:00
adelikat
825f10d52c
Lua console - simplify some
2019-11-22 18:54:52 -06:00
adelikat
23f283aef8
create file watch on new script
2019-11-17 13:04:09 -06:00
adelikat
b65f7ae8d9
Lua console - hack to fix reloading a script if it is not enabled
2019-11-17 12:51:08 -06:00
adelikat
16f977a87c
Lua console - respect the "reload scripts on load" flag in some places that were ignoring it
2019-11-17 11:25:23 -06:00
adelikat
901e9f2ceb
InputRoll - when RowCount changes, deselect rows that may no longer exist, fixes crash on Lua Console when removing lua scripts (and lots of other bugs most likely)
2019-11-17 09:26:18 -06:00
adelikat
c9f7838833
Lua console - put a cap on number of messages that can hit the console window in a give pass through lua scripts, set it arbitrarily at 50, fixes #376
2019-11-16 14:56:17 -06:00
adelikat
c1ba930e64
Lua Console - fix double click toggle and unify logic between double click and toggle menu items
2019-11-16 12:01:43 -06:00
adelikat
6024af5dbc
lua console - a bit of cleanup
2019-11-16 11:55:05 -06:00
YoshiRulz
6e809adc66
Disable Lua script loading on Unix ( resolves #1735 )
2019-11-17 02:26:23 +10:00
YoshiRulz
ae12b0e23c
Revert some changes from #1237 and #1380 that aren't needed anymore
2019-11-04 19:53:14 +10:00
YoshiRulz
8c059aa43c
Replace helper methods with readonly bool IsUnixHost and cleanup
2019-11-04 14:30:05 +10:00
adelikat
942d9fc75e
Simplify OS checks with some helpful methods
2019-11-03 16:04:42 -06:00
adelikat
0b965dffc5
misc cleanups
2019-10-29 08:23:45 -05:00
adelikat
b54be19e9e
InputRoll - reorg - put in its own folder, break out column and cell classes into separate files
2019-10-26 16:49:52 -05:00
adelikat
6c22e1c4c6
Lua console - implement saving/loading of column info
2019-10-19 10:45:42 -05:00
adelikat
f802f48754
Lua console - implement double click toggle
2019-10-19 10:11:04 -05:00
adelikat
d6972d1252
Lua Console - use InputRolle, fix all kinds of bugs with using Separators
2019-10-19 09:50:21 -05:00
James Groom
90b0574bc3
Remove unnecessary calls to ToList (e.g. in foreach)
...
squashed PR #1591
2019-10-13 15:50:57 +00:00
adelikat
3c0b793d97
lua console - fix a few other places where not having an association with .lua will throw an exception
2019-10-04 12:09:23 -05:00
adelikat
80150f70be
Lua console - misc cleanups, remove some unused code
2019-10-04 12:06:23 -05:00
adelikat
cf6c8c6dde
Lua console - don't throw exception when opening a .lua file if the user has not associated a .lua file with an application. Fixes #1683
2019-10-04 11:52:46 -05:00
YoshiRulz
58c738957c
Rename PlatformLinkedLibSingleton and children
2019-05-18 15:40:46 +10:00
YoshiRulz
d76e1a8a8b
Refactor PlatformLinkedLibSingleton and replace RunningOnUnix with CurrentOS
2019-05-18 15:30:29 +10:00
YoshiRulz
e6374ef477
Use string interpolation
2019-03-19 00:06:37 +10:00
feos
d54146791e
fix #1509
2019-03-14 19:30:52 +03:00
James Groom
42764f0019
Add preliminary Unix compatibility (using Mono; resolves #1384 ) ( #1380 )
...
* Move PlatformSpecificLinkedLibs and implementations to common and rename
* Specify file ext. at LoadPlatformSpecific call site
* Move Client.Common.Global.RunningOnUnix to PlatformLinkedLibSingleton
* Inline var Resolver
* Use PlatformLinkedLibManager internally
* Move plugin load check to LinkedLibManager, use LinkedLibManager
* Interpolate
* Return exit code from dlclose/FreeLibrary
* Skip all calls to externs in BlipBufDll when using mono
* Use PlatformLinkedLibManager in SevenZipLibraryManager
* Add expected return value to workaround (from testing on Win32)
* Remove ".dll" from DllImport attr, remove temporary workaround, see desc.
The library can be built by changing the output file name in
`.../blip_buf/Makefile` to `libblip_buf.so`, and running `make`. It will be
loaded if placed in the `.../output` folder.
* Remove unused code, add TODO (this class is req. for Waterbox.PeWrapper)
The TODO is to [rewrite with
C#](https://docs.microsoft.com/en-us/dotnet/standard/io/memory-mapped-files )
instead of importing from `kernel32.dll`.
* Update OpenTK again but better (for #1384 )
* Add Mono run script
* Add libblip_buf.so (temporary)
Temporary because it should be a separate package which BizHawk depends on.
* Add distro detection, add "already running" and "unknown distro" messages
* Gray-out Lua Console on Unix
* Extract superclass from EmuLuaLibrary, add shell implementation for Unix
* Specify libdl version, Fedora doesn't have the versionless symlink
* Remove empty `ToolStripMenuItem`, null `Text` caused crash on Unix
* Transform OpenTK keyboard input into a `List<KeyEvent>` and read that
Also fixes crash on rebind
* Remove debug `using ...;`
2019-01-04 01:50:55 +03:00
feos
5721894dbf
lua console context menu: copy and select all
...
fix #1284
2018-09-08 12:41:26 +03:00
Scepheo
37ace00fea
Extract Lua file enable logic for toggling and reuse when loading for the first time. Fixes #1138 .
2018-05-06 23:05:50 +02:00
adelikat
f81f745fcc
Some luaconsole refactoring and moving more logic into LuaImp
2017-05-24 15:59:05 -05:00
adelikat
47f2371953
Misc cleanups
2017-05-24 09:06:31 -05:00
adelikat
4d1dd215e6
Lua Console - temp fix to fix recent regression of lua scripts disappearing on reboot core
2017-05-24 08:30:30 -05:00
adelikat
4919fc5182
don't reference GlobalWin.LuaConsole in LuaConsole!
2017-05-23 13:04:28 -05:00
adelikat
facd845453
Lua Console - Move StartLuaDrawing() and EndLuaDrawing() to LuaImp since they exclusively LuaImp logic
2017-05-23 12:40:40 -05:00
adelikat
6196d81b5d
Move _luaList from LuaConsole to LuaImp
2017-05-22 16:47:27 -05:00
adelikat
75affd8940
Lua console code cleanup
2017-05-18 14:53:03 -05:00
adelikat
4c48542b98
fix null reference exception when LuaSandbox attempts to use the Logger
2017-05-18 14:27:22 -05:00
nattthebear
ebe789eed2
heh
2017-05-10 07:45:23 -04:00
J.D. Purcell
b53502eed8
Spaces -> tabs.
2017-04-15 16:37:30 -04:00