alyosha-tas
d53e9dd898
Intellivision fixes
2016-11-16 09:20:07 -05:00
hegyak
79a9b4c349
Resolves Issue 729.
2016-11-16 05:27:37 -08:00
alyosha-tas
2cc4e6bf58
Intellivision Timing Fix
2016-11-15 10:28:09 -05:00
alyosha-tas
af03ac3eb7
CP1610 Add registers to tracer
2016-11-14 21:17:24 -05:00
alyosha-tas
fbd630b594
Update CP1610.Execute.cs
2016-11-14 20:44:36 -05:00
adelikat
30f573729c
Use Count not Count()
2016-11-14 15:21:26 -06:00
feos
0b1245d769
tastudio: when loading another project, update column menus
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todo: fix autoload
2016-11-14 22:39:58 +03:00
feos
52506433a2
tastudio: don't try to apply ClientSettings (columns) before SyncSettings (amount of players)
2016-11-14 20:13:08 +03:00
alyosha-tas
1fcb1315d1
intellivision Scrolling Bug fix
2016-11-13 22:41:25 -05:00
alyosha-tas
44cbac540b
Intellivision correct scrolling
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This is getting pretty dense and ugly
2016-11-13 22:13:31 -05:00
alyosha-tas
c00d68d93f
Intellivision implement BG delays
2016-11-13 21:13:01 -05:00
adelikat
889feeeeba
fix #414 by idiot-proofing the lua console command window, if emu.frameadvance() is called, log a warning instead of blowing up
2016-11-13 11:26:09 -06:00
adelikat
ddf23e4c3a
Lua console - use string.IsNullOrWhiteSpace when checking the command line box
2016-11-13 11:15:30 -06:00
adelikat
20fb060c65
make multihawk compile, not sure what happened here, maybe a bad merge?
2016-11-13 11:01:27 -06:00
adelikat
be93e78dd5
Intellivision - add .int files to the open file dialog in developer builds
2016-11-13 08:25:19 -06:00
feos
578b688d51
tastudio analog editing: Escape key cancels all changes
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also prevent marker set from entering analog mode and releasing the LMB over the frame column (might happen after drag editing)
2016-11-13 16:42:24 +03:00
feos
dbc35224e6
tastudio analog editing:
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- autorestore after every drag edited change
- increase the mouse move step to 4 from 3
2016-11-13 16:19:46 +03:00
zeromus
621adc7f61
add ArcadePit's romhack as a (H)ack
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add documentation for that new core forcing field to top of gamedb with other field docs
2016-11-12 19:27:27 -06:00
zeromus
595a207c97
add new field to gamedb to specify which core should be used.
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allow it to be 'neshawk' or 'quicknes'.
this should only be employed by end-users; we won't make those choices in the gamedb officially.
the quicknes blacklist is still implemented separately.
yeah, that's a lot of prioritization levels.
2016-11-12 19:23:54 -06:00
zeromus
c7b639be28
apply ArcadePit idea: Let user change the string in the emulator title bar via a file
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(but changed the format of the string to be more generally useful, and changed it to dll/custombuild.txt)
2016-11-12 18:49:03 -06:00
zeromus
10499ee07e
archive nescarts to 7z during dist process.
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also remove referenced assembly xml docs from dll dir.
2016-11-12 18:32:18 -06:00
zeromus
0b4fc8b6a5
apply Arcade Pit work: "Extract NesCarts.xml for easier modification"
2016-11-12 18:32:18 -06:00
alyosha-tas
3a41cc4531
Intellivision collision detection
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Heavy calculating happening here.
Needs optimization but is functional.
2016-11-12 17:53:24 -05:00
alyosha-tas
61112a0027
Stop logging all the time
2016-11-12 16:10:41 -05:00
alyosha-tas
68028d9c1d
Stop logging all the time
2016-11-12 16:09:51 -05:00
adelikat
ae8caf4546
Intellivision - set up memory domains service, with a few domains that were easy to do
2016-11-12 14:08:05 -06:00
alyosha-tas
216b173389
Intellivision
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Begin Collision Detection work
A long way to go
2016-11-12 12:59:20 -05:00
alyosha-tas
c230609656
Cp1610 trace logger
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WIP
2016-11-12 12:58:10 -05:00
adelikat
7bff28bdee
Lua - memory library - actually default to system bus, previous commit was unsufficient
2016-11-12 11:55:20 -06:00
adelikat
e73a66b07e
When ram watch is open with a file open, and loading another rom, only keep the ram watch file open if all the domains are compatible, else close it, addresses #285 . There is arguably not a black and white expectation in this scenario but I think this is marginally more expected than exceptions and erroneous watch values
2016-11-12 11:46:32 -06:00
adelikat
3d402ee40e
Change "Gameboy" to "Game Boy" on a few config dialogs and also change their default location to CenterParent, #411
2016-11-12 11:11:38 -06:00
adelikat
0959d5f0df
When importing SNES .lsmv movies, add an extra input frame, fixes #721
2016-11-12 11:01:26 -06:00
adelikat
bf9956089d
Lua - default the memory library to system bus (if available)
2016-11-12 09:25:18 -06:00
adelikat
0213755d16
Cheats - when editing a cheat's domain, if the address is out of range, don't update, rather than create a separator, fixes #539
2016-11-12 09:00:36 -06:00
feos
175862a5f3
tastudio analog editing:
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- mouse dragging during float edit mode updates the displayed value and fires restore on mouse up
- Enter key exits float edit mode after applying the dragged value, while Escape exits it after ignoring the dragged value (should Escape cancel all changes?)
- currently disabled switch to enter float edit mode by single click
2016-11-12 17:53:15 +03:00
adelikat
f760b355e0
In Mainform Core menu - add picker for bsnes profile, fixes #179
2016-11-12 08:42:15 -06:00
feos
e2d5a1d390
tastudio analog editing: typing past max digits overwrites existing value
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this required a new method in FloatRange class
2016-11-12 15:30:44 +03:00
zeromus
f11ae17cfb
natt forgot to ever hook up SGB saveram, so I took care of it
2016-11-11 19:25:38 -06:00
zeromus
5a48f952f4
use HEAD instead of branch name; should use the currently checked-out branch, then, or else the current commit. after I run this commit I'll find out which!
2016-11-11 19:13:59 -06:00
zeromus
339ecb9885
add a random mystery dump of pcecd `Fire Pro Jyoshi` for a user who went to the trouble to debug it
2016-11-11 19:13:59 -06:00
alyosha-tas
592764890b
Intellivision Fix y-value resolution
2016-11-11 18:47:47 -05:00
alyosha-tas
d3cfb37a56
Update Intellivision.IEmulator.cs
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P2 controller fix
2016-11-11 18:46:31 -05:00
nattthebear
25dfe00203
nes: vs lightgun stuff. hogan's alley seems to do something now
2016-11-11 18:42:44 -05:00
adelikat
e44493d9fb
Intellivision - wire up trace logger to the core. Currently does nothing since the TraceCallback in CP1610 needs to be wired up in the object in the right places
2016-11-11 16:17:35 -06:00
alyosha-tas
9cb9941fb2
CP1610 updates for intellivision
2016-11-11 16:48:50 -05:00
alyosha-tas
65e43ca1c4
Initial Intellivison commits
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Test game: Armor Battle
2016-11-11 16:47:55 -05:00
adelikat
e72ce6d9cb
Atari 2600 - show the Needs Reboot icon when changing sync settings
2016-11-11 15:33:29 -06:00
adelikat
333e17a054
Atari 2600 - add console buttons for toggling Difficulty switches. Note that this commit may or may not break both movie and savestate backwards compatibility
2016-11-11 15:28:21 -06:00
adelikat
82c1c11879
Atari 7800 - add the word Toggle to the difficulty swithc buttons to make them more clear in functionality
2016-11-11 15:03:34 -06:00
adelikat
045f5e9df1
Lua documentation - clean up return values to match conventions in parameters
2016-11-11 11:40:53 -06:00